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News: Daily Crunch: SpaceX announces tentative plans to launch first orbital flight next month

Hello friends and welcome to Daily Crunch, bringing you the most important startup, tech and venture capital news in a single package.

To get a roundup of TechCrunch’s biggest and most important stories delivered to your inbox every day at 3 p.m. PDT, subscribe here.

Hello and welcome to Daily Crunch for Monday, June 28. How much time did you spend on your phone this weekend? Too much? Not a lot? According to recent data on consumer app spending, you probably spent a pretty fair amount. Consumer spending on apps hit a new record in the first half of the year, though the pace of growth is slowing.

Before we begin, Extra Crunch is on sale this week. Check it out here and support The Good Ship TechCrunch. — Alex

The TechCrunch Top 3

  • Surgical robots are big business: News broke today that U.K.-based surgical robotics startup CMR has put together a $600 million round led by SoftBank’s second Vision Fund and Ally Bridge Group. CMR is now worth $3 billion.
  • Etsy acquires Brazilian rival: Also out today was news that Etsy, the consumer crafts marketplace popular in the United States, purchased its Brazilian cognate for $217 million. The deal for Elo7 follows Etsy’s recent purchase of Depop. It appears that Etsy views at least a good portion of its growth through an inorganic lens.
  • SpaceX wants to send Starship to (near) space: SpaceX’s Starship is nearly going to space next month, the company reported. Yep, Starship, the thing you probably most remember for blowing up during trials, could be headed to orbit in July. Don’t think that we’re knocking SpaceX for having some failed trials. The company used to crash rocket stages in reentry all the time. Now it lands them on drone ships with regularity. In space tech, perhaps you have to blow up before you can properly take flight.

Startups/VC

To kick off today, we’re talking about Pittsburgh, a fascinating startup market that TechCrunch is visiting in short order:

Moving to our regular fare, here’s more from today’s digest of startup happenings:

3 data strategies for selling to developers

Many consumers are open to a slick sales pitch, but software developers generally know better.

Successful dev-focused marketing efforts steer these users toward free tools, but unless you know exactly what data to look for and how to measure it, your efforts will have limited impact.

Software companies hoping to connect with developers should treat end users like the “go-to-market side of the team,” advises Sam Richard, senior director of growth at OpenView, which has invested in companies like Datadog, Expensify and Calendly.

For example: Instead of simply pulling analytics from your production database, what if your GTM team polled stakeholders who touch revenue about the data points they use to make decisions? If you assigned a product manager to address their needs, draft a roadmap and develop an MVP, how much could you learn?

“Don’t overthink it,” says Richard. “Selling to developers isn’t impossible — it’s just difficult.”

(Extra Crunch is our membership program, which helps founders and startup teams get ahead. You can sign up here.)

Big Tech Inc.

  • Did you know that both Microsoft and Apple are worth $2 trillion apiece? It was just a few years ago that the five largest American tech firms were worth a mere $3 trillion, though at the time that number felt huge. Today, however, Microsoft started to help chart its path to the $3 trillion mark on its own with the release of the first official Windows 11 preview. Sure, there have been some builds floating around, but this time the source code is from the code’s source.
  • Facebook has a new product out in Nigeria — where it has an office — called Sabee. TechCrunch reports that it “aims to connect learners and educators in online communities to make educational opportunities more accessible.” Facebook wants to reach all internet users, and Africa is a growth market for internet penetration, so the move makes sense.
  • For those of you out there invested in the Android wearable ecosystem, good news: Samsung and Google have a lot of new stuff that you are probably going to like.

TechCrunch Experts: Growth Marketing

Illustration montage based on education and knowledge in blue

Image Credits: SEAN GLADWELL (opens in a new window) / Getty Images

TechCrunch is building a shortlist of the top growth marketers in tech. We’d love to hear who you’ve worked with, so fill out the survey here! Here’s one of the many great recommendations we’ve received:

Name of marketer: Dipti Parmar

Name of recommender: Brody Dorland, co-founder, DivvyHQ

Recommendation: “She gave me an easy-to-implement plan to start with clear outcomes and timeline. She delivered it within one month and I was able to see the results in a couple of months. This encouraged me to hand over bigger parts of our content strategy and publishing to her.”

News: Korean court sides against Netflix, opening door for streaming bandwidth fees from ISPs

A court case in South Korea has ended in a loss for Netflix and a victory for ISPs in the country, which may now be empowered to levy bandwidth usage fees on traffic-gobbling streaming platforms. The decision is likely to be challenged, as it essentially saddles the new wave of streaming services with ISP-negotiated rents

A court case in South Korea has ended in a loss for Netflix and a victory for ISPs in the country, which may now be empowered to levy bandwidth usage fees on traffic-gobbling streaming platforms. The decision is likely to be challenged, as it essentially saddles the new wave of streaming services with ISP-negotiated rents just as the market is exploding.

As reported by the Korean Economic Daily, the court’s decision is less prescriptive than an official “figure it out amongst yourselves.” But it fails to protect streamers from a class of bandwidth fees they have fought for years.

Netflix filed suit in 2020 alleging that the ISP SK Broadband had no right to demand payment for the bandwidth the platform uses, similar to a legal conflict that flared up around 2014.

Back then, ISPs complained that streaming services consumed an inordinate amount of bandwidth and the companies should pay something to offset the cost of providing it. Streaming sites countered that they were simply fulfilling the requests of users who had already paid for the bandwidth in question, and that what ISPs were trying to “double dip” and charge for the same bits twice.

The technical reality is a bit more complicated than that, though, and Netflix ended up paying what are called interconnect fees to facilitate the infrastructure necessary for the quick, consistent delivery of huge amounts of data. Netflix has said that this is basically a “fast lane” tax but from the lack of chatter since the matter was settled back then, they seem to have chalked it up as the cost of doing business.

In a statement offered by its Korean subsidiary (reported in the same Korean Economic Daily story) Netflix said it “has not been paying network usage fees, or something equivalent to the fees claimed by SK Broadband, to any one of the ISPs (internet service providers) in the world.” It’s not clear whether it classes interconnect and caching as “equivalent” or whether these arrangements have changed; I’ve asked the company for clarification and will add it to the story if they respond.

In Korea, however, the issue is not so settled, and with huge growth there the streaming sites would probably prefer not to have to pay fees proportionate to their success — hence the lawsuit. But the court’s recent decision put the ball back in their court, saying that “it needs to be determined by negotiations between the parties involved whether or not some fees will be paid.”

It’s welcome news for the broadband providers, since any fee they negotiate will be higher than zero, which is what they were working with before. What sort of money they can possibly demand is a complete mystery, since the space is changing so quickly. And the court case, since it’s so unfavorable to some of the biggest companies in the world (which stand to make a mint in the voracious South Korean market), will almost certainly be taken up again. In the meantime consumers in the country may well see streaming prices go up — a tried and true method of whipping up a froth of consumer outrage.

The issue is far from settled in the U.S. and elsewhere, as with a new Democrat-led FCC there may also be a new push for strong net neutrality rules. Netflix had pushed for this sort of fee to be outlawed during the original net neutrality push, but ultimately the idea was abandoned (and would later be mooted anyway when the rules were rescinded). The argument over what ISPs can and can’t charge for, and who should pay, is an ongoing and global one.

News: MWC 2021 day one wrap-up

“It is great that MWC is back,” Samsung UK’s James Kitto said, opening up this year’s presser. “And behalf of everyone at Samsung, it’s great to be back at MWC.” What, precisely, it means to be “back” in 2021 is another question entirely. Samsung was, of course, one of a number of major industry players

“It is great that MWC is back,” Samsung UK’s James Kitto said, opening up this year’s presser. “And behalf of everyone at Samsung, it’s great to be back at MWC.”

What, precisely, it means to be “back” in 2021 is another question entirely. Samsung was, of course, one of a number of major industry players who announced that they would not be exhibiting at this year’s Mobile World Congress in Barcelona. It was hard not to see an echo of last year’s event, when key players pulled out, one by one, forcing the GSMA to cancel the event altogether.

This year’s event is different for myriad reasons. For one thing, MWC’s traditional timeframe of late-February/early-March put the event directly in the crosshairs of COVID-19’s arrival in the EU. For another, this time out, the organizing body had another year to prepare.

A look at Hall 3 #MWC21 for @saschasegan pic.twitter.com/Z5V6MHqT4A

— Sean Kinney (@seankinneyRCR) June 28, 2021

The simplest route would have been to do what the CTA did with CES and go all-virtual. The first all-virtual CES had plenty of issues of course, but attempting an in-person element ahead of a widespread vaccine rollout in the U.S. would have, at best, complicated things by orders of magnitude.

COVID-19 continues to be a concern in Spain – as with much of the world. The GSMA opted to go ahead with the event this year, however, after pushing MWC back several months from its standard dates. The company has implemented all sorts of safety measures, but judging from early videos taken at the event, social distancing ought not to prove an issue on the show floor this year.

Image Credits: Samsung/Google

It seems safe to assume that most who are “attending” the event are doing so virtually – a list that includes the vendors themselves.

Samsung is among those high profile companies that presented a pre-recorded virtual press conference. Perhaps companies still see value in being attached to this sort of event even if it’s virtual, or maybe the on-going partnership with the organization is worth nurturing. The cynical part of me wonders how many of the sponsored sessions just couldn’t be reversed.

Samsung’s event was arguably the biggest of the day, but the presser felt like little more than a placeholder. The biggest news of the press conference was an expansion of a partnership Google announced at I/O last month, while much of the rest of the stream was pointing toward an Unpacked event happening later this summer.

Image Credits: Samsung

In fact, the event closed with a black and white slide reading “See you soon at the next Unpacked,” in case you didn’t get the hint. Bottom line: no hardware.

Lenovo, on the other hand, didn’t hold back. That’s due, in part, to the fact that the company releases a tremendous amount of hardware, so why not tie it to MWC, right?

The list of announcements inluces a new version of the Smart Clock Google Assistant alarm clock with a built-in wireless charging pads for phones and several tablets, including the Yoga Tab 11 and 13, which sport combination hanger/kickstand. The 13-inch system also doubles as an external monitor, which is when the kickstand really comes in handy.

Image Credits: Lenovo

TCL got out ahead of the event early, with the announcement of NXTWEAR G – a wearable OLED cinema display. The headmounted device approximates a 140-inch display with a 16:9 aspect ratio. The company also offered a better look at the 20 Pro 5G, which is coming to the States at just a dollar short of $500, featuring a snapdragon 750G processor and a headphone jack to boot.

TCL NEXTWEAR G

Those are your top line headlines for the show so far. The event runs through July 1st, so still plenty of show left, whether or not anyone will be there to see it in person.

Read more about Mobile World Congress 2021 on TechCrunch

 

News: Demand Curve: Email marketing tactics that convert subscribers into customers

Email has the highest return on investment than any other marketing channel because you have a captive audience who has opted-in to you communicating with them.

Stewart Hillhouse
Contributor

Stewart Hillhouse writes actionable growth marketing insights as senior content lead at Demand Curve. By night, he interviews marketers and creatives on his podcast, Top Of Mind. Before getting into marketing, Stewart was a semi-professional lumberjack. He also writes at stewarthillhouse.com.

Email has the highest return on investment of any other marketing channel. On average, email earns you $40 for every $1 spent. And the best part is that email is an owned channel, which means you can reach your subscriber directly instead of relying on social media algorithms to surface your content.

At Demand Curve, we’ve worked with over 500 startups, meticulously documenting growth tactics for all growth channels. We also incorporate what we’ve learned from our agency, Bell Curve, which works with Outschool, Imperfect Produce and Microsoft to name a few.

To understand how to use email marketing effectively, we interviewed email marketers at this year’s fastest-growing startups. This post covers the most profitable tactics they use that capture 80% of the value using 20% of the effort.

If people don’t open it, nothing else matters

The subject line of your email is the most important, yet most marketers neglect it until after crafting the body of the email.

The subject line of your email is the most important, yet most marketers neglect it until after crafting the body of the email.

Increase the open-rate of your subject lines by making them self-evident. You don’t want people guessing why you want them to pay attention to your email. If the subject line is unclear or vague, your subscribers will ignore it.

One trick is to write like you speak. Try using subject lines that use informal language and contractions (it’s, they’re, you’ll). Not only will this save character count, it will also make your copy more friendly and quick to read.

Subject lines should be relevant to your subaudiences. Marketers generate 760% more revenue from segmented email campaigns than from untargeted emails.

A good subject line will increase the chances of your email being read

A good subject line will increase the chances of your email being read. Image Credits: Demand Curve

If you’re collecting emails from multiple areas on your website, chances are the context will be slightly different for each. For example, people who subscribe after reading an article on ketogenic diets should receive emails that further educate them on keto and seeds products relevant to that lifestyle. Sending them information and product recommendations for vegetarians would not be relevant and could lead to them unsubscribing.

To ensure you’re sending relevant emails to the right audiences, segment your audience using tags and filters within your email marketing platform. Each platform will do this slightly differently, but all modern platforms should allow you to do this. When crafting your email subject line, ask yourself: “Would this email make sense to receive for this segment of subscriber?”

Your subject lines should be short and concise. About 46% of all emails are opened on mobile devices, which means the subject line must be short enough to fit on a smaller screen while getting your point across. Fifty characters is approximately the maximum length a subject line can be before it gets cut off on a mobile screen.

Founders, help TechCrunch find the best growth marketers for startups.

Provide a recommendation in this quick survey and we’ll share the results with everybody.

Keeping your subject lines short also makes them easier to scan when your subscriber is looking through their inbox. Including emojis in your subject line can cut down your character count and emulates how friends send text messages to each other. Including emojis in your subject lines will make your email feel less corporate and more friendly.

Designing emails that get read

Once your subscriber opens your email, there are three outcomes that can follow: read, skim or bounce.

Subscribers that read your emails are the most valuable, because they will consume the full contents of your email. Skimmers will only read the headlines and look at the images you include. Subscribers who bounce will open your email, but if nothing catches their attention right away, they will simply delete or close your email.

You’re going to want to design your emails to minimize the number of bouncers, satisfy readers and provide enough high-level information that skimmers still understand your message.

To minimize the number of bounces, choose an email design that catches the eye and is relevant to your brand. Take the Casper email below for example. The starry night background and moon illustration is directly relevant to the mattresses they sell. Visually branded email designs will help elevate your brand perception.

Design your emails to appeal to all kinds of readers

Design your emails to appeal to all kinds of readers. Image Credits: Demand Curve

To optimize for skimmers, write action-focused headlines. Use designs that draw the eye of your reader to key elements. As you can see in the Headspace example, the image of the rising sun pushes your gaze upward to the headline and the call-to-action button. Skimmers should be able to understand the context of the entire email and take action without needing to read the body.

To convert more readers, fulfill the expectation set by the subject line. Readers will be looking for any promises or hints you gave them in your subject line. Be sure to deliver on this promise in the body. Do so in an aggressively concise way — just because they’re reading doesn’t mean they don’t value their time.

Call to actions that convert

The goal of your body copy is to drive people to your call-to-action button (CTA). Your CTA is crucial, because it’s how you convert an email subscriber into a paying customer. To increase the conversion of your CTA, make a valuable promise in your body copy and headers that’s only delivered through your CTA.

Good CTA copy typically begins with a verb that teases what the reader will encounter next:

  • Get your free sample.
  • Redeem discount now.
  • Browse the full inventory.

Low-converting CTA copy is vague or nonactive:

  • Learn more.
  • See inventory.
  • Download.

Your email should only have one CTA. Any more and your conversion will decrease due to unnecessary decision-making. Ensure that the page on your site that your CTA leads to fulfills the promise you made in your body and CTA button.

Recap

Once the focus of the subject line is clear and the desired outcome is chosen, everything else should be crafted to carry the reader step by step through the email, eventually taking them to the desired action.

It’s a good idea to work backward from the desired outcome you want the reader to perform. If the desired outcome is for them to click on a CTA button, frame your subject line, headers and body copy as a valuable promise that can only be achieved by clicking the button.

Consider the experience of your email through the eyes of all three types of subscribers: readers, skimmers and bouncers. Use visual and written prompts that make the purpose of your email clear to all three categories. Failing to do so could lead to unsubscribes and lost revenue.

Email has the highest return on investment than any other marketing channel because you have a captive audience who has opted-in to you communicating with them. Email can drive six times more conversions that a Twitter post and is 40 times more likely to get noticed than a Facebook post.

News: A startup’s guide to software delivery

One of the biggest factors to the success of a startup is its ability to quickly and confidently deliver software. It’s what makes or breaks a company.

Rob Zuber
Contributor

Rob Zuber, CTO of CircleCI, is a 20-year veteran of software startups, a three-time founder and a five-time CTO.

One of the biggest factors in the success of a startup is its ability to quickly and confidently deliver software. As more consumers interact with businesses through a digital interface and more products embrace those interfaces as the opportunity to differentiate, speed and agility are paramount. It’s what makes or breaks a company.

As your startup grows, it’s important that your software delivery strategy evolves with you. Your software processes and tool choices will naturally change as you scale, but optimizing too early or letting them grow without a clear vision of where you’re going can cost you precious time and agility. I’ve seen how the right choices can pay huge dividends — and how the wrong choices can lead to time-consuming problems that could have been avoided.

The key to success is consistency. Create a standard, then apply it to all delivery pipelines.

As we know from Conway’s law, your software architecture and your organizational structure are deeply linked. It turns out that how you deliver is greatly impacted by both organizational structure and architecture. This is true at every stage of a startup but even more important in relation to how startups go through rapid growth. Software delivery on a team of two people is vastly different from software delivery on a team of 200.

Decisions you make at key growth inflection points can set you up for either turbocharged growth or mounting roadblocks.

Founding stage: Keep it simple

The founding phase is the exciting exploratory phase. You have an idea and a few engineers.

The key during this phase is to keep the architecture and tooling as simple and flexible as possible. Building a company is all about execution, so get the tools you need to execute consistently and put the rest on hold.

One place you can invest without overdoing it is in continuous integration and continuous deployment (CI/CD). CI/CD enables developer teams to get feedback fast, learn from it, and deliver code changes quickly and reliably. While you’re trying to find product-market fit, learning fast is the name of the game. When systems start to become more complex, you’ll have the practices and tooling in place to handle them easily. By not having the ability to learn and adapt quickly, you give your competitors a massive edge.

One other place where early, simple investments really pay off is in operability. You want the simplest possible codebase: probably a monolith and a basic deploy. But if you don’t have some basic tools for observability, each user issue is going to take orders of magnitude longer than necessary to track down. That’s time you could be using to advance your feature set.

Your implementation here may be some placeholders with simple approaches. But those placeholders will force you to design effectively so that you can enhance later without massive rewrites.

Very early stage: Maintain efficiency and productivity

At 10 to 20 engineers, you likely don’t have a person dedicated to developer efficiency or tooling. Company priorities are still shifting, and although it may feel cumbersome for your team to be working as a single team, keep at it. Look for more fluid ways of creating independent workstreams without concrete team definitions or deep specialization. Your team will benefit from having everyone responsible for creating tools, processes and code rather than relying on a single person. In the long run, it will help foster efficiency and productivity.

News: The pandemic showed why product and brand design need to sit together

We caught up with Scott Tong, a startup design expert who advises early-stage companies, to learn more about the marriage of products and brands.

Young startups need to be great at design, not just for their products, but for their brands. The pandemic made that all harder — but lessons are being learned. We caught up with Scott Tong, a startup design expert who advises early-stage companies, to learn more.

The office may still be the best place to hash out big multiteam decisions, he says, but new best practices and modern tools are making remote collaboration easier and easier.

Brand design seems to only be getting trickier, however. “To users,” he explains, “brand and product are lumped together and they each represent the other.”

Today, many users have spent lots of time at home online, often thinking harder about world events and how they are living their lives. They’re scrutinizing what they can observe about a startup to see if its values line up with theirs before they make a decision to sign up (or quit).

The solution, in Tong’s view, is to create a unifying plan where design decisions can address problems before they emerge.

More details are in the interview below. For a full conversation, check out Tong’s talk about design strategy coming up at our TC Early Stage 2021 – Marketing & Fundraising conference on July 8.

The pandemic affected us all. How has it affected user-focused brand design?

The pandemic drove people to consume even more media than before. News about science, politics, race and the economy were unavoidable. Brands have had to navigate a very complex landscape of topics that can be divisive. People increasingly identify with brands that are aligned with their values. But in order to understand a brand’s values, someone has to sift through competing signals — some from the brand itself, and others from vocal supporters and critics. Say the wrong thing and a brand can risk alienating large portions of their audience (including their own employees). If a brand says nothing, their silence can be interpreted as complicity. And if brand messaging comes across as unauthentic, it could spell disaster. It’s a difficult needle to thread. It’s not uncommon for companies to run surveys to gather signals about how their brand is perceived by customers and noncustomers alike.

What new things about users should startups consider when working on designing their identities? What are you advising startups now about designing their brands, versus what you said circa December 2020?

Identities are only one part of a much larger constellation of touch points that make up a user’s perception of a brand. User expectations are extremely high and will continue to rise. Even with their free products, users have gotten accustomed to highly polished experiences. While “high quality” is table stakes for users, the challenge for a company is to pinpoint the handful of dimensions that matter most. That’s why constantly seeking to understand users is so important. Deeply understanding what they care about will help isolate those critical dimensions so teams can focus on areas that will drive the most meaningful impact.

Founders, help TechCrunch find the best growth marketers for startups.

Provide a recommendation in this quick survey and we’ll share the results with everybody.

What do startups continue to get wrong?

One recurring observation is that brand teams and product teams often sit in different parts of a company’s org structure. While there are reasons for this, it’s important to remember that users don’t care about your org structure. To users, brand and product are lumped together and they each represent the other.

Internally, how are companies handling internal challenges like collaborative designing in a more remote world? In-person communication has been vital historically to get all parts of a company thinking in the same way. What is helping those who have gone remote-first succeed (tools, approaches to meeting and documentation, etc.)?

Collaboration tools have never been more abundant. But while tools are plenty, norms around their usage can vary significantly from group to group, even within the same company. Where can I find the project brief? How many back-to-back meetings is too many? How are brainstorms run in a virtual environment? When do I use Slack versus email? Establishing those norms requires conversation and experimentation.

Along with norms around tools, it’s helpful to establish a cadence/rhythm that allows team members to get and stay in sync. Depending on the team, that cadence may be daily, weekly, biweekly, monthly or quarterly, etc., but find the appropriate cadence for each audience.

Alternatively, do you think the demands of good design work will motivate more early-stage startups back into in-person office work?

There are varying opinions on whether being in-person spurs innovation or productivity. The pandemic has forced us all to adapt, and design is no exception. It’s been encouraging to see good design happen in remote work environments, and a lot of that has been enabled by tools and the norms around their usage. While I personally would prefer being in-person, especially at the early stages of company building, I think it’s entirely possible to establish a high-functioning team in a remote environment. Of course there are cases — like hardware or soft goods — where tactile feedback is important and hard to replicate remotely. But even then I’ve seen some successful workarounds (for example, sending the same material sample to every team member). Given that this is all still very new, there will inevitably be hiccups along the way. But a team of willing participants with the right mix of tools and norms can make it work.

Overall, with more teams remote and distributed, it may be even more natural than before to work with a third-party brand design expert. When do you advise startups to bring in an outside consultant today, and how should they work with them?

This depends largely on how design is valued within an organization — as a service or as a partner.

If design is viewed as a partner, then the relationship is ongoing and iterative. This means design is a function that builds, measures and learns alongside their product and engineering counterparts and the benefits of institutional knowledge compound over time.

If design is viewed as a service, third parties make sense, because in a service relationship there is usually a defined beginning and end to an engagement. Clear scope, timeline and deliverables will set this kind of service relationship up for success.

News: Hit iPhone controller Backbone One scores Xbox Game Pass partnership at xCloud’s iOS launch today

Backbone One, the killer iPhone game pad I profiled here late last year has just scored the mother of all tie-ups for a gaming accessory. It’s getting bundled with Xbox Game Pass Ultimate as it launches on iOS today alongside the xCloud game streaming service. As a part of the deal, Backbone is being bundled

Backbone One, the killer iPhone game pad I profiled here late last year has just scored the mother of all tie-ups for a gaming accessory. It’s getting bundled with Xbox Game Pass Ultimate as it launches on iOS today alongside the xCloud game streaming service.

As a part of the deal, Backbone is being bundled with Xbox Game Pass in a new retail packaging that gets the Designed for Xbox stamp, making a Backbone + iPhone combo the closest thing we’ve ever seen to a portable Xbox. 

In my last piece I noted how Backbone cleverly used the accessory APIs built into iOS to offer super slick functionality for its cross-game dashboard. It’s been updating that dashboard to get better about showing you games, exposing you to new games and letting you use its clipping features to share killer plays with your friends. It’s one of the best gaming apps I’ve seen on iOS in years, and it has big potential to create a cross-universe place to play for the biggest gaming audience in the world. 

The Capture Button on Backbone One works with Xbox Cloud Gaming and lets you share it as a link. There’s also a new Xbox Game Pass feed and a way to move between Xbox and iOS games in the same interface. There’s  also a big callout for Xbox Remote Play, a feature that’s still super-under-utilized and actually quite good on current gen consoles. 

And the package even makes use of an AppClip to display an AR version of Backbone running xCloud for people happening on the retail packaging at a store. 

The Backbone team continues to impress with its slick and clever integrations and solid instincts. The game controller pedigree of the team shows (some original Xbox 360 controller team members worked on Backbone) but the software aspects are the most impressive. The way that Backbone unifies gaming experiences across AAA iOS ports like Warzone or Minecraft, Xbox and Playstation Remote Play and now native xCloud games feels like the way of the future for mobile gaming in a way that none of the individual players, including Apple, has managed to get right. 

Even though xCloud games are web based they are treated and presented as native apps inside Backbone’s really well done dashboard. I’ve personally played a lot of Destiny 2 over Stadia on Backbone and it feels fantastic, I can’t wait for it to be more directly integrated into the dash with clipping and social like the Xbox cloud titles are today. 

The experience of discovering, downloading and playing a game is better with a Backbone installed than even Apple Arcade now that the team is getting more into curation. They’ve also got a really slick linking mechanism that allows you to download apps right from the App Store if you see a clip of them being shared on your feed. This is how internet native players want to find and play new games — a continuously hyperlinked world of games and streams that makes it possible to see, follow and play without having to stop to manually search for anything.  

It’s also making me yearn for a time when discovering games goes beyond ‘downloading’ them and into a world where I can see a clip shared by a friend, tap on it and be playing a single level or match that gets me hooked before having to go buy the game. It would be a killer acquisition onramp for new players. 

The Microsoft tie up means that someone who purchases the Backbone for $99 from its website or at Microsoft Stores today gets 3 months of Game Pass Ultimate, making this the absolute best deal for new customers considering GPU is $45 alone. That’s bound to be a huge boost for Backbone as a young gaming startup. 

News: FTC’s antitrust case against Facebook falters but doesn’t quite fall in federal court

An antitrust suit against Facebook by the FTC and several states had the wind taken out of its sails today by a federal judge, who ruled that the plaintiffs don’t provide enough evidence that the company exerts monopoly control over social media. The court was more receptive, however, to revisiting the acquisitions of Instagram and

An antitrust suit against Facebook by the FTC and several states had the wind taken out of its sails today by a federal judge, who ruled that the plaintiffs don’t provide enough evidence that the company exerts monopoly control over social media. The court was more receptive, however, to revisiting the acquisitions of Instagram and WhatsApp, and the case was left open for regulators to take another shot at it.

The court decision was in response to a Facebook motion to dismiss the suit. Judge James Boesberg of the D.C. circuit explained that the provided evidence of monopoly and antitrust violations was “too speculative and conclusory to go forward.” In a more ordinary industry, it might have sufficed, he admits, but “this case involves no ordinary or intuitive market.”

It was incumbent on the plaintiffs to back up their allegation of Facebook controlling 60 percent of the market with clear and voluminous data and a convincing delineation of what exactly that market comprises — and it failed to do so, wrote Boesberg. Therefore he dismissed the complaints in accordance with Facebook’s legal argument. (I’ve asked the FTC and Facebook for comment and will update this post if I hear back.)

On the other hand, Boesberg is sensible that lack of evidence in the record does not mean that the evidence does not exist. So he his giving the FTC and states 30 days to amend their filing, after which the complaints will be reevaluated.

He also found that Facebook’s logic for dismissing the suit’s allegations regarding its controversial acquisitions of Instagram and WhatsApp was lacking.

Facebook argued that even supposing that these acquisitions were somehow problematic, the FTC is not authorized to prosecute such “long-past conduct” and is limited to more recent or imminent problems. Boesberg was not convinced, finding precedent that essentially says such mergers are legally considered current as long as they exist, and the government can revisit them any time it thinks it has cause.

That may very well be the plan of the FTC’s new Chair, Lina Khan, who has taken a hawkish regulatory position regarding antitrust in general and past acquisitions specifically. At her confirmation hearing she commented that the approvals of the mergers may have been made without complete information and as such represented a “missed opportunity” to understand and build rules around.

The 30 day punt in fact may be a great opportunity for Khan to put her ideas into practice, as the judge practically literally invites them to rewrite the complaint with more information. Whether she and the FTC have enough material to put together a compelling case remains to be seen, but one thing is for certain: Facebook should put the champagne back in the fridge, for now at least. Khan may not stop at a slap on the wrist.

News: Discord acquires augmented reality startup Ubiquity6

After raising tens of millions from investors and executing a pretty substantial pivot earlier this year, augmented reality startup Ubiquity6 and its team have been acquired by gaming chat app giant Discord. The ambitious AR startup had raised $37.5 million from a series of top investors including Benchmark, First Round, Kleiner Perkins and Google’s Gradient

After raising tens of millions from investors and executing a pretty substantial pivot earlier this year, augmented reality startup Ubiquity6 and its team have been acquired by gaming chat app giant Discord.

The ambitious AR startup had raised $37.5 million from a series of top investors including Benchmark, First Round, Kleiner Perkins and Google’s Gradient Ventures who were betting on its vision of building a consumer-facing platform for hosting augmented reality content. Its most recent publicly disclosed financing was a $27 million Series B in October of 2018.

Terms of the Discord acquisition weren’t disclosed, though in recent months the startup seemed to abandon most of the products it had spent its first several years building, suggesting that Ubiquity6 had been having some issues finding wide audiences for its products.

Launching back in 2017, Ubiquity6 hoped to build an app that would be the central way mobile phone users would browse augmented reality content. In late 2019, the startup launched a product called Displayland, which aimed to gamify the process of 3D scanning physical environments with a smartphone’s camera.

The company’s efforts to find mass adoption were hampered by a mobile AR market which has largely failed to gain any momentum in recent years despite hefty investment from tech giants including Apple and Google.

In early 2020, CEO Anjney Midha told TechCrunch that the startup had some 65 employees.

In recent months, Ubiquity6 had executed a pretty drastic pivot, leaving augmented reality completely behind in favor of building out a desktop platform that allowed users to play simple online party games together remotely. The beta platform, called Backyard, was designed for pandemic era habits that seem to be on the decline as the US springs back into action. Backyard was discontinued this week as part of the acquisition announcement.

In a Medium post announcing the acquisition, Midha seems to downplay any expectations that Ubiquity6’s augmented reality technology will be living on inside Discord.

“Our mission at Ubiquity6 has always been to unlock new ways for people to connect through shared experiences,” Midha wrote. “Joining Discord today allows us to accelerate that mission — Ubiquity6’s team, Backyard product and multiplayer technology will be integrated into Discord.”

News: Ending the mental health stigma in the tech community

In the wake of the pandemic, organizations have a real chance to refocus company cultures, destigmatize addiction and make wellness a priority. This is a unique window to focus on mental health.

Nigel Morris
Contributor

Nigel Morris is the co-founder and managing partner of QED Investors.

The road to entrepreneurship is never easy. The process is stressful and requires a tremendous amount of hustle, risk-taking and comfort with ambiguity. The sacrifices are innumerable, and they sometimes come at the expense of a person’s mental health.

Founders often find themselves in situations where they are under-resourced and overcommitted. While it’s exciting to chase a dream, the weight of responsibility — to employees, investors and customers — can feel overwhelming.

Compounding this issue is the reluctance many founders have to disclose how they’re feeling to those closest to them for fear that they will be perceived as a “failure” or ill-equipped to perform their job. Imagine for a moment that a founder is struggling with addiction or substance abuse because of the demands and pressures of running their company. Now imagine compounding the worry and anxiety by having to reveal something like this to investors.

Michael Freeman, a psychiatrist and former CEO who serves on the faculty of the University of California San Francisco School of Medicine, investigated the prevalence and characteristics of mental health conditions among entrepreneurs.

Founders are twice as likely to suffer from depression, six times more likely to suffer from ADHD, three times more likely to suffer from substance abuse and twice as likely to have suicidal thoughts than a demographically matched comparison.

He concluded founders are twice as likely to suffer from depression, six times more likely to suffer from ADHD, three times more likely to suffer from substance abuse and twice as likely to have suicidal thoughts than a demographically matched comparison. Freeman found that entrepreneurs are 50% more likely to report having a mental health condition, with some specific conditions being incredibly prevalent among founders.

The statistics are eye-opening, but the real, tangible impact can be truly devastating.

I say all the time that if I have a sore arm or a sore shoulder, I’ll come into work and I’ll whine about it. But if I couldn’t sleep last night or I’m paranoid about going outside or I’ve been taking too many sleeping pills or drinking too much wine, I won’t talk about it.

I’ll say that I’m going to my doctor to get my shoulder fixed, but I won’t say that I’m going to talk to my therapist.

At QED Investors, we experienced the terrible results of this silence firsthand. In 2018, we lost our partner Greg Mazanec after a long battle with substance abuse. Since then, we’ve been working with Greg’s family to determine how we can do our part to prevent others in the VC and startup worlds from suffering the same fate.

I can’t speak highly enough of Greg, both as a personal friend and a colleague. He was the definition of an amazing human being — an orthogonal thinker, tenacious, brilliant, quirky. We lost him far too soon. Today, we carry him around on our shoulders.

We had a team of 15 people at the time, so you can imagine how close everyone was. I swore to myself and to his family that I would talk about him wherever I had the chance. So, whenever I get in front of LPs or my portfolio companies, I bring this issue out into the open to tackle this corrosive stigma head-on.

Taking mental health discussions out of the shadows can massively change the trajectory of outcomes. Our world of venture capital is replete with people who are going through these kinds of difficulties, even before the COVID-19 pandemic exacerbated people’s fears and worries. People have felt increasingly isolated, depressed, anxious and helpless. Some may have turned to opioids or another form of addiction or substance misuse.

The research is clear — support from friends, peers and colleagues is pivotal in conquering mental illness. As companies start returning to the office or adopting a home-office hybrid, organizations have a real chance to refocus their company cultures, destigmatize addiction and make mental wellness a priority. This is a unique window to focus on this disease.

The Mazanec family created Operation Lighthouse to address substance abuse and addiction in the ecosystem most dear to Greg — the founder and entrepreneur community. It was the easiest of decisions for QED to lean in heavily to support this wonderful initiative.

Earlier this year, QED piloted a program called Just Five with three of our portfolio companies. Created by national mental health nonprofit Shatterproof, Just Five delivers, in 5 minutes per lesson, the most important concepts and facts regarding addiction.

Today, we are excited to roll out that same self-paced and anonymous educational program free of charge to more than 16,000 employees across all 50 of QED’s U.S.-based portfolio companies.

This program’s intent is to provide mental health education and catalyze informed discussion to ultimately reduce stigma.

Over the course of the year, we intend to expand the reach of this program to our international portfolio companies, as well as to other VCs who might wish to support their founders. A Spanish-language version is already planned.

Each of the six lessons has a specific theme. The first two lessons touch on the science of addiction and how certain factors such as age of first use, genetics and environment can explain why some people become addicted and others do not.

The middle lessons explain the dangers of opioids and the signs, symptoms and treatment options for substance abuse, while the final topics touch on ways people can help. The majority of the overwhelmingly positive feedback we have received so far has been centered around those final two lessons. We learned something that we anecdotally already knew — people want to help, but those who need help the most don’t always know how to ask for it.

I’ve taken every opportunity I’ve had to discuss mental health over the past few years. I truly believe that if you destigmatize it, people can deal with it. It’s a solvable problem. Just like your sore shoulder, it can be fixed. We just have to do a better job at creating a culture where people can take the first step and speak openly about it.

We can — we must — make a difference. Have your voice join mine.

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