Monthly Archives: December 2020

News: Roblox buys digital avatar startup Loom.ai

Roblox announced today that it’s buying a digital avatar startup called Loom.ai. Purchasing a company that has focused singularly on creating more realistic human avatars is an interesting play for a gaming platform that has made such an impact by building experiences that tend to cast realism to the wayside. We covered the company’s $1.35

Roblox announced today that it’s buying a digital avatar startup called Loom.ai. Purchasing a company that has focused singularly on creating more realistic human avatars is an interesting play for a gaming platform that has made such an impact by building experiences that tend to cast realism to the wayside.

We covered the company’s $1.35 million seed round back in 2016. The company brought in additional seed funding since then, scoring $5.9 million in total capital raised. The startup’s investors include Y Combinator, Samsung Ventures, Anorak Capital and Zach Coelius.

Terms of the deal weren’t disclosed.

The startup was one in a long list of avatar companies to launch during the mid 2010’s that capitalized on computer vision advancements and aimed to build out a cross-game/cross-platform network of users that relied on their tech to create in-app avatars. This field of companies aimed to capitalize on opportunities in 3D that expanded beyond what companies like Snapchat had identified following its Bitmoji acquisition.

Image via Loom.ai

Over the years, Loom.ai shifted its effort from photorealism to creating more Memoji-like representations that allowed users to upload a 2D photo and automatically create a realistic 3D avatar. In recent years, Loom.ai focused heavily on enterprise opportunities. The company’s products also included a suite of integrations to build out personalized avatar stickers that could be used on messaging platforms like Slack or WhatsApp as well as live avatars that could be used during video calls.

Though Roblox has some of the more simplistic avatars on the market, this acquisition may suggest that the company is open to building out a system that places more of a premium on realism and more life-like facial animations. In a press release announcing the deal, Roblox shared that this acquisition “will accelerate the development of next-generation avatars.”

News: Atlanta-based gaming controller peripheral seller KontrolFreek has been bought by SteelSeries

After nearly a decade selling gaming and console peripherals to gamers looking to spice up their systems, Atlanta-based KontrolFreek has been acquired by the international peripherals retailer, SteelSeries. Terms of the acquisition were undisclosed, but KontrolFreek has shipped over 2 million units of its flagship product, which is available in over 9,000 retailers in 60

After nearly a decade selling gaming and console peripherals to gamers looking to spice up their systems, Atlanta-based KontrolFreek has been acquired by the international peripherals retailer, SteelSeries.

Terms of the acquisition were undisclosed, but KontrolFreek has shipped over 2 million units of its flagship product, which is available in over 9,000 retailers in 60 countries and can be found in over 16 online marketplaces.

That’s not bad for a company that was founded 11 years ago with a $50,000 check from BLH Venture Partners, the Atlanta-based investment firm co-founded by Billy L. Harbert and Ashish Mistry. Mistry, a co-founder of Virtex Networks and later an early team member at Air Defense.

Neither Harbert nor Mistry were much for gaming, but they did see the opportunity in selling peripherals to the folks who were, Mistry said in a direct message.

“Huge markets have large niches,” Mistry wrote.

By acquiring KontrolFreek, SteelSeries is further consolidating its position in the console gaming market by folding one of the leading sellers of high-performance controller accessories into its portfolio of products. Earlier this year, SteelSeries nabbed A-volute, which provides three dimensional sound systems for games.

SteelSeries also gets a vibrant user generated media property in KontrolFreek’s FreekNation community, which boasts 4 million community members.

“With the next-generation consoles at the forefront of the gaming industry’s mind, there’s never been a better time to maximize our ability to provide the best gaming experiences and products to console gamers,” said Ehtisham Rabbani, CEO of SteelSeries. “With KontrolFreek’s expertise and global popularity, we know they’ll open new opportunities to entertain, delight, and assist new gamers across the world.”

News: MIT professor wants to overhaul ‘The Hype Machine’ that powers social media

“I think that having objective sources of fact checking are important. We know that fact-checking does reduce the belief in and sharing of fake information.”

More than 3.6 billion people use social media, and its runaway success has left the industry at a crossroads. There are now heated debates in Washington and Brussels over the future of antitrust regulation for this market, whether platform operators should filter certain content (and if so, which types), and how to open the market to new innovators.

To find my way through this thicket of interesting questions, I spoke with Sinan Aral, a professor of management at the MIT Sloan School of Management who also co-leads MIT’s Initiative on the Digital Economy. He has spent years analyzing the social media market, directly participating in its development as chief scientist of SocialAmp and Humin and as a founding partner of Manifest Capital.

This fall, he published his latest book, “The Hype Machine,” which explores what’s next for social media giants. In our discussion, we talked about the landscape of the market today, what responsibilities companies and users have to each other and what come next as the industry evolves.

This interview has been edited and condensed for clarity.

TechCrunch: Why don’t we start with how the book came together and how you got interested in this topic of digital media and how it affects our decision-making?

Sinan Aral: I started researching social media four years before Mark Zuckerberg founded Facebook. I have worked with all of the major social media platforms for the last 20 years: Facebook, Twitter, Snapchat, WeChat, Yahoo and the rest. I’ve published a number of very large-scale studies, and I’m also an entrepreneur. So, I’ve got a vantage point as a practitioner, but also as a long-time academic leader in this area.

We really have a full-blown social media crisis on our hands, as is obvious if you turn on the TV on any given day.

The reason why I wrote “The Hype Machine” is because essentially, we’ve seen this coming to a head for many years now. We really have a full-blown social media crisis on our hands, as is obvious if you turn on the TV on any given day.

My book takes off from where “The Social Dilemma” documentary and Shoshana Zuboff’s “The Age of Surveillance Capitalism” leave off, which is to ask, what can we concretely do to solve the social media crisis that we find ourselves in? The book argues that in order to do that, we have to stop armchair theorizing about how social media works, and we have to stop debating whether or not social media is good or evil. The answer is yes.

The book goes through the fundamentals of how social media works. So, there’s a chapter on neuroscience and social media, and economics and social media, and that eventually informs the solutions in the book, which cover everything from antitrust and competition to federal privacy legislation. How do we secure our elections and our democracy? What do we do about Section 230 of the Communications Decency Act? How do we balance free speech and hate speech? How do we deal with misinformation and fake news?

I think for a lot of us in tech, we’re a bit stuck. On one hand, these technologies have produced jarring amounts of wealth in the tech industry, but they have also caused a large number of harms. What do we do next?

Let me start by saying that the general framework of the solution is about what I call the four levers: money, code, norms and laws.

Money is the business models, which create the incentives for how the advertisers on the platforms and the users behave. Code is how we design the platforms and the algorithms underlying the platforms, which I go into in great detail. Norms are how we adopt, appropriate and use the technology. And obviously, laws are regulation.

In terms of solutions, I think the entry ticket for solving the social media crisis is creating competition in the social media economy. Platforms that lack competition don’t have any incentive to change away from the attention economy and their engagement-driven business models, nor do they have any real incentive to clean up their negative externalities in our information ecosystem, whether it’s hate speech or misinformation or manipulation.

Now, when I say competition, the first thing on everyone’s mind is always, “Oh, you mean break up Facebook.” But the point I make in the book — and I take a very clear stance on this — is that breaking up Facebook in this economy doesn’t solve the problem. This economy runs on network effects. The value of these platforms is a function of the number of users on the platform. Economies that run on network effects tend toward concentration and monopoly.

So, if you break up Facebook, it’s just going to tip the next Facebook-like company into market dominance. What we really need is structural reform of the social media economy, and that involves social network portability, data portability and interoperability legislation.

Let me push back on this a bit though. Terms like “data portability” always sound nice as a solution, but have we ever effectively used this tool to open a market?

This isn’t the first time that we’ve done this. During the AOL-Time Warner merger, we forced AOL’s AIM product to become interoperable with Yahoo Messenger and MSN Messenger. And it went from a 65% market share to a 59% market share one year later, down to like 50%, then it ceded the entire market to new entrants three years later.

Another good analogy is number portability in the cell phone market. It used to be that you couldn’t take your cell phone number with you when you switched from one cell phone provider to another, and then we legislated that they had to let you take your number with you. That was akin to a social network at the time, because all of your friends knew to call you at that number.

Research has shown that number portability created about $880 million of consumer surplus every quarter for years and years after it was instituted in Europe, and it created a lot of competition. We should have something very similar in social networks, around social network portability and data portability, so that we could create competition.

Now, if you break up Facebook after these kinds of structural reforms to the market, that’s a different question, but breaking up Facebook without structural reforms to the market economy is like putting a Band-Aid on a tumor. It’s not going to solve the underlying lack of competition that the social media economy has.

“The Hype Machine” details how we might do that and suggests that there could be a stack of commodity messaging formats that would be required to be interoperable. Then, you could have unique messaging formats for every platform on top of that. But things like texts, short-form videos, stories that either persist or disappear, that kind of stuff should have a level of interoperability that’s legislated. The entry ticket to solving the social media crisis is creating competition.

News: Indiegogo expands its Global Fast Track Program to Japan

Indiegogo plans to help more Japanese entrepreneurs run successful crowdfunding campaigns through a new expansion of its Global Fast Track Program. Indiegogo first launched the program several years ago in China. The idea behind Global Fast Track is to provide an extra level of support to entrepreneurs in specific markets, guiding them through the process

Indiegogo plans to help more Japanese entrepreneurs run successful crowdfunding campaigns through a new expansion of its Global Fast Track Program.

Indiegogo first launched the program several years ago in China. The idea behind Global Fast Track is to provide an extra level of support to entrepreneurs in specific markets, guiding them through the process of creating campaigns for global consumers, particularly those in the U.S. and Europe.

In fact, Lu Li, the general manager for Indiegogo’s global strategy, told me that the program has already supported more than 670 entrepreneurs launching campaigns, with 40 of those campaigns raising $1 million or more. To support this, Indiegogo has a team in China “doing sales and marketing and really focusing on bringing on the most high-quality campaigns,” Li said.

And although there have already been successful campaigns launched from Japan, it sounds like Indiegogo will be expanding its presence in a similar way in Japan. In this case, it’s also partnering with the Japanese External Trade Organization (JETRO).

“We are very excited to announce JETRO’s partnership with Indiegogo,” said Noriya Tarutani, executive director of JETRO San Francisco, in a statement. “Thanks to more than 40% annual growth of crowdfunding in Japan in recent years, we have been receiving a lot of inquiries from Japanese startups about how they can leverage crowdfunding as a way to bring their amazing products to the global market. We are confident that our collaboration will be mutually beneficial to Indiegogo as they enter Japan, as well as Japanese startups expanding overseas.”

In addition, Indiegogo says it will start supporting campaigns using Japanese yen, and it will also showcase campaigns from the country through a “Made in Japan” collection.

Indiegogo CEO Andy Yang said that this is the right time to expand into Japan because of a “vibrant startup ecosystem” that has emerged in recent years to challenge the dominance of traditional giants.

Yang added that the company has become cashflow positive, and that it’s continued to see growth during the pandemic.

“There was a crowdfunding peak or heyday in 2016, and then the industry overall went through an awkward period where entrepreneurs were still learning and backers are still trying to understand what to expect,” he said. “That’s a continually evolving process … but we’re seeing lot of great tailwinds, specifically from entrepreneurs with a lot of appetite to find new sales channels.”

News: Troy Carter and Suzy Ryoo’s music tech startup Q&A launches software group, Venice Innovation Labs

Q&A, a startup developing tech for the music industry co-founded by industry insiders Troy Carter (Lady Gaga’s first manager) and Suzy Ryoo (Carter’s longtime collaborator), has launched a new suite of software products through a division called Venice Innovation Labs. The new tools are designed to help record labels beta test songs, manage artists, and

Q&A, a startup developing tech for the music industry co-founded by industry insiders Troy Carter (Lady Gaga’s first manager) and Suzy Ryoo (Carter’s longtime collaborator), has launched a new suite of software products through a division called Venice Innovation Labs.

The new tools are designed to help record labels beta test songs, manage artists, and distribute music easily and efficiently, the company said in a statement.

The first releases from the new division are StreamRate, which provides sentiment analysis of new songs before they’re released; and Venice For Labels, which tracks splits and payments among different artists, manages and monitors music distribution, and helps labels keep track of their rosters.

The company is also providing a human touch through a strategic marketing and advisory “Premium Services” team led by Ray Kurzeka in North America and Matt Ott in the UK.

“Technology is rapidly changing the way music is consumed, yet our industry’s infrastructure remains underserved. We’ve been quietly building beautiful and intuitive tools that labels will love, as well as services that move the needle. Our vision is to create an authentic community to empower brilliant artists and the labels that support them daily,” said Suzy Ryoo, President of Q&A. 

 

News: Google’s Nest Hub Max smart screen can now make Zoom calls

The Nest Hub Max is getting Zoom . Google outlined the arrival of the popular teleconferencing platform in a blog post today, noting that it has started to roll out for users in the U.S., U.K., Canada and Australia. The much-requested feature is arriving as an “early preview,” essentially meaning that users will have to

The Nest Hub Max is getting Zoom . Google outlined the arrival of the popular teleconferencing platform in a blog post today, noting that it has started to roll out for users in the U.S., U.K., Canada and Australia.

The much-requested feature is arriving as an “early preview,” essentially meaning that users will have to opt-in to receive the firmware prior to wide release — though the company insists that it’s not a software beta, offering essentially the same experience as the wide release version.

To use it, Nest Hub Max owners need a free or paid Zoom account. Users need to link their account to the device and add the invite to Google Calendar to host a meeting. The feature will also take advantage (where applicable) of a new feature for Google and Nest Wifi that prioritizes teleconferencing for wireless bandwidth.

Zoom is one of many video conferencing services already available on Facebook’s Portal line. Amazon announced in August that the software would be arriving on its Echo Show devices before the end of the year, but has yet to give a firm date. As for the standard Nest Hub, that Google display doesn’t have a camera for privacy reasons.

News: Apple launches its new app privacy labels across all its App Stores

At Apple’s Worldwide Developers Conference in June, the company announced it would soon require developers to disclose their app’s privacy practices to customers via new, glanceable summaries that appear on their apps’ product pages on the App Store. Today, these new app privacy labels are going live across all of Apple’s App Stores, including iOS,

At Apple’s Worldwide Developers Conference in June, the company announced it would soon require developers to disclose their app’s privacy practices to customers via new, glanceable summaries that appear on their apps’ product pages on the App Store. Today, these new app privacy labels are going live across all of Apple’s App Stores, including iOS, iPadOS, macOS, watchOS and tvOS.

On the developers’ side, Apple began requiring developers to submit their privacy practices with the submission of new apps and app updates. However, it hadn’t begun to publish this information on the App Stores until today.

The new labels aim to give Apple customers an easier way to understand what sort of information an app collects across three categories: data used to track you, data linked to you and data not linked to you. Tracking, Apple explains, refers to the act of linking either user or device data collected from an app with user or device data collected from other apps, websites or even offline properties (like data aggregated from retail receipts) that’s used for targeted advertising or advertisement measurement. It can also include sharing user or device data with data brokers.

This aspect alone will expose the industry of third-party adtech and analytics SDKs (software development kits) — basically code from external vendors that developers add to their apps to boost their revenues.

Meanwhile, “data linked to you” is the personal information tied to your identity, through your user account on the app, your device or other details.

Image Credits: Apple

Broken down, there are a number of data types apps may collect on their users, including things like personal contact information (e.g. address, email, phone, etc.); health and fitness information (eg. from the Clinical Health Records API, HealthKit API, MovementDisorderAPIs or health-related human subject research); financial information (e.g. payment and credit info); location (either precise or coarse); contacts; user content (e.g. emails, audio, texts, gameplay, customer support, etc.); browsing and search histories; purchases; identifiers like user or device IDs; usage and diagnostic info; and more.

Developers are expected to understand not only what data their app may collect, but also how it’s ultimately used.

For example, if an app shares user data with a third-party partner, the developer will need to know what data that partner uses and for what purposes — like displaying targeted ads in the app, sharing location data or email lists with a data broker, using data for retargeting users in other apps or measuring ad efficiencies. And while the developer will need to disclose when they’re collecting data from Apple frameworks or services, they aren’t responsible for disclosing data collected by Apple itself.

There are a few exceptions to the new disclosure requirements, including data collected in optional feedback forms or customer service requests. But, in general, almost any data an app collects has to be disclosed. Even Apple’s own apps that aren’t offered on the App Store will have their privacy labels published on the web.

Apps will also be required to include a link to their publicly accessible privacy policy and can optionally now include a link to a page explaining their privacy choices in more detail. For example, they could link to a page where users can manage their data for the app or request deletion.

The privacy information itself is presented on a screen in the app’s product listing page in easy-to-read tabs that explain what data is collected across the different categories, starting with “data used to track you.”

Apple says it will not remove apps from the App Store if they don’t include this privacy information, but it’s no longer allowing apps to update until their privacy information is listed. That means, eventually, all apps that haven’t been abandoned will include these details.

Apple’s decision to implement privacy labels is a big win for consumer privacy and could establish a new baseline for how app stores disclose data.

However, they also arrive at a time when Apple is pushing its own adtech agenda under the banner of being a privacy-forward company. The company is forcing the adtech industry to shift from the identifier IDFA to its own SKAdNetwork — a shakeup that’s been controversial enough for Apple to delay the transition from 2020 to 2021. The decision to delay may have been, as Apple stated, to give marketers panicked about the sizable revenue hit, time to adapt. But Apple is, of course, keenly aware that regulators were weighing whether the App Store was behaving in anticompetitive ways toward third-parties.

Facebook, for example, had warned businesses they would see a 50% drop in Audience Network revenue on iOS as a result of the changes that would remove personalization from mobile app ad install campaigns.

Apple, in the meantime, took some of the regulatory heat off itself by reducing its App Store commissions to 15% for developers making less than $1 million.

As all these consumer privacy changes are underway, Apple itself continues to use its customer data to personalize ads in its own apps, including the App Store and Apple News. These settings, which are enabled by default, can be toggled off in the iPhone’s Settings. App publishers, on the other hand, will soon have to ask permission from users to track them. And Apple now runs plenty of other services it could expand ads to in the future, if it chose.

It will be interesting to see how consumers react to these new privacy labels as they go live. Apps that collect too much data may find their downloads are impacted, as wary users pass them over. Or, consumers may end up ignoring the labels — much as they do the other policies and terms they “agree” to when installing new software.

Details about Apple’s privacy practices were also published today on a new website, Apple.com/privacy, which includes not only the changes to the App Store, but lists all other areas where Apple protects consumer privacy.

The updates to the App Stores rolled out today alongside the new releases of iOS 14.3 / iPadOS 14.3 and macOS Big Sur 11.1, which also deliver updates to support Apple Fitness+, AirPods Max, the new ProRAW format, and more, in addition to the privacy labels.

News: Amazon launches a Live Translation feature for Echo devices

Amazon today announced a new Alexa feature, Live Translation, that will translate conversations between people who speak two different languages. The feature uses Amazon’s speech recognition technology and neural machine translation technology to work, and supports translating between English and French, Spanish, Hindi, Portuguese (Brazilian), German, or Italian. To use Live Translation, an Echo device

Amazon today announced a new Alexa feature, Live Translation, that will translate conversations between people who speak two different languages. The feature uses Amazon’s speech recognition technology and neural machine translation technology to work, and supports translating between English and French, Spanish, Hindi, Portuguese (Brazilian), German, or Italian.

To use Live Translation, an Echo device owner can issue a voice command like “Alexa, translate French,” to get started with translating between English and French. When you hear the beep, you can speak in either language, even taking natural pauses between your sentences, Amazon claims. Alexa will then automatically detect the language being spoken and translate each side of the conversation. On Echo Show devices, you can also see the translations in addition to hearing it.

To end a translation session, you say “Alexa, stop.”

The company had been revealed to be working on a universal language translation feature according a 2018  report from Yahoo Finance.

The new addition may now make Alexa more competitive with Google devices, which can leverage Google’s existing Translate service via Google Assistant. Google Home devices had introduced the ability to translate conversations on the fly in early 2019 across a wide range of languages through a feature called Interpreter Mode. Today, Interpreter Mode works across many Google devices, including smart speakers, smart displays, smart clocks and even Google Assistant on phones and tablets. However, when Google added live translation to its Pixel Buds, the feature initially flopped.

How well Alexa’s translation feature will work requires further testing after today’s launch.

Live translation is the latest in a series of language-focused updates for Echo devices.

The feature follows on last year’s introduction of multilingual mode for U.S. speakers, that allows Alexa users to speak a combination of English and Spanish, French and English, and Hindi and English, for example. Alexa can also translate a single word or phrase into over 50 supported languages.

In addition to helping users better communicate, Amazon says the feature can be used for language learning and for communication between hotel guests and staff through Alexa for Hospitality, its platform designed for the hotel industry.

News: IPO delays are bumming me out

A spurt of delays could derail the end-of-year IPO cavalcade, pushing some major flotations into 2021 and possibly complicating next year’s public-liquidity run. On Saturday, the NYT reported that gaming development platform Roblox would delay its IPO into the new year. Its CEO informed employees that the hiatus would allow Roblox to “improve [its] specific

A spurt of delays could derail the end-of-year IPO cavalcade, pushing some major flotations into 2021 and possibly complicating next year’s public-liquidity run.

On Saturday, the NYT reported that gaming development platform Roblox would delay its IPO into the new year. Its CEO informed employees that the hiatus would allow Roblox to “improve [its] specific process” for shareholders of all types.


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What the hell does that mean?

That after watching shares of DoorDash, Airbnb and C3.ai soar last week, Roblox doesn’t want to allow current shareholders to sell in the IPO, only to see the value of their now-sold shares open sharply higher. (The Roblox IPO has a line in its offering explanation that reserves the ability for existing shareholders to sell, implying liquidity for employees and investors; this makes the pricing issue more personal than academic.)

One delayed IPO isn’t such a bad thing. Roblox will still go out, we will still watch, it will still be interesting. But now fintech startup Affirm will likely delay its IPO as well, Axios and the WSJ report. That’s two.

And if Affirm and Roblox delay, others may too. This morning we asked on the Equity podcast if there could be too much of a good thing. The answer appears to be yes, at least as far as IPO pops go. Investor enthusiasm was so high for last week’s mostly brand-name debuts that the whole well could be poisoned for a while.

Great.

This is particularly grating as the 2021 IPO cohort could be massive. If you thought 2020 had a lot of deals, next year could really impress you. But only if the prevailing climate is right, it appears. Because if there is one thing we’ve learned about unicorns, it’s that they are spotlight-shy. Say “GAAP” too loudly and they tend to scatter.

But at some point unicorns have to exit. This is especially true today, as the birth rate of unicorns in the United States — the pace at which net-new startups reached a $1 billion valuation — rebounded in the third quarter. From a local minima of just 11 new unicorns in Q2 2020, 17 made the cut in the third quarter. That brought the number of unexited unicorns in the United States to 216 in the U.S. alone, according to CB Insights.

There are more than 500 unicorns in the world, all of which will want to exit while stocks are at or near all-time highs.

If the liquidity train is derailed because some IPO did too well, I will lose my gosh-darn mind.

What more do you want?

It’s somewhat amazing that we’re in this situation. The IPOs in question that present a problem did, in fact, incredibly well.

News: Klima publicly launches its consumer-focused carbon offset app

Andreas Pursian, Markus Gilles, and Jonas Brandau, the three co-founders of Klima, an app focused on helping consumers understand and offset their carbon emissions, first found entrepreneurial success at Hyper. The mobile magazine publishing toolkit they developed was sold to Mic in 2017, but it was only the most recent success in a string of

Andreas Pursian, Markus Gilles, and Jonas Brandau, the three co-founders of Klima, an app focused on helping consumers understand and offset their carbon emissions, first found entrepreneurial success at Hyper.

The mobile magazine publishing toolkit they developed was sold to Mic in 2017, but it was only the most recent success in a string of collaborations dating back nearly a decade.

“We had a fascination for technology and all the great things you could do to improve society,” said Gilles, Klima’s chief executive, in an interview earlier this year.

Klima, which launched this month, is in some way the culmination of those efforts.

Gilles and Pursian first met in university and later with Brandau they launched their first app, Pino, a mobile-based video op-ed page that had German Chancellor Angela Merkel as an early contributor on the platform.

The connection to politics and media continued with Hyper, their publishing platform that sold to Mic and continues with Klima. With the app, the three co-founders have taken their media savvy and applied it to getting consumers to reduce and neutralize their carbon emissions through offsets and behavioral changes.

Offsets can remedy and buy us a lot of time while we’re rebuilding our society,” said Gilles. “We need to get to 50% emissions reductions in the next ten years which is a herculean task. We can’t afford to leave any climate solution on the table right now.”

Like other apps, Klima has identified diet as one of the major personal steps a person can take to reduce their emissions footprint. Substituting cars with biking, or electric vehicles, and buying less fast-fashion and more used clothing also has an impact.  

Klima’s app includes a carbon calculator, which measures a carbon footprint and allows users to offset that with a personalized monthly subscription. The company’s app also provides lifestyle tips to reduce emissions. Finally it offers a social sharing feature so that other would-be climate warriors can join the fight to reduce greenhouse gas emissions and climate change.

“We have a special situation right now,” said Gilles. “What we are doing as founders. We know that the climate crisis is not taking a pause because of the pandemic. We have raised enough funding right now to still be there when the pandemic is over.”

The company is backed by Jens Begemenn, the founder of Wooga; Niklas Jansen, co-founder of Blinkist; Christian Reber, the founder of Pitch; and institutional investors including e.ventures, HV Holtzbrinck Ventures, and 468 Capital.

To date, Klima has raised $5.8 million in financing. The company offers three types of offsets for its users. The first is natural solutions, like tree-planting projects; the second is tech-based solutions like solar power installations; and the third is social solutions, like replacing wood-burning cookstoves with electric or gas stoves for homes. 

“We’ve seen great traction with the app so far,” said Gilles. The company’s app is now live in 18 countries including the US, Canada, Australia, New Zealand, and has the largest user base of any climate offset app currently on the market, the company said.

 

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