Tag Archives: Blog

News: MagicBell raises $1.9M to build a plug-and-play notification platform for product teams

One of the key ingredients in effective product development is receiving timely and relevant notifications about customer use, engagement, potential issues and more. Engineers, developers and product managers rely on that flow of information, but it’s typically delivered either via legacy email tools, or through notification systems built into product management dashboards that devs have

One of the key ingredients in effective product development is receiving timely and relevant notifications about customer use, engagement, potential issues and more. Engineers, developers and product managers rely on that flow of information, but it’s typically delivered either via legacy email tools, or through notification systems built into product management dashboards that devs have to hand-code themselves. MagicBell, a startup that just went through Y Combinator’s most recent Winter cohort, has raised a $1.9 million seed round to deliver a rich notification platform for product teams that’s easy to integrate and use.

The round was led by Cherry Ventures, and includes participation by a number of angel investors including Algolia co-founder Nicolas Dessaigne, Twitter Director of Product Management Marie Outtier, and Wunderlist and Pitch co-founder Christian Reber. This list itself is a great endorsement of the need for what MagicBell’s building, since it’s a storied collection of veteran experts who have ample experience actually building some of the world’s most engaging software products.

“Sofia [Bendz], Partner at Cherry Ventures], of course, worked at Spotify,” explained MagicBell CEO and co-founder Hana Mohan in an interview. “She has built a consumer product, and she has invested in a lot of startups […] we followed YC’s advice in this batch, which was to definitely leave some room in the round for strategic angels.”

MagicBell's Notification inbox

An example of MagicBell’s Notification inbox.

That deep product experience on the cap table should serve MagicBell well as it seeks to grow the team, which currently consists of Mohan and co-founder Josue Montano. She and Montano previously worked on customer support ticketing system startup SupportBee, but found they were spending a lot of their time and effort on just building a notifications system for the platform. The greater opportunity, they realized, was in making that process plug-and-play, and scalable, since it’s something that can be intensely cost- and effort-intensive in setting up a new product, even though it’s also not anyone’s primary focus when building their software.

Basically everyone today is familiar and comfortable with a robust notification system — we use them constantly on our Android and iOS devices. Bu product teams use them, too, and the experience of doing so can add quite a bit of complexity and anxiety if they’re not handled well. MagicBell offers a notification inbox that’s embeddable into existing software via React, Javascript and REST (with additional frameworks in the pipeline), which provides real-time notification delivery, syncing of delivery and read status, individual user preference settings, and delivery across web, email and mobile clients.

Long term, the plan is to build MagicBell into a full-featured notification platform that offers a highly-customizable means of keeping your product team informed and in sync. Accordingly, the startup’s first priority with this initial funding is to hire engineers to help it build, says Mohan, and it’s also being driven by the product roadmaps of some of its initial customers — which coincidentally, includes a number of its investors.

“One of the cool things for us was definitely that three or four of our customers ended up investing,” Mohan said, noting that Reber’s startup Pitch was actually a customer before he decided to invest. “The other great thing about [Pitch] is that they have a pretty extensive roadmap themselves of launching a mobile offering, both on iOS and Android. So they’re really pushing the product forward, which is great for us.”

Mohan is also one of the inaugural guests on our new podcast Found, and you can subscribe now to get our episode with her when it becomes available on Friday. She goes into a lot more detail about YC, and the process of identifying the need for MagicBell in the market, plus plenty more, so be sure to tune in.

News: RapidDeploy raises $29M for a cloud-based dispatch platform aimed at 911 centers

The last year of pandemic living has been real-world, and sometimes harrowing, proof of how important it can be to have efficient and well-equipped emergency response services in place. They can help people remotely if need be, and when they cannot, they make sure that in-person help can be dispatched quickly in medical and other

The last year of pandemic living has been real-world, and sometimes harrowing, proof of how important it can be to have efficient and well-equipped emergency response services in place. They can help people remotely if need be, and when they cannot, they make sure that in-person help can be dispatched quickly in medical and other situations. Today, a company that’s building cloud-based tools to help with this process is announcing a round of funding as it continues to grow.

RapidDeploy, which provides computer-aided dispatch technology as a cloud-based service for 911 centers, has closed a round of $29 million, a Series B round of funding that will be used both to grow its business, and to continue expanding the SaaS tools that it provides to its customers. In the startup’s point of view, the cloud is essential to running emergency response in the most efficient manner.

“911 response would have been called out on a walkie talkie in the early days,” said Steve Raucher, the co-founder and CEO of RapidDeploy, in an interview. “Now the cloud has become the nexus of signals.”

Washington, DC-based RapidDeploy provides data and analytics to 911 centers — the critical link between people calling for help and connecting those calls with the nearest medical, police or fire assistance — and today it has about 700 customers using its RadiusPlus, Eclipse Analytics and Nimbus CAD products.

That works out to about 10% of all 911 centers in the US (7,000 in total), and covering 35% of the population (there are more centers in cities and other dense areas). Its footprint includes state coverage in Arizona, California, and Kansas. It also has operations in South Africa, where it was originally founded.

The funding is coming from an interesting mix of financial and strategic investors. Led by Morpheus Ventures, the round also had participation from GreatPoint Ventures, Ericsson Ventures, Samsung Next Ventures, Tao Capital Partners, Tau Ventures, among others. It looks like the company had raised about $30 million before this latest round, according to PitchBook data. Valuation is not being disclosed.

Ericsson and Samsung, as major players in the communication industry, have a big stake in seeing through what will be the next generation of communications technology and how it is used for critical services. (And indeed, one of the big leaders in legacy and current 911 communications is Motorola, a would-be competitor of both.) AT&T is also a strategic go-to-market (distribution and sales) partner of RapidDeploy’s, and it also has integrations with Apple, Google, Microsoft, and OnStar to feed data into its system.

The business of emergency response technology is a fragmented market. Raucher describes them as “mom-and-pop” businesses, with some 80% of them occupying four seats or less (a testament to the fact that a lot of the US is actually significantly less urban than its outsized cities might have you think it is), and in many cases a lot of these are operating on legacy equipment.

However, in the US in the last several years — buffered by innovations like the Jedi project and FirstNet, a next-generation public safety network — things have been shifting. RapidDeploy’s technology sits alongside (and in some areas competes with) companies like Carbyne and RapidSOS, which have been tapping into the innovations of cell phone technology both to help pinpoint people and improve how to help them.

RapidDeploy’s tech is based around its RadiusPlus mapping platform, which uses data from smart phones, vehicles, home security systems and other connected devices and channels it to its data stream, which can help a center determine not just location but potentially other aspects of the condition of the caller. Its Eclipse Analytics services, meanwhile, are meant to act as a kind of assistant to those centers to help triage situations and provide insights into how to respond. The Nimbus CAD then helps figure out who to call out and routing for response. 

Longer term, the plan will be to leverage cloud architecture to bring in new data sources and ways of communicating between callers, centers and emergency care providers.

“It’s about being more of a triage service rather than a message switch,” Raucher said. “As we see it, the platform will evolve with customers’ needs. Tactical mapping ultimately is not big enough to cover this. We’re thinking about unified communications.” Indeed, that is the direction that many of these services seem to be going, which can only be a good thing for us consumers.

“The future of emergency services is in data, which creates a faster, more responsive 9-1-1 center,” said Mark Dyne, Founding Partner at Morpheus Ventures, in a statement. “We believe that the platform RapidDeploy has built provides the necessary breadth of capabilities that make the dream of Next-Gen 9-1-1 service a reality for rural and metropolitan communities across the nation and are excited to be investing in this future with Steve and his team.” Dyne has joined the RapidDeploy board with this round.

News: ‘Returnal’ is a frantic, familiar pleasure — but spurns mainstream appeal to its peril

Returnal, released today for the PlayStation 5, is an action adventure that has you exploring an alien world that reconfigures itself whenever you die, bringing you back for another shot at escaping. It’s exciting, frustrating, and beautiful, though it isn’t particularly original. But while it is arguably the first game to be released that was

Returnal, released today for the PlayStation 5, is an action adventure that has you exploring an alien world that reconfigures itself whenever you die, bringing you back for another shot at escaping. It’s exciting, frustrating, and beautiful, though it isn’t particularly original. But while it is arguably the first game to be released that was designed and built for next generation consoles, it’s not the mainstream hit many gamers are waiting for.

First I should probably justify my “arguably.” The PS5 debuted with the impressive remake of Demon’s Souls, and while I enjoyed that greatly, it was only next-gen in its presentation; many dated aspects faithfully carried over from the original mean it can’t really be considered a fully next generation title. The pack-in Astro’s Playroom is a delight but doesn’t compare with full-scale games. Destruction All-Stars was something of a damp squib. And excellent games like Spider-Man: Miles Morales and Assassin’s Creed: Valhalla span the generations, playing best but by no means exclusively on PS5.

So Returnal really is, in a non-trivial way, the first really “next-gen” PS5 game — and it carries the “next-gen” PS5 price tag of $70, more in many regions. Can it justify this premium? In some ways yes, but like Demon’s Souls this is a difficult game that involves a potentially off-putting amount of repetition and failure for mainstream audiences.

The game starts with your character, a sci-fi space explorer working for a mysterious company called Astra (there are clear nods to Weyland-Yutani from Alien), crashing on a forbidden planet and finding herself — literally — stuck in a sort of time loop. (You’ll see what I mean by literally.)

The developers have obviously seen Prometheus.

Without getting into the specifics of the plot, which is slowly revealed through found recordings, exploration of ancient ruins, and decoding alien symbols, Selene is seemingly trapped on the planet until she can figure out what’s going on, and whenever she dies the world shifts around to provide new challenges and opportunities.

Each loop or “cycle” involves the player starting from the crash site and progressing through the world, different but familiar every time. You encounter enemies, collect power-ups like new weapons or artifacts that affect your abilities, and occasionally an item that will permanently augment your suit or open new paths to take.

To call any individual aspect of the game original would be inaccurate — it takes with a free hand from its august predecessors in both gameplay and presentation. Without spoiling too much I’d say its progression and design share the most with indie breakout hit Dead Cells, with a dose of Risk of Rain 2, and a setting lifted wholesale from elaborating on Alien and Prometheus. That said, the story and backstory owe more to Solaris. It wears its influences on its sleeve to be sure, but they come together as something cohesive, not a sloppy pastiche.

Run, gun, rinse, repeat

Returnal starts out almost frustratingly simple, but this is soon remedied as new abilities and layers of complexity are added to the mix; expect the “tutorial” to be meted out over a few hours as things are discovered organically.

You make your way through what amounts to arena after arena, sometimes large and multi-layered, sometimes confined, and fight whatever appears. Combat is frantic and high risk — monsters don’t telegraph ponderous swipes at you but rather spew dozens or hundreds of bullets in your direction, making you rely on smart anticipatory movement and the cluttered landscape to stay alive. As you defeat them you accrue increasingly powerful boons that only last until you get hit, at which point they all disappear, adding a layer of urgency to every encounter: you could gain a crucial edge for the next miniboss — or lose what you’ve built up over minutes of careful play. You can’t take any enemy lightly — those that don’t kill you will make you weaker.

The player moves forward by exploring and eventually defeating an area boss, encounters that are more than a little taxing and generally take a few tries. Then it’s on to a new, different “biome” to do it all again with a different color scheme (and new enemies, hazards and so on).

The look and feel of Returnal is what you might call “early next-gen.” It’s detailed, interesting looking and realistic in a sci-fi way, and it uses lighting and color well to create both a sense of place and gameplay objectives. It’s better in some ways than what you’d expect from a PS4 or Xbox One game but ultimately the advances here seem to be more on the side of “fewer limitations” rather than “new capabilities.” Load times are practically non-existent — a second or two at most — and in places where sightlines are farther than a room or two, the scale of what’s being drawn is impressive. The framerate is a steady 60, making combat fluid no matter how crowded and chaotic it gets.

As for the claim of a “living world” that’s truly different every time, you can pretty much ignore that. You’ll encounter the same rooms and structures repeatedly, maybe with different enemies or items, but don’t expect a wildly different experience every loop. Just enough that the repetition isn’t too repetitious.

Image Credits: Sony/Housemarque

Sound is solid and I’d definitely recommend headphones. Your number one issue is going to be getting blasted in the back and positional audio will help a lot with that, as each enemy has characteristic noises for its actions.

The PS5 controller’s advanced haptics are put to good use with two-stage virtual triggers and a lot of contextual vibrations. I do wish there was a way to control these with a bit more granularity, as the constant patter of rain in the first area was numbing my hands, but the other haptic cues were useful and quickly became second nature.

Games in the “roguelite” (i.e. you start from scratch every life like a roguelike, but occasionally gain permanent upgrades) genre can fall flat if your progression, either within a loop or over many of them, involves little more than “+4% pistol damage” or a few more hit points. Fortunately Returnal is well aware of this and its weapons, artifacts, perks and so on often confer interesting bonuses or risk/reward mechanics. And you only have one weapon at a time, meaning the choice between, say, an assault rifle with special ability A and a shotgun with special ability B is a complex and risky one.

Eventually you’ll be able to skip past certain areas, but you may not want to, preferring to scour side paths for resources so you’re not going into the next boss room naked and afraid. In general the game manages to keep a lot of interesting tensions going on with the player that make every decision consequential, not to say agonizing.

Next-gen price tag

Is Returnal worth its premium $70 asking price? For some people, yes. But this isn’t the kind of mainstream blockbuster that would ordinarily justify the increased cost.

So far I’ve played about 20 hours, done 30-odd runs, and based on what I know I’m about halfway through the game. Most of my progress was made on what I think of “prestige” runs, the handful where everything goes right and I get much further than before, making them tense and exciting. (Many ended within five minutes due to poor momentum or rage quits.) The game promises replay value past the credits, though, so a guess of 40 hours of content is more of a floor than a ceiling.

One of several trips to your house, inexplicably replicated on the alien planet…

The difficulty may present a barrier to many players. A dialogue at the start of the game warns you that the game is meant to be challenging and that death is part of the journey. Great, but that doesn’t make it any less frustrating when you get ambushed by a dozen enemies, wiping out half an hour of of progress in an instant. While generally the game falls into the “tough but fair” category, there are spikes here and there that feel gratuitous, and loops where you feel unlucky or underpowered and have to fight the urge to reset.

I don’t mind personally — compared to the Dark Souls series it’s a cakewalk. I almost beat the first boss on my first encounter; good luck doing that with Ornstein and Smough or Father Gascoigne! But like those games it takes a certain type of player to want to power through the early hours and access the huge amount of value essentially locked behind repeated failure. Similar to how many Demon’s Souls players never progress past that game’s punishing first area, players not ready for the acrobatics and perseverance necessary to traverse the unforgiving bullet hell of Returnal may never escape its gloomy, restrictive first biome for the bright, open second one or glimpse its intriguing backstory. (I’ve included some tips below to help people get through the first hours.)

Compared with the steady progression and traditional storytelling of something like AC: Valhalla or Miles Morales this may put off less masochistic gamers or prompt more than a few controller-throwing, refund-requesting moments. After all, paying $70 for a game that slaps you in the face while you try to access the latter $50 worth of it can be justifiably frustrating.

With all that said, it is nice to see a AAA next-generation game that isn’t a sequel or franchise, and seeing the “roguelite” formula embraced seriously beyond the indie world. Returnal may not be for everyone, but for the subset of gamers who have embraced this genre for years, it’s an easy one to recommend.


Tips for playing:

If you do decide to dive in, here are a handful of non-spoilery “wish I’d known that” tips to get you on the right track.

  • There are lots of hidden rooms and items, so check your mini-map frequently for things you’ve missed in the chaos and peek in every nook and cranny.
  • When you’re undamaged, healing pickups contribute towards adding crucial max health — one more reason to not get hit.
  • New abilities create new opportunities in old areas — there’s a reason so much of the first biome is inaccessible at first.
  • You can get to those treasures behind bars. Look around carefully (and shoot everything).
  • “Malignant” treasure is usually more trouble than it’s worth and the debuffs can sink a run. Only do if desperate or you have a cure handy. (Parasites on the other hand can be very useful.)
  • There’s always a healing item for sale at the biome’s “shop,” so there’s no excuse for going into a boss room without one. (And self-healing artifacts will save your life five times over.)

News: Zynga and Rollic acquire the hyper-casual game studio behind High Heels

Last year, Zynga bought hyper-casual game maker Rollic. Today, Rollic is a Zynga subsidiary, and it’s announcing the acquisition of another game studio called Uncosoft. Like Rollic, Uncosoft develops hyper-casual games and is based in Turkey (Istanbul in Rollic’s case, Izmir in Uncosoft’s). In fact, Rollic has already published a couple of Uncosoft games, most

Last year, Zynga bought hyper-casual game maker Rollic. Today, Rollic is a Zynga subsidiary, and it’s announcing the acquisition of another game studio called Uncosoft.

Like Rollic, Uncosoft develops hyper-casual games and is based in Turkey (Istanbul in Rollic’s case, Izmir in Uncosoft’s). In fact, Rollic has already published a couple of Uncosoft games, most notably High Heels, in which the player navigates an obstacle course in increasingly ridiculous high heels — the company said High Heels (or, if you insist, High Heels!) has been downloaded more than 60 million times since it launched in January, and it’s even been praised for bringing “queer joy to the top of the App Store charts.”

Rollic co-founder and CEO Burak Vardal told me that when you’re in the hyper-casual gaming business, you’re “always looking for product-oriented teams.” And it sounds like Vardal is impressed by what he’s seen of the Uncosoft team, making him confident that it can successfully build “new titles like High Heels.”

“Producing a game together as development studio and publisher, you already start working like a merged company,” he said. “You argue about game design all day, you share strategies […] and you — not on purpose — start learning about how that company operates, how are the founders, how is the art team.”

Meanwhile, Uncosoft CEO Edip Enes Çakır said in a statement that there has been “unprecedented harmony” between the two teams as they’ve worked together in recent years, and that “our culture and vision of making global games will be augmented with the expertise of Rollic and Zynga.”

Rollic was actually Zynga’s fourth acquisition in Istanbul, so it’s clear that the city and country are becoming a bit of a hub. Vardal said Rollic does have partners outside of Turkey, but he suggested that the country has been particularly successful with hyper-casual games because of its huge student population.

Verdal also suggested that High Heels points to a path that other hyper-casual games might follow to success: namely, TikTok.

“The animations of the game and the character mechanic are what we call TikTok-able,” he said. “It had a huge impact in Gen Z and huge organic reach in TikTok […] The new generation wants content that feeds that ecosystem.”

The financial terms of the acquisition were not disclosed.

News: SpaceX launches 60 more Starlink satellites

SpaceX has launched another batch of Starlink satellites, adding 60 more to the constellation on orbit. This is the 24th Starlink launch in total, and means SpaceX has now sent up over 1,500 Starlink spacecraft, with around 1,438 of those still in operation. This is the first Starlink launch since April 7 — which, surprisingly,

SpaceX has launched another batch of Starlink satellites, adding 60 more to the constellation on orbit. This is the 24th Starlink launch in total, and means SpaceX has now sent up over 1,500 Starlink spacecraft, with around 1,438 of those still in operation. This is the first Starlink launch since April 7 — which, surprisingly, is the biggest gap between these launches in quite a while.

This year, SpaceX’s overall launch calendar has been dominated by Starlink launches, as the company seeks to expand the availability, quality and coverage of its low Earth orbit broadband internet network. SpaceX also opened up availability of Starlink service this year, and now seems to be mostly supply-constrained on the consumer receiver terminal side, rather than necessarily on network capacity or regional ability.

Regarding that few week gap in the Starlink launch pace, it’s not like SpaceX was slacking in the meantime; the launcher sent up its second crew of astronauts destined for the International Space Station in a flight just last week. Plus, it has two three additional Starlink launches tentatively scheduled to happen in May.

This latest launch took off from Cape Canaveral in Florida at 11:44 PM EDT (8:44 PM PDT) on Wednesday, and it used a flight-proven Falcon 9 first stage booster, which was used on six prior missions, including four Starlink launches.

News: Vivid Money raises $73 million to build a European financial super app

German startup Vivid Money has raised a new $73 million Series B funding round (€60 million) led by Greenoaks with existing investor Ribbit Capital also participating. Following today’s funding round, Vivid Money has reached a valuation of $436 million (€360 million). Vivid Money could be considered as a Revolut competitor designed specifically for the Eurozone.

German startup Vivid Money has raised a new $73 million Series B funding round (€60 million) led by Greenoaks with existing investor Ribbit Capital also participating. Following today’s funding round, Vivid Money has reached a valuation of $436 million (€360 million).

Vivid Money could be considered as a Revolut competitor designed specifically for the Eurozone. Built on top of Solarisbank for the banking infrastructure, the company lets you send, receive, spend, invest and save money in different ways.

When you create an account, you get a German IBAN that starts with DE as well as a metal card. There are no card details on the card itself — everything is available in the app instead. Like other fintech startups, Vivid Money lets you control your card from the app — you can lock it and unlock it, add it to Google Pay and Apple Pay, etc.

After that, you can top up your account and hold dozens of different currencies. When you pay with your card abroad, the startup applies a small mark-up on the current exchange rate — you should get a better exchange rate than what you usually get with a regular bank.

In addition to this fairly standard feature set, Vivid Money offers stock trading with fractional shares. You can invest in stocks and ETFs and there’s no commission. Similarly, you can buy, hold and share cryptocurrencies from the app. The startup has partnered with CM Equity AG for those features.

The company also has a cashback program and a premium subscription for €9.90 per month. Paid users get higher limits on free cash withdrawals, the ability to create a virtual card, support for additional currencies and better cashback rewards.

Finally, users can create sub-accounts called pockets. You can move money around from one pocket to another and add other users to your pockets. Each pocket has its own IBAN, which means that you can pay for certain bills with a separate pocket. You can also associate your card with a specific pocket for upcoming purchases.

Vivid Money has managed to add a ton of features in no time. It now has a ton of money on its bank account. Now let’s see if it can attract a significant user base to compete with other, well-established European fintech players.

News: Here are all the startups pitching today at Venture Day Minsk

Venture Day Minsk (organised by tech startup hub Imaguru) is run annually, but because of the pandemic and the political situation in Belarus it has gone virtual. Even Imaguru itself has had to switch to online-only operations after Lukashenko’s thugs shut down its physical space. If you want to support them, check out their startups,

Venture Day Minsk (organised by tech startup hub Imaguru) is run annually, but because of the pandemic and the political situation in Belarus it has gone virtual. Even Imaguru itself has had to switch to online-only operations after Lukashenko’s thugs shut down its physical space. If you want to support them, check out their startups, and maybe grab a T-shirt.

There are are always interesting startups to watch out of Belarus, a country which has produced startups like Splitmetrics, MSQRD, PingFin, DEIP and TrackDuck well as PandaDoc.

A run-down of who is pitching in below.

You can tune in to the live stream here. Investors can network with the startups here. And you can join the startup pitches on Clubhouse here. On twitter the hashtag is here.

Startups pitching:

1 – TeenUP: learning video platform teens-2-teens to unlock the teenagers’ potential and personality @TeenUP12

2 – Dignity: app for Business & Personal needs to talk, organize, sell, pay & manage without middlemen, make your Digital life private and secure your Assets #dignity

3 – Voxmate: an intuitive, gesture-based, Android app for people who are blind or visually impaired. It makes news, books, games and instant messaging accessible in a completely new way @voxmateapp

4 – LabMap App: app to explain laboratory tests in 24 hours in a clear language and monitor the state of health and the dynamics of biological indicators.

5 – Pigpughttps://pigpug.co/: AI neurofeedback brain training system for kids with ADHD and ASD @PigPugHealth

6 – SOVA App: mobile app for overwhelmed, exhausted or anxious people to get stress relief fast and sleep well by night rituals  #sovaapp

7 – Itgen: an online edu platform for 1-1 live tutoring for kids from 8 to 16 years old @itgenik

8 – Filmustage: app which highlights breakdown elements in movie/game screenplays in seconds, changing the process from breakdown creation to breakdown discussion @filmustage

9 – DjinnSensor: IoT & cloud solution to manage indoor environment #djinnsensor

10 – Skinive: a Skincare AI-Assistant, based on the DL & CV technologies & medical experience which enables you to check your skin spots within 30 seconds. @skinive1

11 – FARBA: a professional apps design and prototyping tool  #farbaapp

News: EU adopts rules on one-hour takedowns for terrorist content

The European Parliament approved a new law on terrorist content takedowns yesterday, paving the way for one-hour removals to become the legal standard across the EU. The regulation “addressing the dissemination of terrorist content online” will come into force shortly after publication in the EU’s Official Journal — and start applying 12 months after that.

The European Parliament approved a new law on terrorist content takedowns yesterday, paving the way for one-hour removals to become the legal standard across the EU.

The regulation “addressing the dissemination of terrorist content online” will come into force shortly after publication in the EU’s Official Journal — and start applying 12 months after that.

The incoming regime means providers serving users in the region must act on terrorist content removal notices from Member State authorities within one hour of receipt, or else provide an explanation why they have been unable to do so.

There are exceptions for educational, research, artistic and journalistic work — with lawmakers aiming to target terrorism propaganda being spread on online platforms like social media sites.

The types of content they want speedily removed under this regime includes material that incites, solicits or contributes to terrorist offences; provides instructions for such offences; or solicits people to participate in a terrorist group.

Material posted online that provides guidance on how to make and use explosives, firearms or other weapons for terrorist purposes is also in scope.

However concerns have been raised over the impact on online freedom of expression — including if platforms use content filters to shrink their risk, given the tight turnaround times required for removals.

The law does not put a general obligation on platforms to monitor or filter content but it does push service providers to prevent the spread of proscribed content — saying they must take steps to prevent propagation.

It is left up to service providers how exactly they do that, and while there’s no legal obligation to use automated tools it seems likely filters will be what larger providers reach for, with the risk of unjustified, speech chilling takedowns fast-following. 

Another concern is how exactly terrorist content is being defined under the law — with civil rights groups warning that authoritarian governments within Europe might seek to use it to go after critics based elsewhere in the region.

The law does include transparency obligations — meaning providers must publicly report information about content identification and takedown actions annually.

On the sanctions side, Member States are responsible for adopting rules on penalties but the regulation sets a top level of fines for repeatedly failing to comply with provisions at up to 4% of global annual turnover.

EU lawmakers proposed the new rules back in 2018  when concern was riding high over the spread of ISIS content online.

Platforms were pressed to abide by an informal one-hour takedown rule in March of the same year. But within months the Commission came with a more expansive proposal for a regulation aimed at “preventing the dissemination of terrorist content online”.

Negotiations over the proposal have seen MEPs and Member States (via the Council) tweaking provisions — with the former, for example, pushing for a provision that requires competent authority to contact companies that have never received a removal order a little in advance of issuing the first order to remove content — to provide them with information on procedures and deadlines — so they’re not caught entirely on the hop.

The impact on smaller content providers has continued to be a concern for critics, though.

The Council adopted its final position in March. The approval by the Parliament yesterday concludes the co-legislative process.

Commenting in a statement, MEP Patryk JAKI, the rapporteur for the legislation, said: “Terrorists recruit, share propaganda and coordinate attacks on the internet. Today we have established effective mechanisms allowing member states to remove terrorist content within a maximum of one hour all around the European Union. I strongly believe that what we achieved is a good outcome, which balances security and freedom of speech and expression on the internet, protects legal content and access to information for every citizen in the EU, while fighting terrorism through cooperation and trust between states.”

News: Paxos raises $300 million to build a cryptocurrency infrastructure giant

Paxos has raised a $300 million Series D funding round led by Oak HC/FT. With today’s funding the round, the company is now valued at $2.4 billion. The company has been building infrastructure and white-label services for enterprise clients that want to offer cryptocurrency products to their own customers. In particular, Paxos has partnered with

Paxos has raised a $300 million Series D funding round led by Oak HC/FT. With today’s funding the round, the company is now valued at $2.4 billion. The company has been building infrastructure and white-label services for enterprise clients that want to offer cryptocurrency products to their own customers.

In particular, Paxos has partnered with PayPal for its cryptocurrency features. Since October 2020, PayPal customers have been able to buy, hold and sell a handful of crypto assets — Bitcoin, Ethereum, Bitcoin Cash and Litecoin. Venmo, a PayPal subsidiary, added the same cryptocurrency features just a few days ago.

Investors in today’s funding round include Declaration Partners, PayPal Ventures, Mithril Capital, Senator Investment Group, Liberty City Ventures and WestCap.

Paxos offers different products, such crypto trading and settlement, custody and the ability to issue tokens. It focuses on big enterprise clients, such as Revolut, Crédit Suisse, Société Générale and StoneX.

The company tries to be as compliant as possible. And it plans to remain committed to regulation across several geographies and verticals.

For instance, Paxos plans to launch the Paxos National Trust Bank and to apply for a Clearing Agency registration with the SEC in the U.S. In Singapore, the company is applying for a Major Payment Institution license. Paxos thinks that this regulation edge will foster partnerships with more enterprise clients looking for safe cryptocurrency opportunities.

Paxos has also launched its own stablecoin called Paxos Standard (PAX). Stablecoins are crypto assets like BTC or ETH. But the value of PAX is indexed on USD. At any point in time, one PAX is worth one USD. Other popular stablecoins include Tether and USDC.

The company also lets you issue your own branded stablecoin. For instance, Binance has worked with Paxos to issue BUSD on its platform. As expected, one BUSD is also worth one USD.

Paxos is also well known for PAX Gold, a digital asset that is backed by physical gold. It’s an alternative to gold ETFs that should be more efficient as it lives on the Ethereum blockchain.

Finally, Paxos has its own cryptocurrency exchange called itBit. According to CoinMarketCap, itBit only features a handful of trading trading pairs. It isn’t meant to be a consumer-facing exchange but it powers Paxos’ other products.

News: TravelPerk raises $160M in equity and debt after a year of derailed business trips

The pandemic has hammered the travel sector over the past 12 months so you’d be forgiven for feeling a bit of pre-COVID-19 déjà vu at this news: Business trip booking platform TravelPerk is announcing a $160M Series D. The round, which is a mix of equity and debt funding, is led by London-based growth equity

The pandemic has hammered the travel sector over the past 12 months so you’d be forgiven for feeling a bit of pre-COVID-19 déjà vu at this news: Business trip booking platform TravelPerk is announcing a $160M Series D.

The round, which is a mix of equity and debt funding, is led by London-based growth equity firm Greyhound Capital. Existing investors also participated (specifically: DST, Kinnevik, Target Global, Felix Capital, Spark Capital, Heartcore, LocalGlobe and Amplo).

No valuation is being disclosed, nor is the split between equity and debt. So it’s a bit more of a convoluted ‘vote of confidence’ vs TravelPerk’s pre-pandemic raises — as you’d expect given the locked down year we’ve all had.

The Series D means the 2015-founded Barcelona-based startup has pulled in a total of $294M to-date for its user-friendly retooling of business trip booking geared toward ‘global SMEs’, following a top-up of $60M (in 2019) to its 2018 $44M Series C — which itself fast-followed a $21M Series B that same year.

TravelPerk’s approach is akin to a consumerization play for the (non-enterprise end of) business trip booking, combining what it bills as “the world’s largest bookable travel inventory” — letting users compare, book and invoice trains, cars, flights, hotels and apartments from a range of providers including Kayak, Skyscanner, Expedia, Booking.com, and Airbnb — with tools for businesses to manage and report trips.

There’s the obligatory freemium tier for the smallest teams. It also offers 24/7 traveler support, a flexible booking option and an open API for custom integrations.

There was no funding announcement for TravelPerk in 2020, as investors took a break from the pandemic-struck sector. But earlier this year it told TechCrunch it had been starting to see interest picking up again, as of fall 2020. The closing of a Series D now — albeit debt and equity — suggests VCs are getting over the worst of their travel wobbles.

(Another sign on that front is the $155M Series E raise for U.S.-based TripActions, which closed in January on a $5BN valuation, as U.S. corporate travel lifted off from 2020’s lows.)

TravelPerk’s PR talks bullishly about momentum and using the funds to accelerate ‘global growth’, even as the coronavirus continues to hit parts of Europe and the U.S. — its two main markets — despite what are relatively advanced vaccination rollouts (especially the US) vs other parts of the world.

At the time of writing, COVID-19 is taking a particularly heavy toll on India, where the health system looks to be careening out of control in the face of a massive wave of infections. Parts of Latin America are also struggling. A third of the way through 2021 the pandemic looks far from done. And that makes for a still uncertain outlook for business travel over the coming months.

The typical pre-pandemic business trip is now a Zoom call, while former conference calls may have morphed into emails or group chatter in Slack. And there’s no immediate reason for that to change, given remote-working professionals have had a year to adjust to a richer mix of digital comms tools.

In 2021 it’s hard to imagine an overwhelming return for business travel — not least as plenty of offices remain shuttered. The contagion risk vs hard-to-quantify in-person networking rewards associated with non-essential business trips will surely see work trips remaining a hard sell for a lot of companies.

Still, TravelPerk and its investors are willing to bet that work trips will rebound — in time.

The plan is to be ready to meet what it expects will be a far more ‘moveable feast’ of business travel demand in the future.

“Travel is definitely coming back,” says CEO and co-founder, Avi Meir. “We can see that already with the numbers. In the US for instance, we can see a 70-75% recovery in domestic flights compared to the baseline before COVID-19.

“In Europe it’s a little less certain right now, as vaccine rollout isn’t as fast, but you can look to other parts of the world and with some degree of certainty predict what the European recovery will eventually look like by looking at those examples.”

“We expect the overall global recovery in travel to be uneven over the next year, with different countries reopening at different times, meaning constantly changing guidelines and restrictions,” he goes on. “We’ll continue living in a stage of uncertainty probably for the next 12 months or longer.

“We’ve realised from speaking to our customers that the demand for travel is there, people are eager to do these trips, but this period of uncertainty makes it difficult for them so we’re focused on finding solutions that can address that.”

TravelPerk didn’t sit on its hands last year as global business travel cratered. Instead, it focused on investing in product development, making bets on how it needs to tool up for the new climate of increased uncertainty — including by taking a number of steps toward making its business more resilient to the ravages of COVID-19.

Last October it launched an API — saying it wanted to help the wider travel industry access up to date info on coronavirus restrictions. It also picked up a risk management startup, called Albatross, back in July, to feed its own resilience efforts.

Another more recent acquisition was geared toward scaling its business in the U.S. — where domestic travel looks to be recovering faster than Europe. In January it announced it was buying YC-backed rival NexTravel — gaining a base in Chicago.

At the same time, it inked a partnership with Southwest Airlines to plug a key gap in its U.S. offering.

Meir avoids breaking out any revenue growth projections for the U.S. or Europe for this year or next, when we ask, which suggests he’s preparing for lean growth in the short term.

What he does say is that investors were impressed TravelPerk managed to grow its customer base 2x in 2020 (it now has 3,000+ businesses using its platform, including a bunch of familiar startup names) — and that it avoided making layoffs (when other travel businesses swung the axe).

“Last year we doubled the size of our customer-base and we now have over 3,000 businesses using the platform, including the likes of Wise, Farfetch, GetYourGuide and Monzo. The travel budget under management also increased by almost 100% over the last 12 months,” he tells TechCrunch.

“The reason we had such interest from investors with this round is because we had, given the context, a really good 2020. We doubled our customer base, avoided making layoffs, and most importantly we were there for our customers when they needed us, constantly investing in the product to enable safe travel during Covid.”

The thesis TravelPerk is now working to is that “flexibility, safety and sustainability” will be more important than ever for business travellers, per Meir.

“Flexibility, because travel still has a lot of friction due to the different restrictions and travel lockdowns mean that a trip could be cancelled at really short notice,” says Meir. “Safety, so that every traveler knows not only what specific health requirements are in place at their destination, but also that they will get updates in real time if anything changes. Sustainability, because in this period businesses have been taking stock and realising that we all have to do more in terms of our environmental impact — and of course travel is a big part of this.”

“We have worked hard to respond quickly to these requirements,” he continues. “We updated our product and product roadmap to better match these new needs. Our flexible booking tool FlexiPerk [which TravelPerk happened to launch pre-pandemic, in summer 2019] guarantees refunds on cancelled trips at short notice; our risk-management API TravelSafe keeps travellers updated in real time on local health guidelines and restrictions; and GreenPerk, our sustainability tool, directly reduces carbon emissions through initiatives run by our partner Atmosfair.”

Sustainability and business travel aren’t a natural pairing, however. Certainly not for air travel — where environmental groups accuse carbon offsetting schemes of boiling down to ‘greenwashing’ when what’s really needed to achieve a reduction in CO2e emissions is for people to take fewer flights.

TravelPerk launched its GreenPerk offsetting scheme in February 2020, letting customers pay a fee per carbon tonne to cover its guesstimate of the total emissions toll their trip will generate. But it’s only been applied to 10% of its business volume so far.

With 90% not even being offset, you hardly need to be Greta Thunberg to call that the opposite of ‘sustainable’.

Still, Meir says he expects the offset percentage to “grow rapidly”. “We intend to use this funding to develop GreenPerk even further,” he says, adding: “We want to be the standard bearer for the industry in terms of sustainable business travel.”

However when asked whether TravelPerk might seek to advance sustainability by supporting digital replacement itself (such as by being able to offer its users videoconferencing as an alternative to flying) he declines to comment, saying: “We don’t have anything to share yet on how we’ll advance that goal [sustainability] right now, but we’re working on some exciting ideas!”

Coming up with creative ways to reduce the need for business travel certainly doesn’t feature in TravelPerk’s near term vision.

Meir predicts a “full comeback” for business travel — arguing that “the meetings that matter happen in person” — while conceding that the travel industry will nonetheless be very different. (Hence its goal of “building the products for that [more flexible] future”.)

“We expect to double down on growth in the U.S. and Europe and that includes making key hires across all roles, especially in our hubs in Chicago, London, and Barcelona,” he says, adding that it expects the team to grow “rapidly” in the next 12-24 months (without putting any numbers on the planned hires).

TravelPerk will also continue to eye acquisition targets, per Meir. “Following our first two acquisitions, of Albatross and NexTravel, this funding round will also help us to continue being aggressive in our growth strategy. We aim to complete more acquisitions this year,” he says on that. 

“Whilst many other providers have been in hibernation over the past year, we’ve been aggressive, continuing to update our product and growing our customer base, and we think that gives us a great foundation for growth in 2021 and beyond,” he adds.

Commenting on the Series D in a statement, Pogos Saiadian, investor at Greyhound Capital, said: “There is no doubt that from 2021 onwards the average business trip will look very different to how it did in 2019. We are confident that business travel will recover and thrive in the years ahead. We also believe that people will, more than ever before, need a platform like TravelPerk that has deep inventory, excellent ‘seven-star’ customer service, provides a great traveler experience and integrates with the broader tech-stack.

“We believe that this is a huge long-term opportunity, and as customers ourselves, we see first-hand the tremendous value that TravelPerk provides across organizations, from finance to admin and the travellers themselves. The fact the company is beating growth expectations already for this year further supports our belief that TravelPerk is a true market leader, and we are delighted to be supporting the next stage of the company’s growth with this investment.”

 

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