Monthly Archives: December 2020

News: Facebook publicly launches its collaborative music video app, Collab

Collab, Facebook’s experimental app for making collaborative music videos, is today launching out of private beta testing with a public release on the App Store. The app is one of now many projects from Facebook’s internal R&D group, NPE Team, which tests out new ideas that could ultimately influence Facebook’s next steps in social media.

Collab, Facebook’s experimental app for making collaborative music videos, is today launching out of private beta testing with a public release on the App Store. The app is one of now many projects from Facebook’s internal R&D group, NPE Team, which tests out new ideas that could ultimately influence Facebook’s next steps in social media. Collab itself first emerged in late May, as the pandemic forced users to stay home and find new ways to entertain themselves online.

For musicians, the pandemic has meant the lack of live concerts, which had been a key way they connected with fans. They, too, turned to online platforms to experiment with live-streamed concerts and jam sessions in order to keep those connections flowing. At the same time, short-form videos took off, led by TikTok, which also includes collaborative features like duets and stitches, which allow users who don’t know each other to incorporate each other’s content into their own.

Collab stepped into this space with its combination of short-form video and the collaborative aspects of modern social media, but with a direct focus on music.

In the app, a “collab” is a selection of three 15-second long independent videos, stacked on top of each other, that play in sync. For example, a collab could consist of a guitarist, drummer and a singer, each playing alongside each other in their respective videos. Users can either create a collab by playing along with someone else’s video or, if you lack musical experience, you can just swipe on one of the three rows to choose a different video to slot into the mix from those available.

When you first open Collab, you’re presented with an endless scrolling feed of these “collabs,” which you can swipe through to find one you want to join or mix. As you discover musicians you like to play along with, you can favorite them in the app to be notified when they post new clips. This also personalizes the main feed.

Indie pop artist morgxn is one of the musicians who joined Collab during the beta earlier this year.

“This year, I was dropped by my record label the same day that Billie Eilish [posted] about me — about my song ‘Home’ being inspiring to her song ‘Bad Guy.’ So I had this catastrophic thing happening as we were entering quarantine, while the internet was giving me this boost of confidence.”

Morgxn decided to release his song “Wonder” on Collab, asking fans to come make a video with him by playing along. That song now has 43 million streams. There’s even a Spanish-language version, thanks to Collab.

“If anything came from this year where everything kind of fell apart, I also was really inspired to find new ways to do everything,” morgxn says. “If you leap, you might find something incredibly exciting, new and fresh. That’s how I ended up on Collab, and I’m excited.”

During the beta, Facebook made improvements to the app’s audio syncing capabilities and other technical aspects.

The app itself will handle the complexities of audio and video syncing by offering in-app tools that can nudge your clip back into alignment when you’re off, so the resulting “collab” will be perfectly synced. Facebook also tested Collab with dozens of headsets and hardware configurations to optimize Collab for a variety of different setups. Users can now even use external audio interfaces to bring music from electronic instruments, like keyboard, guitars, and drum kits into their recordings.

The app doesn’t offer a direct integration to Facebook, but the company notes that musicians are often using their bio to post links to their various social media presences, which may include their Facebook or Instagram profiles or pages. However, the videos you create in Collab can be exported to other places through the iOS share share, meaning you can publish to your Instagram Story or even to rival TikTok. The export will be watermarked to allow for attribution as the video is more widely distributed, too.

The mechanics in Collab could allow for different types of mashed up videos in the future — like videos that include dance or humor, for instance, which have made an appearance during the beta. But for the time being, Facebook is remaining focused on music, says Collab Product Lead, Brittany Mennuti.

Image Credits: Facebook

Mennuti, who had studied both Fine Arts and Business while in college, leads a small team inside Facebook with other creatives, including artists and musicians.

“I knew that I had to get really embedded in the community of musicians and music enthusiasts to build this product — and that’s exactly what we did. We created a Facebook group for our beta testers, and we communicate with them in that group daily, she says. In the group, musicians post questions, suggestion and share their music. “Aside from helping us figure out their needs, the most beautiful thing about this group is that they’ve actually connected with one another — there’s like a real community blossoming within the beta of people who might not have ever made music together.”

As it goes public, Facebook’s goal for Collab is to carve out a niche in the short-form video space that offers something more than a TikTok clone, like Instagram’s Reels or Snap’s Spotlight. However, to what extent Collab would live on independently, if it succeeded, rather than being merged into one of Facebook’s larger products remains to be seen.

Collab is live in the App Store in the U.S.

 

 

 

News: Mombox is a curated kit of postnatal products that puts new moms first

Just last week, General Catalyst’s Peter Boyce explained how one of the most important things he looks for in a founder is a personal connection to the problem they’re solving. Kate Westervelt is one such founder. Westervelt founded Mombox, a curated kit of postnatal care products focused squarely on the mom rather than the child.

Just last week, General Catalyst’s Peter Boyce explained how one of the most important things he looks for in a founder is a personal connection to the problem they’re solving. Kate Westervelt is one such founder.

Westervelt founded Mombox, a curated kit of postnatal care products focused squarely on the mom rather than the child. The company recently closed a $500k angel round led by Wayfund and TBD Angels, as well as high net-worth individuals from organizations like Facebook, Amazon, Uber, and Drizly.

Westervelt first came up with the idea for Mombox after having her first child and quickly learning that there were several products she’d need to help her body heal that were difficult to find, especially with a newborn on her hip.

Image Credits: Mombox

The standard Mombox includes organic overnight pads, a peri bottle, perineal ice pack, post-pregnancy panties, and other care products to help soothe the body and mind. Mombox also offers a C-section box and a Deluxe Mombox.

For now, the Mombox is a one-time kit — Westervelt said the vast majority of kits are purchased as gifts — but the company has plans to build out the product to include a kit subscription, content, and a platform to connect new moms with the care providers they may need during the first year of motherhood. Westervelt calls it a 24/7 pocket concierge, which would allow new mothers to ask questions and get connected with lactation consultants, pelvic floor therapists, marital therapists or whomever else they might need during their first year.

“The myth here, created by a male dominated medical and maternal wellness community, is that postpartum recovery is six to eight weeks long,” said Westervelt. “The truth is that the body goes through a process known as matrescence, similar to adolescence, where the body and hormones and identity is changing, and that process lasts at least 12 months.”

She went on to say that there is usually just one check-up with a doctor after giving birth and after that, the mom is on her own. Mombox aims to stay with mom for the first 12 months of motherhood and eventually personalize the Mombox experience based on each mom’s journey, whether its breastfeeding or bottle, stay-at-home or working mom, etc.

“The greatest challenge is that the narrative has always been to put the child’s care first,” said Westervelt. “Mothers are willing to martyr themselves for the care of this infant at the expense of their own wellbeing. The challenge is to teach moms that they’re the nucleus. If they’re ok, their babies are ok.”

Westervelt bootstrapped Mombox up until this point (and is the only employee) after first serving as Managing Lifestyle Editor at Wayfair and then as Director of Content Strategy at Purple Carrot. Mombox has spent $0 on marketing up until this point, growing revenue 100 percent year-over-year since inception on word of mouth.

The new funding will go toward hiring out a team and testing out new marketing strategies to fuel further growth and eventually build out the full-service platform Westervelt envisions.

News: Microsoft’s Outlook also faces intermittent outage, amid crash across multiple Google services

It’s not nearly on the same scale as Google’s outage earlier today, but it turns out that Microsoft’s Outlook email service has been having problems, too. Readers are reporting to us, and an update on Microsoft’s site status for its various Office services confirms, that some Outlook users may not be able to sign in

It’s not nearly on the same scale as Google’s outage earlier today, but it turns out that Microsoft’s Outlook email service has been having problems, too.

Readers are reporting to us, and an update on Microsoft’s site status for its various Office services confirms, that some Outlook users may not be able to sign in and use their email on Outlook.com because of a glitch in its Active Directory infrastructure.

It is not clear how many users are affected but it is definitely not all of them. (I logged in with no problem to my account here in England.)

“We believe that a section of infrastructure within our Active Directory (AD) systems is causing impact,” engineers wrote in a post for Outlook services on its status update page that’s been up for at least an hour now. “We’re analyzing the errors being generated to help us confirm this.” The page indicates that other services like Skype, OneDrive and Teams are all working fine.

While Google’s outage appeared total but started to get fixed seemingly as suddenly as it arrived (the total outage lasted for around an hour, all told), Microsoft’s issues appear to have been ongoing for at least six hours, but possibly even longer in terms of reported incidents, according to DownDetector statistics. The site noted that most of the issues, over 80%, were at login.

Microsoft’s Outlook, which is in essence a combination of its Outlook desktop and web email service with its legacy Hotmail web-only product and has become a central way for consumers to log into all of Microsoft’s web-based services, was a clear early mover in the world of web-based (and thus cloud-based) email, a market that it used to dominate.

However, the launch of Google’s Gmail hit a chord with users who liked its fast speed, pared-down interface, and general success in weeding out junk and spam, and it soon overtook its older competitor. In 2019, Outlook was estimated to have about 400 million users, compared to the 1.5 billion or so accounts on Gmail.

That still doesn’t mean an outage doesn’t have an impact. Microsoft’s last outage that affected multiple services was in September, when Outlook, Teams and Office were among the services that crashed due to an authentication glitch. Coincidentally, some believe that authentication is at the heart of Google’s problems today.

The incidents at Google and Microsoft will undoubtedly get resolved, but they still highlight a critical issue.

They underscore some of the fragility — and ultimate precariousness — of having so much of our communications, our data, and our lives tied up in a handful of proprietary cloud-based networks. When they go down, especially at a time when we are living in a virtual way more than ever before because of the health pandemic, the consequences are felt ever more heavily.

We have contacted Microsoft for comment and will update this post as we learn more.

News: Amazon’s body-scanning Halo fitness band is now available to everyone in the US

Given all of the…feedback Amazon has received, it’s hard to believe the Halo wasn’t widely available until today. Announced in late-August, the product has been offered in “early access” to invited users. That changes today, however, as the product opens to everyone in the U.S. The band runs $100, a price that includes six months

Given all of the…feedback Amazon has received, it’s hard to believe the Halo wasn’t widely available until today. Announced in late-August, the product has been offered in “early access” to invited users. That changes today, however, as the product opens to everyone in the U.S.

The band runs $100, a price that includes six months of membership. It was probably inevitable that the company would launch a fitness product, though Amazon’s behind the curve as far as form factors go. Smartwatches have become a dominant force in fitness tracking on the high end. Bands are still a presence on the opposite side of the market, but generally command a fraction of the cost.

What makes the Halo different is its use of voice and the amount of data it collects and processes – neither are honestly a surprise, coming Amazon. The former involves processing the wearer’s tone of voice, which has drawn some…mixed feedback. Here’s how Amazon describes that bit,

Tone of voice analysis can help you communicate more thoughtfully with family, friends, colleagues, your favorite food truck proprietor, and everyone in between.

Body fat scanning is an even bigger question mark. Early reviews have called the technology “invasive,” among other things. It has also drawn scrutiny from lawmakers. Senator Amy Klobuchar penned a letter to Health and Human Services.

“While new wearable fitness devices make it easier for people to monitor their own health, these devices give companies unprecedented access to personal and private data with limited oversight,” Klobuchar wrote. “More must be done to ensure the privacy and security of health-related consumer devices.”

Amazon has actively pushed back on privacy concerns, highlighting, among other things, that the body scans exist only on the device used to capture them. “Privacy is foundational to how we designed and built Amazon Halo,” a spokesperson told The Washington Post. “Body and Tone are both optional features that are not required to use the product.”

Amazon’s got the dually difficult task of assuring consumer privacy and attempting to set the product apart in a well-saturated market.

News: It won’t replace the gym, but Fitness+ will help you break a sweat

I’m glistening. My heart rate is finally slowing a bit as I type this. The slightest hints of my asthma are subsiding. I’m not going to tell you I feel “good,” as relative as that term might be in a year when everything has gone to hell somehow both gradually and all at once over

I’m glistening. My heart rate is finally slowing a bit as I type this. The slightest hints of my asthma are subsiding. I’m not going to tell you I feel “good,” as relative as that term might be in a year when everything has gone to hell somehow both gradually and all at once over the course of 12 awful months. But I certainly don’t feel “bad,” either.

There is, of course, a kind of serendipity in today’s launch of Fitness+. While Apple gets points for general prescience, one assumes the company wasn’t privy to any better information than the rest of us, and certainly couldn’t have predicted how radical a shift the exercise industry would undergo over the past nine months.

Most of the information on COVID-19’s impact on gyms is, at best, either myopic or anecdotal, but there seems little doubt the industry has been — and will continue to be — radically impacted by the pandemic. “Devastated” might be a more accurate term. After all, it’s mid-December as I’m writing this and many are still scared to venture back into a business that routinely ranks among the highest risk for the virus’s spread. As if people needed another excuse to skip daily workouts.

What we can say for certain, however, is that Wall Street and Silicon Valley cultures have reacted, big time. In late-June, Lululemon purchased Mirror for a jaw-dropping $500 million. Shortly after, Bank of America started tossing out predictions, noting the guided workout company could generate $700 million and hit 600,000 subscribers by 2023. Peloton stock hit a slight blip with Apple’s Fitness+ launch announcement last week, but otherwise, it’s a been a terrific year from the home treadmill/stationary bike maker.

None of this is to say, of course, that these companies weren’t already doing gangbusters, but the pandemic has certainly — in the words of an overzealous fitness instructor — kicked it up a notch. Yes, I grimaced a bit as I wrote that last sentence, but ultimately, what is a fitness class if not an exercise in swallowing one’s pride?

My own experience with group workouts is limited. Prior to the pandemic, I went to the gym five to seven days a week. When on a work trip, I would be the weirdo at the hotel gym, trying to figure out how to change the one giant-tube television from Fox News at 6AM. I don’t care what your political leanings are — no Fox and Friends for me before coffee and a run.

Since the pandemic, my options have been…limited. In addition to the harrowing COVID fallout in my home of Queens in March/April, I dealt with some of my own health complications that severely limited my workout options. I’ve weaned myself back into a kind of makeshift workout regimen in the intervening few months — first through some YouTube yoga and now through five to 15-mile daily walks.

It’s an improvement. And I’m counting my blessings and all of that, knowing well that as bad as things had and have gotten, they ultimately could be worse. Truth is, though, like many Americans (and non-Americans, no doubt), the cost-benefit analysis of going back to the gym still doesn’t make a heck of a lot of sense for me. Given the space constraints of my New York City apartment, however, neither does a Peloton.

I do, however, have an Apple Watch. And a yoga mat. And just about enough space in my bedroom to make this work. I’ve been at this for a few days — doing a couple of workouts a day, ranging from about 10 to 20 minutes a piece. Like Matthew did last week with his AirPods Max writeup, I’m going to opt not to call this a “review.” It’s not fair to the product and — more to the point — it’s not fair to you, the reader.

Image Credits: Apple

What I can say definitely, however, is that I do plan to continue using the service beyond these first few days. Perhaps that’s a testament to the product’s potential. Or maybe it’s just a sign that I’m looking for a way to stop feeling like a wet garbage bag full of room temperature cottage cheese all of the time. The truth, as usual, probably lies somewhere in the middle.

Fitness — like anything health related — is a highly personal thing. There has never and likely will never be a kind of one-size-fits-all solution to the problem of working out. And while Fitness+ is the latest, shiny attempt to tackle the issue, that’s certainly the case here as well. The best I can do for you right now is discuss my own personal needs and experiences. Some will likely sound familiar, others not.

My biggest fitness hurdles are: time and space. The time bit should be self-explanatory — and familiar to most. Even during a year-long quarantine, there’s somehow never enough of the stuff. Space is mostly — but not entirely — a side effect of my decision to live in New York City on a journalist’s salary.

There’s also the matter of variety. Once I find something I like at a particular restaurant, I will continue to order it until I’m sick of it. And that likely won’t be for a while. That’s usually the case with how I work out as well (likely to the detriment of my overall health). Once I discovered that I could tolerate running (and keep the pounds off doing it), I ran until I messed up both of knees.

As I said above, walking long distances across bridges and into different boroughs has been a small but important respite for me during hell year. In doing that, I’ve pretty consistently closed my Apple Watch rings (“Stand” can still be a stickler on work days). But while I generally don’t have an issue hitting those goals, switching up how I can get there has been something of a challenge.

Image Credits:

Fitness+ does offer some key benefits right off the bat. The first — and arguably most important — is convenience. For $10 a month, you get whatever peace of mind comes with knowing that every Monday, Apple is going to drop a new crop of new workout videos for you every week. That content can be accessed across a number of Apple devices. Namely: the iPhone, iPad and Apple TV.

Another thing you should probably know about me (you’re learning all sorts of fun stuff today, right?) is that I’m one of those no TV weirdos, and therefore my own experiences are limited to the iPad and iPhone. There are a number of reasons to go for the Apple TV in this setup, but the most important of all, to be honest, is sheer screen real estate. I found the iPad Air’s 11-inch display was totally acceptable in close range, however.

The iPhone was a lot trickier, on the other hand, when it comes to following the trainers. The upshot of both of these, however, is flexibility. That’s a nice feature when it comes to moving between standing and sitting exercises. The other big upshot will come when we all start traveling again. I can certainly see the appeal of busting out one or two of these workouts in my hotel room, instead of gambling that the elliptical machine will be up and running (about 50/50 in my experience).

For now, at least, Fitness+ doesn’t have its own standalone app. Like other premium services before it, Apple’s snuck it into an update of an existing app — a move that ensures the new paid offering is instantly available on millions of devices starting today. In the iPhone app, it appears as one of three tabs. It always felt a little superfluous to have individual apps for Fitness, Health and Watch, but I suppose that now we know why they’ve kept those things separate. Today also marks the arrival of the standard Fitness app for iPadOS, where Fitness+ is more or less the entire experience.

The Apple Watch is required for the Fitness+ experience. There’s apparently a way to circumvent things if, say, you accidentally forgot your Watch at home or your battery dies or what have you. But on the whole, no watch, no Fitness+. Ecosystem’s gonna ecosystem, friend.

The necessity for this particular piece of hardware makes sense when you consider how deeply integrated it is. The Watch really is the core of the Fitness+ experience. It does its usual job collecting your metrics, which are now also displayed for you in real time on screen as you work out. The primary information at the ready is how far you are into the activity bar and your heart rate — the latter in particular seems like an important piece of information for many. And it is pretty fascinating to watch your numbers climb and drop between intervals.

Image Credits: Apple

Honestly, the Apple Watch integration is probably the best-executed aspect of the entire undertaking — down to the way the wearable doubles as a start and stop button for the workout. It also ensures a more complete rundown of your workouts at the end of the day. The truth of a wrist-worn monitor — whether Apple wants to admit it or not — is that it can be hit or miss with full body workouts.

That’s a big part of the reason why the device asks you to start or confirm workout types during normal usage. Give the current sensor technology available for these products, there’s a limit to how precisely you can measure movement. If you’re wearing the Watch and doing pre-selected Fitness+ workouts, on the other hand, the system is able to offer a more complete picture. Collected data is also aggregated into a “Burn Bar,” which will show you roughly where you rank compared to others who have done the exercises (I generally found myself somewhere in the middle). This can be toggled off if you’re not feeling competitive.

Beyond that, there’s really not much in the way of gamification here. The closest Apple’s hand-selected trainers come is the fairly regular encouragement to “close your rings.” It’s tough to strike the balance of motivating without overwhelming. Go too far in either direction and you risk losing people. I’d say on the whole Apple does a decent job striking the balance, down to the fact that there are often three trainers in the videos, each showing you a different level of intensity for the on-screen exercises.

One key thing Apple does lose here, versus both in-person fitness classes and live-streamed ones from the likes of Peloton, is instant feedback. The company has positioned its “on-demand” approach as a way of letting users complete courses at their own pace. In a more ideal world, however, there would be some combination of the two. Apple certainly has the resources to do both — though there’s a fair bit more that goes into live-streaming with real-time bio feedback.

If I had to venture a guess here, I would say that in all likelihood Apple will add live classes at some point. There’s value in having a set appointment you feel obligated to attend. And for all of the Fitness+ trainers’ encouragement that “you’re doing great,” let’s be real: they’re speaking to a camera in a studio for a video that was recorded days — if not weeks — ago.

YOU HAVE NO IDEA HOW I’M DOING!

The variety of exercises on offer is pretty good. I’ve mostly been alternating between Core and HIIT (high intensity interval training). Given that it’s all right there in front of me, I have found myself trying some new stuff. Turns out I still hate dancing in basically all of its forms — but it’s nice to check in every decade or so. The biggest limitation for me (beyond those outlined above) is equipment.

I don’t have a stationary bike or treadmill. I have a kettlebell, but not a complete weight set. I do have a yoga mat, however, which is probably the most common piece of equipment here. Honestly, if you’re thinking of trying Fitness+, I would shell out $25 for a yoga mat. Turns out you can still use it even if you cancel your account. There’s a small description letting you know what equipment is needed below the video. It would be great if Apple added an easie way to filter by equipment, though, given the percentage of workouts that require something.

Ditto for music. Apple really prides itself on the music choices here (and the trainers seems encourage to talk a lot about it). In fact, each course includes an Apple Music playlist of the song choices (ecosystems for the win). I recognize that music choices are every bit as personal as fitness needs, so I know I’m not speaking for everyone when I say the music is, on a whole, mostly bad. As you’d expect.

There are exceptions for different trainers and different exercises, but the selections I mostly encountered in my workouts are more or less the same sort of high energy Top 40 crap you’ve probably already encountered at your gym. If that’s your thing, cool. If not, you’re going to find the alternatives fewer and farther between. I would love if Apple eventually adds an option to toggle off the music or replace it with your own stuff. You can filter by genre within a given exercise category, but for obvious reasons, that’s going to limit the workout selections in the process.

Once you’ve completed a course, a small checkmark will show up in the corner. It sticks around, which is nice if you find something you like, but it would be great if the app more dynamically cycled through things and offered quick reference for what you’ve already done. Again, this is all coming from someone who’s done six or so workouts over three or so days. The app adds customization the more you use it, and I just haven’t been using it long enough.

Image Credits: Apple

The overall execution is about as polished as you’d expect from an Apple production, down to the fact that the trainers were taught some sign language for greetings and goodbyes (in addition to closed captioning). Money has been spent on production value and hiring a diverse group of trainers. And certainly you’re getting more consistent quality here than you would just perusing YouTube for random exercises.

Is it worth $10 a month (or $80 a year), though? My main hesitation on that front is that it’s yet another in a seemingly endless pile of monthly fees from the ever-growing subscription economy. It’s significantly cheaper than a gym, obviously. Though the equipment here is very much bring your own, in the case of Apple, and the Watch doesn’t take the place of in-person feedback from classes or even the kind offered on some of the full-body fitness mirrors.

Like I said at the top I plan to keep using the app for the timing being. I’m still wary of the gym and am generally averse to working out in front of others. And thankfully, I live on the first floor, so none of my neighbors are any the wiser about all of the weird jumping around I’ve been doing lately (though my rabbit finds it amusing).

Here in the States, at least, it seems a safe bet we’ve got at least another four, maybe five months of this pandemic left to deal with. For Apple, that means a solid opportunity to get people on board with its new service. For me, it probably means at least that much more time doing squats in front of an iPad — especially as we’re heading into some truly cold months here on the eastern seaboard. I’ll probably check in my progress in a few weeks or months and maybe feel more comfortable calling it a proper review.

Beyond that, it’s hard to say.

News: Virgin Galactic test flight fails to reach space after failsafe landing triggered

Virgin Galactic attempted a test flight of its SpaceShipTwo Unity spaceplane on Saturday, but the flight was cut short after the spacecraft detached from its carrier aircraft. A failsafe prevented Unity’s rocket engines from firing up, because the computer that monitors the rockets somehow lost their connection to the rocket engines themselves, Virgin Galactic revealed

Virgin Galactic attempted a test flight of its SpaceShipTwo Unity spaceplane on Saturday, but the flight was cut short after the spacecraft detached from its carrier aircraft. A failsafe prevented Unity’s rocket engines from firing up, because the computer that monitors the rockets somehow lost their connection to the rocket engines themselves, Virgin Galactic revealed on Monday.

The failsafe cut-off meant that both SpaceShipTwo Unity, and the carrier aircraft, along with all pilots on board, returned safely to Earth for a successful landing without incident. But the test flight was meant to go all the way to space, and this would’ve been a key stage-setting event to clear the way for flying the first actual paying passengers from the company’s New Mexico spaceport.

Virgin Galactic has flown to space on two prior occasions, including first in 2018, and then again in 2019. This would’ve been its first suborbital spaceflight from New Mexico, however, which is a required preparatory step before it can serve commercial customers from it’s operational base there.

“Virgin Galactic is now conducting post flight analysis and can so far report that the onboard computer which monitors the propulsion system lost connection, triggering a fail-safe scenario that intentionally halted ignition of the rocket motor,” Virgin shared in a blog post detailing what happened during the test. “This system, like others on the spaceship, is designed such that it defaults to a safe state whenever power or communication with sensors is lost. The pilots in the spaceship, as well as the engineers and pilots in mission control, are well prepared for any off-nominal results, as they plan and rehearse many potential scenarios during pre-flight simulation practice sessions, including a scenario where the rocket motor does not ignite after release from the mothership.”

This is obviously not an ideal outcome for the publicly-traded space tourism company, and the market’s response reflects public investor disappointment. Virgin Galactic’s CEO Michael Colglazer explained that this test’s conclusion, while far from nominal, shows that its safety measures are working as designed. He added that they’ll be continuing to progress with their test flight program, albeit with a re-do of this one before continuing on.

News: Vista acquires IT education platform Pluralsight for $3.5B

The hectic M&A cycle we have seen throughout 2020 continued this weekend when Vista Equity Partners announced it was acquiring  Pluralsight for $3.5 billion. That comes out to $20.26 per share. The company stock closed on Friday at $18.50 per share on a market cap of over $2.7 billion. With Pluralsight, Vista gets an online

The hectic M&A cycle we have seen throughout 2020 continued this weekend when Vista Equity Partners announced it was acquiring  Pluralsight for $3.5 billion.

That comes out to $20.26 per share. The company stock closed on Friday at $18.50 per share on a market cap of over $2.7 billion.

With Pluralsight, Vista gets an online training company that helps educate IT professionals including developers, operations, data and security with a suite of online courses. As the pandemic has taken hold, it has breathed new life into EdTech, but even before that, there was a market for upskilling IT Pros online.

This trend certainly didn’t escape Monti Saroya, co-head of the Vista Flagship Fund and senior managing director at Vista. “We have seen firsthand that the demand for skilled software engineers continues to outstrip supply, and we expect this trend to persist as we move into a hybrid online-offline world across all industries and interactions, with business leaders recognizing that technological innovation is critical to business success,” he said in a statement.

As is typical for acquired companies, Pluralsight CEO Aaron Skonnard sees this as a way to grow the company more quickly. “The global Vista ecosystem of leading enterprise software companies provides significant resources and institutional knowledge that will open doors and help fuel our growth. We’re thrilled that we will be able to leverage Vista’s expertise to further strengthen our market leading position,” Skonnard said in a statement.

In a 2017 interview with TechCrunch’s Sarah Buhr, Skonnard described the company as an enterprise SaaS learning platform. It goes beyond simply offering the courses by giving professionals in a given category such as developer or IT operations the ability to measure their skills and abilities agains other pros in that category. He saw this assessment capability as a big differentiator.

“Our platform is ultimately focused on closing the technology skills gap throughout the world,” Skonnard told Buhr.

Pluralsight, which was founded in 2004, raised over $190 million before going public in 2018. The company has 1700 employees and over 17,000 customers. The acquisition is subject to standard regular regulatory oversight, but is expected to close in the first half of next year. Once that happens, the company will go private once again.

News: Gmail, YouTube, Google Docs and other services go down in multiple countries (Update: slowly coming back online)

Update: It looks like services are starting to come back again, but with some glitches (such as the address bar in Gmail not working correctly). We’ve contacted Google for a statement about what happened. In all, it looks like a huge range of Google services were down for about an hour today. That hour that crossed

Update: It looks like services are starting to come back again, but with some glitches (such as the address bar in Gmail not working correctly). We’ve contacted Google for a statement about what happened.

In all, it looks like a huge range of Google services were down for about an hour today. That hour that crossed into business operation times in multiple markets, leading to a slight drop in pre-market trading for parent company Alphabet.

It’s also an alarming reminder of just how far Google reaches, and how many of our services — productivity, entertainment, and home/utility — are tied up with a single, proprietary provider.

Original article below:

Not much more to update yet but we’re seeing and getting word from others that multiple Google services have gone down. Gmail, YouTube, Google Drive, Google Docs, Maps, Adwords and Adsense, Google Pay, Google Home, Nest and Google’s Chromecast are all experiencing outages, with dozens, even hundreds, of reports we’ve seen so far coming in from across Europe, the US, Canada, India, South Africa, countries in Central and South America, Australia and likely more.

Downtime site indicators are showing big spikes for services dropping starting from around 11.30AM UK time.

Google.com itself appears to still be working, albeit sluggishly. Ditto Chrome.

Some have surmised that it’s an issue with Google Accounts — which is also not working — although even if you try to sign into Google services incognito they are not working.

So far we aren’t seeing any explanations for what is going on — please get in touch if you know something, I’m on Twitter here and do read direct messages and replies. No point in emailing me!

Mainly, though, it’s an unprecedented failure for a system that has grown to be one of biggest traffic and activity drivers on the internet.

The time I realized how much I depend on Google.

— Vladimir Lugovsky (@v_lugovsky) December 14, 2020

We’ll update as we learn more.

News: EA to acquire Codemasters for $1.2 billion

Everybody thought the deal was done — Take-Two was supposed to acquire Codemasters for nearly $1 billion. Take-Two even reached an agreement with the board of Codemasters. But Electronic Arts crashed the party at the last minute and offered even more money. EA now plans to buy Codemasters for $1.2 billion. Sky News originally reported

Everybody thought the deal was done — Take-Two was supposed to acquire Codemasters for nearly $1 billion. Take-Two even reached an agreement with the board of Codemasters. But Electronic Arts crashed the party at the last minute and offered even more money. EA now plans to buy Codemasters for $1.2 billion.

Sky News originally reported that EA was planning a knockout bid. Since then, EA has officially announced that it has reached an agreement with the board of Codemasters.

If you’re not familiar with Codemasters, the British game studio has been around since 1986, making it one of the oldest game studio still operating today. It has developed and published dozens of games. In recent years, the company has been focused on racing games across multiple franchises, such as Dirt, Dirt Rally, Formula One, Grid and (of course) Micro Machines.

EA is offering to buy Codemasters for £6.04 per share ($7.98) in an all-cash deal. The acquisition is expected to close during the first quarter of 2021.

EA has had a tumultuous relationship with racing games. It has created the Need for Speed franchise, which is one of the most popular racing franchises. But is has also neglected racing games in recent years, which led to disappointing games.

Similarly, EA has acquired Criterion Games in 2004 — the game studio behind Burnout games. But Criterion Games now mostly work as a secondary studio on Battlefield and Star Wars Battlefront games.

Codemasters will be able to take advantage of EA’s distribution resources, including EA Play, EA’s subscription service. It positions EA Play as an interesting subscription if you care about racing games.

Take-Two probably didn’t expect to lose the deal, but the company is going to be fine. Take-Two owns Rockstar Games (GTA, Red Dead), Firaxis Games (Xcom, Civilization), 2K Sports (NBA 2K) and a lot of other studios.

2020 has been an important year of video game consolidation. Microsoft has been leading this trend with the acquisition of ZeniMax Media, the parent company of Bethesda, id Software and Arkane. Microsoft also acquired Double Fine Productions, Obsidian Entertainment and Ninja Theory in the past couple of years.

News: EdTech boom continues as IntellectoKids raises $3M from Allrise Capital and others

The rush to capitalize on the shift to online learning, post-pandemic, continues. IntellectoKids, a developer of educational apps for children aged 3 to 7 years, has raised $3 million in a Series A financing led by US-based Allrise Capital and other investors, including Genesis Investments. The platform offers parents of preschool children ‘gamified’ educational content

The rush to capitalize on the shift to online learning, post-pandemic, continues. IntellectoKids, a developer of educational apps for children aged 3 to 7 years, has raised $3 million in a Series A financing led by US-based Allrise Capital and other investors, including Genesis Investments.

The platform offers parents of preschool children ‘gamified’ educational content and structured lessons available on mobile devices.

The startup will now launch a Classroom feature with learning tracks in five core Kindergarten and Grade 1 courses, including Math, Phonics, Science, Arts, and Logic.

In addition to the current B2C model, the founders expect in 2021 to offer primary schools and kindergartens IntellectoKids’ platform as an online supplement to support their offline educational process.

IntellectoKids was founded by Mike Kotlov and Andrey Kondratyuk in 2017, who each have three young children.

Kotlov said: “On the education scene, preschool education is becoming a highly vibrant market. The pandemic showed that preschool kids can effectively consume educational content online and autonomously. Clearly, there is a growing need for this type of product among parents and businesses now; however, once the pandemic is over the online education is here to stay for sure as it has already become intertwined with offline and benefited the overall educational process.”

IntellectoKids says it has more than 2 million installs across North America and Central & Northern Europe.

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