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News: Google says geofence warrants make up one-quarter of all US demands

For the first time, Google has published the number of geofence warrants it’s historically received from U.S. authorities, providing a rare glimpse into how frequently these controversial warrants are issued. The figures, published Thursday, reveal that Google has received thousands of geofence warrants each quarter since 2018, and at times accounted for about one-quarter of

For the first time, Google has published the number of geofence warrants it’s historically received from U.S. authorities, providing a rare glimpse into how frequently these controversial warrants are issued.

The figures, published Thursday, reveal that Google has received thousands of geofence warrants each quarter since 2018, and at times accounted for about one-quarter of all U.S. warrants that Google receives. The data shows that the vast majority of geofence warrants are obtained by local and state authorities, with federal law enforcement accounting for just 4% of all geofence warrants served on the technology giant.

According to the data, Google received 982 geofence warrants in 2018, 8,396 in 2019, and 11,554 in 2020. But the figures only provide a small glimpse into the volume of warrants received, and did not break down how often it pushes back on overly broad requests. A spokesperson for Google would not comment on the record.

Albert Fox Cahn, executive director of the Surveillance Technology Oversight Project (STOP), which led efforts by dozens of civil rights groups to lobby for the release of these numbers, commended Google for releasing the numbers.

“Geofence warrants are unconstitutionally broad and invasive, and we look forward to the day they are outlawed completely.” said Cahn.

Geofence warrants are also known as “reverse-location” warrants, since they seek to identify people of interest who were in the near-vicinity at the time a crime was committed. Police do this by asking a court to order Google, which stores vast amounts of location data to drive its advertising business, to turn over details of who was in a geographic area, such as a radius of a few hundred feet at a certain point in time, to help identify potential suspects.

Google has long shied away from providing these figures, in part because geofence warrants are largely thought to be unique to Google. Law enforcement has long known that Google stores vast troves of location data on its users in a database called Sensorvault, first revealed by The New York Times in 2019.

Sensorvault is said to have the detailed location data on “at least hundreds of millions of devices worldwide,” collected from users’ phones when they use an Android device with location data switched on, or Google services like Google Maps and Google Photo, and even Google search results. In 2018, the Associated Press reported that Google could still collect users’ locations even when their location history is “paused.”

But critics have argued that geofence warrants are unconstitutional because the authorities compel Google to turn over data on everyone else who was in the same geographic area.

Worse, these warrants have been known to ensnare entirely innocent people.

TechCrunch reported earlier this year that Minneapolis police used a geofence warrant to identify individuals accused of sparking violence in the wake of the police killing of George Floyd last year. One person on the ground who was filming and documenting the protests had his location data requested by police for being close to the violence. NBC News reported last year how one Gainesville, Fla. resident whose information was given by Google to police investigating a burglary, but was able to prove his innocence thanks to an app on his phone that tracked his fitness activity.

Although the courts have yet to deliberate widely on the legality of geofence warrants, some states are drafting laws to push back against geofence warrants. New York lawmakers proposed a bill last year that would ban geofence warrants in the state, amid fears that police could use these warrants to target protesters — as what happened in Minneapolis.

Cahn, who helped introduce the New York bill last year, said the newly released data will “help spur lawmakers to outlaw the technology.”

“Let’s be clear, the number of geofence warrants should be zero,” he said.

News: Arianna Simpson of a16z on Yield Guild Games, the firm’s newest bet on crypto + gaming

As one of four general partners at Andreessen Horowitz who are now investing the venture firm’s third crypto fund, a $2.2 billion vehicle, Arianna Simpson is very focused on how to return that capital and much more to the firm’s limited partners. Toward that end, she has been more focused of late on startups that

As one of four general partners at Andreessen Horowitz who are now investing the venture firm’s third crypto fund, a $2.2 billion vehicle, Arianna Simpson is very focused on how to return that capital and much more to the firm’s limited partners.

Toward that end, she has been more focused of late on startups that combine crypto with gaming. Last month, for example, her team co-led an investment in Virtually Human Studio, the startup behind a digital horse racing service Zed Run, wherein users buy, sell and breed virtual horses whose value rises depending on their performance against other virtual horses. (Each is essentially a non-fungible token, or NFT, meaning it is unique.)

Simpson is relatedly intrigued with NFT-based “play-to-earn” models, wherein gamers can earn cryptocurrency that they can then cash out for their local currency if they so choose. Indeed, a16z is announcing today that it just led a $4.6 million investment in the tokens of Yield Guild Games (YGG), a decentralized gaming startup based in the Philippines that invites players to share in the company’s revenue by playing games like “Axie Infinity,” a blockchain-based game where players breed, battle, and trade digital creatures names Axies in order to earn tokens called “Small Love Potion” that they can eventually cash out. YGG lends the money to buy the Axies and other digital assets to start the game, so they they can start earning money. (The obvious hope is that they earn more than they have to pay YGG for the use of its assets.)

We talked yesterday with Simpson — who joined a16z after first backing some of the same startups, including the blockchain infrastructure company Dapper Labs and the global payment platform Celo —  to learn more about what’s happening at the intersection of crypto and gaming. She also shared what platforms a16z tracks most closely to identify up-and-coming crypto startups. Our chat, edited for length, follows.

TC: Zed Run is really interesting. How did you first come across this digital horse racing business?

AS: I think it was crypto Twitter, which honestly is where we’re finding a lot of our gaming investments. The community on there is really incredible and often one of the first places where really exciting new projects are surfaced.

Zed really marks the advent of kind of a new type of more involved gameplay in crypto. If you look at [the collectibles game] Crypto Kitties, it was one of the first NFT-based games that really caught the attention of people outside of the crypto sphere. Zed is definitely a derivative extension in the sense that you have a digital animal that you’re playing with, but the gameplay is much more complex, and the thing that’s been incredible to watch is just how excited the community is. People are putting together all kinds of very sophisticated guides around how to play the game, to read [race] courses, how to do all kinds of different things in the game, and tens of thousands of people all over the world [are playing].

TC: Maybe these already exist, but are there endless opportunities across verticals here, like, say, a digital car racing equivalent or a UFC-style equivalent or people are buying and betting on digital fighters and hoping they’ll rise in value?

AS: There’s an incredibly broad range of possibilities in terms of what’s happening and what will happen in the universe of crypto games. I think at the core of this movement is really the idea of giving more of the value and ownership in these in game assets back to the players.That’s something that has historically been a problem. You might spend years and years building up your arsenal of skins or in-game assets , and then a game will change the rules take [some of your winnings] away from you or do any number of things that can leave players feeling very disappointed and kind of ripped off. The idea [with blockchain-based games] is to make them more open and allow players to have actual ownership in the space themselves.

TC: Which leads us to your newest investment, Yield Guild Games, or YGG. Why did this company capture the firm’s attention?

AS: During the pandemic, a lot of people were put out of work and not able to provide for themselves and for their families. This time kind of coincided with the rise of a game called “Axe Infinity,” one of the first games to pioneer a play-to-earn model, which is becoming a very important theme in crypto games.

In order to play “Axe Infinity,” you need to have three Axies, and generally speaking, that means you need
to buy them upfront. Obviously if you’re out of work, you have no money [so buying these digital pets] can become a very challenging proposition. So [YGG founder] Gabby Dizon in the Philippines, who played “Axe Infinity” started lending out his Axies so other peple could play the game and earn tokens that could then be converted to local currency. And so basically YGG emerged as sort of the productization of what they were doing here, so YGG either purchases or breeds in-game assets that are yield-earning, then loans them to out “scholars,” who are the recipients of these in-game assets, and YGG then takes a small cut of the in-game revenue that the players generate over time.

TC: Does a “scholar” have to be a sophisticated player?

AS: There are managers who basically manage teams of scholars; they’re the ones who effectively decide who to bring into the guild.

TC: So these Axies can be cashed out for currency, but where, and who is buying them?

AS: They can be bought or sold on exchanges and other players are buying them if they need to breed in “Axe” and needs some [Axies]; others are buying them for investment purposes. Also, they aren’t necessarily selling the NFTs but they may be selling the tokens that they earn as part of the gameplay.

TC: There are now 5,000 of these scholars playing the game. Are they mostly in Southeast Asia?

AS: A majority of the players and scholars are in Southeast Asia, but we’re seeing really strong international growth as well, both for “Axe Infinity” and YGG, in particular. At this point, scaling internationally is definitely a core focus for the YGG team.

TC: You mentioned crypto Twitter. What about Discord and Reddit? Where else are you looking around for new crypto projects that are bubbling up and capturing people’s imagination?

AS: All of the above. Discord in particular is very actively used by the crypto community, and the thing that’s interesting there is it really allows you to get a pulse for how active a community is, how engaged people are, how frequently they’re talking, and what they’re talking about. It gives you a look into the community at large and that’s very important thing to consider when looking to make an investment or assess the health of a project.

News: Today’s real story: The Facebook monopoly

To the average person, Facebook’s monopoly seems obvious. But obviousness is not an antitrust standard. Monopoly has a clear legal meaning, and thus far Lina Khan’s FTC has failed to meet it.

Daniel Liss
Contributor

Daniel Liss is the founder and CEO of Dispo, the digital disposable camera social network.

Facebook is a monopoly. Right?

Mark Zuckerberg appeared on national TV today to make a “special announcement.” The timing could not be more curious: Today is the day Lina Khan’s FTC refiled its case to dismantle Facebook’s monopoly.

To the average person, Facebook’s monopoly seems obvious. “After all,” as James E. Boasberg of the U.S. District Court for the District of Columbia put it in his recent decision, “No one who hears the title of the 2010 film ‘The Social Network’ wonders which company it is about.” But obviousness is not an antitrust standard. Monopoly has a clear legal meaning, and thus far Lina Khan’s FTC has failed to meet it. Today’s refiling is much more substantive than the FTC’s first foray. But it’s still lacking some critical arguments. Here are some ideas from the front lines.

To the average person, Facebook’s monopoly seems obvious. But obviousness is not an antitrust standard.

First, the FTC must define the market correctly: personal social networking, which includes messaging. Second, the FTC must establish that Facebook controls over 60% of the market — the correct metric to establish this is revenue.

Though consumer harm is a well-known test of monopoly determination, our courts do not require the FTC to prove that Facebook harms consumers to win the case. As an alternative pleading, though, the government can present a compelling case that Facebook harms consumers by suppressing wages in the creator economy. If the creator economy is real, then the value of ads on Facebook’s services is generated through the fruits of creators’ labor; no one would watch the ads before videos or in between posts if the user-generated content was not there. Facebook has harmed consumers by suppressing creator wages.

A note: This is the first of a series on the Facebook monopoly. I am inspired by Cloudflare’s recent post explaining the impact of Amazon’s monopoly in their industry. Perhaps it was a competitive tactic, but I genuinely believe it more a patriotic duty: guideposts for legislators and regulators on a complex issue. My generation has watched with a combination of sadness and trepidation as legislators who barely use email question the leading technologists of our time about products that have long pervaded our lives in ways we don’t yet understand. I, personally, and my company both stand to gain little from this — but as a participant in the latest generation of social media upstarts, and as an American concerned for the future of our democracy, I feel a duty to try.

The problem

According to the court, the FTC must meet a two-part test: First, the FTC must define the market in which Facebook has monopoly power, established by the D.C. Circuit in Neumann v. Reinforced Earth Co. (1986). This is the market for personal social networking services, which includes messaging.

Second, the FTC must establish that Facebook controls a dominant share of that market, which courts have defined as 60% or above, established by the 3rd U.S. Circuit Court of Appeals in FTC v. AbbVie (2020). The right metric for this market share analysis is unequivocally revenue — daily active users (DAU) x average revenue per user (ARPU). And Facebook controls over 90%.

The answer to the FTC’s problem is hiding in plain sight: Snapchat’s investor presentations:

Snapchat July 2021 investor presentation: Significant DAU and ARPU Opportunity

Snapchat July 2021 investor presentation: Significant DAU and ARPU Opportunity. Image CreditsSnapchat

This is a chart of Facebook’s monopoly — 91% of the personal social networking market. The gray blob looks awfully like a vast oil deposit, successfully drilled by Facebook’s Standard Oil operations. Snapchat and Twitter are the small wildcatters, nearly irrelevant compared to Facebook’s scale. It should not be lost on any market observers that Facebook once tried to acquire both companies.

The market Includes messaging

The FTC initially claimed that Facebook has a monopoly of the “personal social networking services” market. The complaint excluded “mobile messaging” from Facebook’s market “because [messaging apps] (i) lack a ‘shared social space’ for interaction and (ii) do not employ a social graph to facilitate users’ finding and ‘friending’ other users they may know.”

This is incorrect because messaging is inextricable from Facebook’s power. Facebook demonstrated this with its WhatsApp acquisition, promotion of Messenger and prior attempts to buy Snapchat and Twitter. Any personal social networking service can expand its features — and Facebook’s moat is contingent on its control of messaging.

The more time in an ecosystem the more valuable it becomes. Value in social networks is calculated, depending on whom you ask, algorithmically (Metcalfe’s law) or logarithmically (Zipf’s law). Either way, in social networks, 1+1 is much more than 2.

Social networks become valuable based on the ever-increasing number of nodes, upon which companies can build more features. Zuckerberg coined the “social graph” to describe this relationship. The monopolies of Line, Kakao and WeChat in Japan, Korea and China prove this clearly. They began with messaging and expanded outward to become dominant personal social networking behemoths.

In today’s refiling, the FTC explains that Facebook, Instagram and Snapchat are all personal social networking services built on three key features:

  1. “First, personal social networking services are built on a social graph that maps the connections between users and their friends, family, and other personal connections.”
  2. “Second, personal social networking services include features that many users regularly employ to interact with personal connections and share their personal experiences in a shared social space, including in a one-to-many ‘broadcast’ format.”
  3. “Third, personal social networking services include features that allow users to find and connect with other users, to make it easier for each user to build and expand their set of personal connections.”

Unfortunately, this is only partially right. In social media’s treacherous waters, as the FTC has struggled to articulate, feature sets are routinely copied and cross-promoted. How can we forget Instagram’s copying of Snapchat’s stories? Facebook has ruthlessly copied features from the most successful apps on the market from inception. Its launch of a Clubhouse competitor called Live Audio Rooms is only the most recent example. Twitter and Snapchat are absolutely competitors to Facebook.

Messaging must be included to demonstrate Facebook’s breadth and voracious appetite to copy and destroy. WhatsApp and Messenger have over 2 billion and 1.3 billion users respectively. Given the ease of feature copying, a messaging service of WhatsApp’s scale could become a full-scale social network in a matter of months. This is precisely why Facebook acquired the company. Facebook’s breadth in social media services is remarkable. But the FTC needs to understand that messaging is a part of the market. And this acknowledgement would not hurt their case.

The metric: Revenue shows Facebook’s monopoly

Boasberg believes revenue is not an apt metric to calculate personal networking: “The overall revenues earned by PSN services cannot be the right metric for measuring market share here, as those revenues are all earned in a separate market — viz., the market for advertising.” He is confusing business model with market. Not all advertising is cut from the same cloth. In today’s refiling, the FTC correctly identifies “social advertising” as distinct from the “display advertising.”

But it goes off the deep end trying to avoid naming revenue as the distinguishing market share metric. Instead the FTC cites “time spent, daily active users (DAU), and monthly active users (MAU).” In a world where Facebook Blue and Instagram compete only with Snapchat, these metrics might bring Facebook Blue and Instagram combined over the 60% monopoly hurdle. But the FTC does not make a sufficiently convincing market definition argument to justify the choice of these metrics. Facebook should be compared to other personal social networking services such as Discord and Twitter — and their correct inclusion in the market would undermine the FTC’s choice of time spent or DAU/MAU.

Ultimately, cash is king. Revenue is what counts and what the FTC should emphasize. As Snapchat shows above, revenue in the personal social media industry is calculated by ARPU x DAU. The personal social media market is a different market from the entertainment social media market (where Facebook competes with YouTube, TikTok and Pinterest, among others). And this too is a separate market from the display search advertising market (Google). Not all advertising-based consumer technology is built the same. Again, advertising is a business model, not a market.

In the media world, for example, Netflix’s subscription revenue clearly competes in the same market as CBS’ advertising model. News Corp.’s acquisition of Facebook’s early competitor MySpace spoke volumes on the internet’s potential to disrupt and destroy traditional media advertising markets. Snapchat has chosen to pursue advertising, but incipient competitors like Discord are successfully growing using subscriptions. But their market share remains a pittance compared to Facebook.

An alternative pleading: Facebook’s market power suppresses wages in the creator economy

The FTC has correctly argued for the smallest possible market for their monopoly definition. Personal social networking, of which Facebook controls at least 80%, should not (in their strongest argument) include entertainment. This is the narrowest argument to make with the highest chance of success.

But they could choose to make a broader argument in the alternative, one that takes a bigger swing. As Lina Khan famously noted about Amazon in her 2017 note that began the New Brandeis movement, the traditional economic consumer harm test does not adequately address the harms posed by Big Tech. The harms are too abstract. As White House advisor Tim Wu argues in “The Curse of Bigness,” and Judge Boasberg acknowledges in his opinion, antitrust law does not hinge solely upon price effects. Facebook can be broken up without proving the negative impact of price effects.

However, Facebook has hurt consumers. Consumers are the workers whose labor constitutes Facebook’s value, and they’ve been underpaid. If you define personal networking to include entertainment, then YouTube is an instructive example. On both YouTube and Facebook properties, influencers can capture value by charging brands directly. That’s not what we’re talking about here; what matters is the percent of advertising revenue that is paid out to creators.

YouTube’s traditional percentage is 55%. YouTube announced it has paid $30 billion to creators and rights holders over the last three years. Let’s conservatively say that half of the money goes to rights holders; that means creators on average have earned $15 billion, which would mean $5 billion annually, a meaningful slice of YouTube’s $46 billion in revenue over that time. So in other words, YouTube paid creators a third of its revenue (this admittedly ignores YouTube’s non-advertising revenue).

Facebook, by comparison, announced just weeks ago a paltry $1 billion program over a year and change. Sure, creators may make some money from interstitial ads, but Facebook does not announce the percentage of revenue they hand to creators because it would be insulting. Over the equivalent three-year period of YouTube’s declaration, Facebook has generated $210 billion in revenue. one-third of this revenue paid to creators would represent $70 billion, or $23 billion a year.

Why hasn’t Facebook paid creators before? Because it hasn’t needed to do so. Facebook’s social graph is so large that creators must post there anyway — the scale afforded by success on Facebook Blue and Instagram allows creators to monetize through directly selling to brands. Facebooks ads have value because of creators’ labor; if the users did not generate content, the social graph would not exist. Creators deserve more than the scraps they generate on their own. Facebook suppresses creators’ wages because it can. This is what monopolies do.

Facebook’s Standard Oil ethos

Facebook has long been the Standard Oil of social media, using its core monopoly to begin its march upstream and down. Zuckerberg announced in July and renewed his focus today on the metaverse, a market Roblox has pioneered. After achieving a monopoly in personal social media and competing ably in entertainment social media and virtual reality, Facebook’s drilling continues. Yes, Facebook may be free, but its monopoly harms Americans by stifling creator wages. The antitrust laws dictate that consumer harm is not a necessary condition for proving a monopoly under the Sherman Act; monopolies in and of themselves are illegal. By refiling the correct market definition and marketshare, the FTC stands more than a chance. It should win.

A prior version of this article originally appeared on Substack.

News: Companies betting on data must value people as much as AI

The truth is, we are still early when it comes to data transformation. The success of tech giants that put data at the core of their business models set off a spark that is only starting to take off.

Asaf Cohen
Contributor

Asaf Cohen is co-founder and CEO at Metrolink.ai, a data operations platform.

The Pareto principle, also known as the 80-20 rule, asserts that 80% of consequences come from 20% of causes, rendering the remainder way less impactful.

Those working with data may have heard a different rendition of the 80-20 rule: A data scientist spends 80% of their time at work cleaning up messy data as opposed to doing actual analysis or generating insights. Imagine a 30-minute drive expanded to two-and-a-half hours by traffic jams, and you’ll get the picture.

As tempting as it may be to think of a future where there is a machine learning model for every business process, we do not need to tread that far right now.

While most data scientists spend more than 20% of their time at work on actual analysis, they still have to waste countless hours turning a trove of messy data into a tidy dataset ready for analysis. This process can include removing duplicate data, making sure all entries are formatted correctly and doing other preparatory work.

On average, this workflow stage takes up about 45% of the total time, a recent Anaconda survey found. An earlier poll by CrowdFlower put the estimate at 60%, and many other surveys cite figures in this range.

None of this is to say data preparation is not important. “Garbage in, garbage out” is a well-known rule in computer science circles, and it applies to data science, too. In the best-case scenario, the script will just return an error, warning that it cannot calculate the average spending per client, because the entry for customer #1527 is formatted as text, not as a numeral. In the worst case, the company will act on insights that have little to do with reality.

The real question to ask here is whether re-formatting the data for customer #1527 is really the best way to use the time of a well-paid expert. The average data scientist is paid between $95,000 and $120,000 per year, according to various estimates. Having the employee on such pay focus on mind-numbing, non-expert tasks is a waste both of their time and the company’s money. Besides, real-world data has a lifespan, and if a dataset for a time-sensitive project takes too long to collect and process, it can be outdated before any analysis is done.

What’s more, companies’ quests for data often include wasting the time of non-data-focused personnel, with employees asked to help fetch or produce data instead of working on their regular responsibilities. More than half of the data being collected by companies is often not used at all, suggesting that the time of everyone involved in the collection has been wasted to produce nothing but operational delay and the associated losses.

The data that has been collected, on the other hand, is often only used by a designated data science team that is too overworked to go through everything that is available.

All for data, and data for all

The issues outlined here all play into the fact that save for the data pioneers like Google and Facebook, companies are still wrapping their heads around how to re-imagine themselves for the data-driven era. Data is pulled into huge databases and data scientists are left with a lot of cleaning to do, while others, whose time was wasted on helping fetch the data, do not benefit from it too often.

The truth is, we are still early when it comes to data transformation. The success of tech giants that put data at the core of their business models set off a spark that is only starting to take off. And even though the results are mixed for now, this is a sign that companies have yet to master thinking with data.

Data holds much value, and businesses are very much aware of it, as showcased by the appetite for AI experts in non-tech companies. Companies just have to do it right, and one of the key tasks in this respect is to start focusing on people as much as we do on AIs.

Data can enhance the operations of virtually any component within the organizational structure of any business. As tempting as it may be to think of a future where there is a machine learning model for every business process, we do not need to tread that far right now. The goal for any company looking to tap data today comes down to getting it from point A to point B. Point A is the part in the workflow where data is being collected, and point B is the person who needs this data for decision-making.

Importantly, point B does not have to be a data scientist. It could be a manager trying to figure out the optimal workflow design, an engineer looking for flaws in a manufacturing process or a UI designer doing A/B testing on a specific feature. All of these people must have the data they need at hand all the time, ready to be processed for insights.

People can thrive with data just as well as models, especially if the company invests in them and makes sure to equip them with basic analysis skills. In this approach, accessibility must be the name of the game.

Skeptics may claim that big data is nothing but an overused corporate buzzword, but advanced analytics capacities can enhance the bottom line for any company as long as it comes with a clear plan and appropriate expectations. The first step is to focus on making data accessible and easy to use and not on hauling in as much data as possible.

In other words, an all-around data culture is just as important for an enterprise as the data infrastructure.

News: Samsung Galaxy Watch 4 Classic: A well-rounded smartwatch

For smartwatches, it’s Apple against the world. Per recent numbers from CounterPoint, the Apple Watch commanded more than one-third of global shipments in Q1. Samsung/Tizen’s own market share is a distant — but respectable — second place, with 8%. With Google’s Wear OS at fifth place at just under 4%, it’s easy to see both

For smartwatches, it’s Apple against the world. Per recent numbers from CounterPoint, the Apple Watch commanded more than one-third of global shipments in Q1. Samsung/Tizen’s own market share is a distant — but respectable — second place, with 8%. With Google’s Wear OS at fifth place at just under 4%, it’s easy to see both companies — utterly dominant in other categories — are itching for competitive advantages.

For Google, the answer is two-fold. First, the Fitbit acquisition effectively doubles its existing market. Convincing Samsung to return to Wear OS after a long time in the Tizen woods. For Samsung, a return to the Google operating system made sense from the standpoint of developer access — and the resulting apps. And hey, if it means Google gets to deal with the underlying support issues, that’s all the better.

From a pure market share standpoint, Samsung has the clear upper hand here. And while building out its own version of Tizen hasn’t necessarily caught the world on fire, it has helped the electronic giant secure a solid second place. Clearly if the company was going to return to Google, it would need to do so on its own terms.

Image Credits: Brian Heater

Following an announcement at Google I/O that the two companies were once again working together in the smartwatch category, Samsung finally unveiled the first fruit of that labor last week, in the form of the Galaxy Watch 4. The new wearable, available in both the standard and Classic form, runs “Wear OS Powered by Samsung.” What that means in practical terms is that Samsung worked closely with Google to build out a customized version of Wear OS — one that, effectively, looks, swims and quacks like Tizen.

It’s an effort to make a leap to a robust — if struggling — wearable OS ecosystem, without losing the familiarity of the experience Samsung spent years building out. And honestly, I’m here for it. The Samsung/Google team-up has done a fine job determining what works about their respective ecosystems and building out an experience that pulls from the best of both. It’s an ideal situation for Google, certainly, and one the company would no doubt benefit from by recruiting other big hardware makers — though none has anywhere near Samsung’s momentum in the category.

That’s coupled with several generations of hardware iteration and health improvements that go a long way toward making the Galaxy Watch 4 one of the few smartwatches that can truly go head to head with Apple. And like Apple, the new wearable is explicitly tied to the Samsung ecosystem — after all, even the other week was nothing if not an ecosystem play.

Image Credits: Brian Heater

The new Galaxy Buds are arguably the best earbuds for a Samsung user, and the same can be said for the company’s solid new smartwatch. As much as the company is opening things up to third parties by way of Wear OS (fewer than Apple, but a step in the right direction), this is still decidedly a Samsung smartwatch that works best with first-party Samsung apps on Samsung’s mobile hardware. It’s the sort of gamble you can take when you’re the No. 1 smartphone maker in the world. Let the Huaweis, Garmins and Fitbits fight for the rest of the non-iOS market.

As with its smartphones and earbuds, the Galaxy Watch line hasn’t always been the most straightforward, in terms of how things break down. The company has flirted with different models and SKUs over the years, but I think it’s finally hit on a setup that makes sense. Effectively, the lower-end, haptic bezeled Galaxy Watch Active is now the standard Galaxy Watch, and the standard Galaxy Watch is now the Galaxy Watch Classic.

Now that I’ve typed that, I recognize that it’s not as straightforward as it sounded in my head. Basically it breaks down thusly: Galaxy Watch 4 = thinner, lighter, sportier. Galaxy Watch 4 Classic is a bit classier looking, trading the digital bezel for Samsung’s trademark rotating hardware bezel.

Image Credits: Brian Heater

I’ve said it before and I’ll say again: The spinning bezel is Samsung’s ace in the hole. It’s the place where the company unequivocally has Apple beat in the smartwatch category. Apple’s crown is fine, but the bezel is currently the best way to navigate a smartwatch interface. I was, frankly, baffled when the company ditched it for the Galaxy Watch 2 in favor of a digital version. The company clearly thought better of it, bringing it back for the 3.

If you read my earlier review, you know my biggest sticking point with earlier Samsung watches was size. The things were giant. I’m not a small man, nor do I possess an abnormally small wrist, but even I had issues walking around with them on. Some people like big, clunky watches, but only making these devices available in the one size is severely limiting your potential audience right out of the gate.

Thankfully, you’ve got a number of choices here. The Galaxy Watch is available in 40mm and 44mm versions ($250 and $300, respectively), while the Classic comes in 42mm and 46mm ($350 and $380, respectively). You’re already talking about a pretty sizable premium for what mostly amounts to design differences. Add LTE onto the classic and you’re talking $379 and $429. Of course, that still compares favorably to the Apple Watch Series 6’s $399 starting price.

I opted to go somewhere in the middle, with the 42mm Galaxy Watch Classic. Having worn the device for several days now, I’m feeling pretty good about the choice. Given the design, I’m fairly certain the 46mm would have been too much watch for my day to day use. And certainly it would have been too large to attempt to sleep in.

I’m still curious how the 44mm version of the standard Watch would have fit, but if you’ve got the choice of rotating bezel, go for rotating bezel. A 40mm version of the Classic would be a nice option for users with smaller wrists looking for that functionality, but Samsung’s heading in the right direction here, with four distinct sizes.

Image Credits: Brian Heater

Like much of the competition, Samsung is leading with health offerings here. I’ve been trying to up my exercise game, a year and half into the pandemic, and the watch does a solid job with workout detection. It’s about on par with the Apple Watch, in terms of auto detecting walks and runs. I’ve gotten into the rowing machine at the gym of late, and it does a solid job there, as well. It understandably is considerably more difficult with my morning HIIT routines, and yoga was a wash, so you’re best starting those manually, unless you’re using one of the company’s connected routines.

There’s an ECG on-board to detect heart irregularities. It’s a quickly standardizing tool that many medical professionals have begun to recommend for detecting early heart issues. Body Composition is a standout new feature here that offers key health metrics like skeletal muscle, body water, metabolic rate and body fat percentage by placing two fingers on the device.

Sleep tracking offers solid insight, including blood oxygen, light/deep/rem and total sleep score (hint, mine is low). If you’re able/willing to sleep with your phone near you, the app will also let you know how much time you’ve been snoring during the night. Taken together, the numbers can offer some good, actionable insight into your sleeping patterns.

Image Credits: Brian Heater

Of course, wearing a watch to sleep is not only a matter of comfort — it’s also a matter of battery life. The life on the Watch Classic is okay — I was able to go a day and a half of standard to light usage. That’s enough to do fitness and sleep tracking, assuming you can find some time in the morning or around lunch to charge it up again. Perfectly acceptable for most usage, but not really anything to write home about.

All of these elements add up to a solid smartwatch experience. The Galaxy Watch 4 is the best smartwatch for Samsung users, and there’s a strong case to be made for it being the best Android-compatible smartwatch, period.

 

News: Adobe buying Frame.io in $1.28B deal

Adobe announced today it is acquiring Frame.io, a video review and collaboration platform used by over a million customers, for $1.275 billion in cash. Founded in 2014 by the owner of a post-production company Emery Wells and technologist John Traver, New York-based Frame.io was created to solve the workflows challenges filmmakers faced in their daily

Adobe announced today it is acquiring Frame.io, a video review and collaboration platform used by over a million customers, for $1.275 billion in cash.

Founded in 2014 by the owner of a post-production company Emery Wells and technologist John Traver, New York-based Frame.io was created to solve the workflows challenges filmmakers faced in their daily lives. 

Today, the Frame.io platform helps creative professionals streamline the video creation process by centralizing media assets, including dailies, scripts, storyboards, work-in-progress, and more, while also allowing for frame-accurate feedback and comments, annotations, and real-time approvals. The company additionally touts faster upload speeds than other cloud hosting services, like Vimeo, Box, Dropbox, and others.

Frame.io has raised $90 million in venture funding over its lifetime, and in November 2019, announced a $50 million Series C led by Insight Partners that included participation from Accel, FirstMark, SignalFire, and Shasta Ventures. Accel led the company’s seed and Series A rounds in 2015.

Adobe said the combination of its creative software, including Premiere Pro and After Effects video editing products, and Frame.io’s review and approval functionality would “deliver a collaboration platform that powers the video editing process.” The Frame.io web platform was designed to be a part of its customer’s existing processes, by integrating with non-linear editing systems (NLEs) such as like Adobe Premiere Pro. Such integrations allow editors to upload directly to Frame.io, then organize and share their products both internally and with external clients.

“Whether it’s the latest binge-worthy streaming series, a social media video that sparks a movement, or a corporate video that connects thousands of remote workers, video creation and consumption is experiencing tremendous growth,” Adobe said in a statement. “…Today’s video workflows are disjointed with multiple tools and communication channels being used to solicit stakeholder feedback. Frame.io eliminates the inefficiencies of video workflows by enabling real-time footage upload, access, and in-line stakeholder collaboration in a secure and elegant experience across surfaces.”

The deal is expected to close during the fourth quarter of Adobe’s 2021 fiscal year, and is subject to regulatory approval and customary closing conditions. Once the deal closes, Well and Traver will join Adobe. Wells will continue to lead the Frame.io team, reporting to Scott Belsky, Adobe’s chief product officer and EVP of Creative Cloud.

News: OnlyFans’ porn ban is crypto’s opportunity of a lifetime

Today, OnlyFans dropped the massive bombshell that it will be banning “sexually explicit content” from the app later this year. This is obviously a wildly seismic shift for OnlyFans, which completely disrupted the adult content industry and gave performers a path towards greater independence by allowing them to connect directly with their fans via subscriptions. This

Today, OnlyFans dropped the massive bombshell that it will be banning “sexually explicit content” from the app later this year. This is obviously a wildly seismic shift for OnlyFans, which completely disrupted the adult content industry and gave performers a path towards greater independence by allowing them to connect directly with their fans via subscriptions. This shutdown is also the opportunity of a lifetime for the crypto industry which could capitalize on the shutdown and a recent wave of increasingly consumer-friendly crypto payments infrastructure products to create a platform that won’t crumble under the influence of payment providers.

OnlyFans, which has been trying to raise at a unicorn valuation and running into plenty of trouble doing so despite huge revenues, didn’t mince words on the reasoning for today’s fundamental change. “These changes are to comply with the requests of our banking partners and payout providers,” a statement on the news from OnlyFans partially read.

Despite popular culture’s ongoing destigmatization of sex work and adult content, banking institutions are still fundamentally conservative and wary to handle money flowing through these platforms. Most of the operators of these platform are forced to deal with constant uneasiness of knowing their platforms might one day lose favor among these providers and instantly lose everything. All the while, “vice clauses” present in plenty of venture capital firms’ underpinnings keep them from operating in these spaces as well and prevent these platforms from accessing growth capital. It’s clear that adult content platforms are probably never going to have a friendly relationship with these financial institutions and it’s likely time for the platforms — and the creators using them — to move on.

In a lot of ways, OnlyFans dumping porn seems like an outright betrayal of their creator network and one those creators will be sure to remember when embracing whatever copycats spring up in their wake. They are likely going to look at new platforms with renewed skepticism in how they’ll handle payment provider standoffs, but there likely isn’t going to be a different outcome for ambitious platforms looking to grow. That would likely be a different situation for crypto native platforms, but given the tiny adoption, it’s still a substantial risk for creators to embrace a platform their fans might not know how to pay for content on.

The porn industry has been embracing crypto payments, albeit slowly. In 2018, Pornhub first announced that they would begin accepting cryptocurrency payments, fast forward to 2020 when Visa and MasterCard dumped the platform, now crypto payments and ACH bank transfers are the only ways to pay for its premium subscription service. There are already a few crypto platform players in this space like CumRocket and SpankChain catering to niche audiences (and probably in need of rebranding), but with the OnlyFans juggernaut out of the way, there might actually be a space for an existing or upstart player to innovate and capture this market.

The real challenge is in making it simple to onboard new users to both a new platform and potentially their first crypto wallet — while staying compliant with regulatory guidelines — at a time when more conventional web payment structures have gotten so streamlined and free adult content is just as prolific as ever. Know your customer (KYC) guidelines that push users to upload their passport or driver’s license to verify crypto purchases probably aren’t the easiest onboarding ask for a new crypto porn site, but as the market matures a bit and the challenges of a user setting up their first wallet are decoupled from the onboarding process for the platform, there are plenty of benefits to be realized.

Porn has always been a launchpad of sorts for new technologies. While the popularity of crypto has surged in recent months and nearly eclipsed $2 trillion in total assets, crypto penetration among the apps that people are actually using remains extremely low. As new solutions and startups pop up aiming to demystify buying and sending crypto, it feels like there’s a chance the industry could be in the perfect place to fill the void left by OnlyFans’ exit and build a more innovative platform in its image that goes all-in on crypto.

News: Twitter rolls out a series of improvements to its Direct Message system

Have you ever tried to share a funny tweet with a few friends via Twitter DM, only to accidentally start a group chat? You’re not alone. Today, Twitter announced that it will roll out a few quality of life improvements to its direct messaging system over the next few weeks, including the ability to DM

Have you ever tried to share a funny tweet with a few friends via Twitter DM, only to accidentally start a group chat? You’re not alone. Today, Twitter announced that it will roll out a few quality of life improvements to its direct messaging system over the next few weeks, including the ability to DM a tweet to multiple people at once in individual conversations. Researcher Jane Manchun Wong noticed that Twitter was working on this functionality last month.

No more (awkward) accidental group chats when you DM a Tweet to multiple people. Now you can share the same Tweet in up to 20 different DM convos, separately.

Rolling out on iOS and web, and soon on Android. (2/5) pic.twitter.com/oHYseF3EJE

— Twitter Support (@TwitterSupport) August 19, 2021

A potential downside of this update is that it might invite more spam — you can’t send a message to more than 20 people at once, but that’s still a lot of people. And users receiving these messages now may not realize they were a part of group spam, as the individual DMs will seem like private 1:1 messages.

Twitter says Android users will have to wait a bit longer than iOS and web tweeters to gain access to this feature — and it’s unclear how long that will take, because in the past, it’s taken years for iOS DM updates to reach Android. But as a consolation prize, on both Android and iOS, if you scroll up in a DM conversation, you’ll be able to return to the latest message by pressing a down arrow button to quick-scroll.

Twitter’s other two DM improvements are only rolling out so far on iOS — instead of timestamping individual messages with the date and time, messages will be grouped by day. Individual DMs will still have a timestamp, but Twitter says that this change will yield “less timestamp clutter.

Finally, in DMs, iOS users will be able to access the “add reaction” menu from both double-tapping and long-pressing on a message. Long-pressing a friend’s message also gives you the option to delete the message on your account only, report the message, or copy the text.

A demonstration of new Twitter DM features

Image Credits: Twitter, screenshot by TechCrunch

Twitter also announced today that it’s testing a feature that puts users’ Revue newsletters on their profile (Twitter acquired the newsletter platform earlier this year). But last week, it unveiled more noticeable UI updates that experts believe made the platform less accessible. Within two days of the update, Twitter made contrast changes on its buttons and identified issues with its proprietary font Chirp on Windows.

News: OnlyFans bans explicit content

OnlyFans has announced that it will ban sexually explicit content starting in October. The platform was not built specifically for porn but that has grown to be its most popular and visible use case, but pressure from “banking partners and payout providers” means the company will have to leave the adult content world behind and

OnlyFans has announced that it will ban sexually explicit content starting in October. The platform was not built specifically for porn but that has grown to be its most popular and visible use case, but pressure from “banking partners and payout providers” means the company will have to leave the adult content world behind and focus solely on SFW material going forward.

The news, first reported by Bloomberg, was confirmed by the company in a statement:

Effective 1 October, 2021, OnlyFans will prohibit the posting of any content containing sexually-explicit conduct. In order to ensure the long-term sustainability of the platform, and to continue to host an inclusive community of creators and fans, we must evolve our content guidelines. Creators will continue to be allowed to post content containing nudity as long as it is consistent with our Acceptable Use Policy.

These changes are to comply with the requests of our banking partners and payout providers.

We will be sharing more details in the coming days and we will actively support and guide our creators through this change in content guidelines.

OnlyFans did not respond to TechCrunch’s inquiries as to its definition of sexually explicit content or how it expected this would impact the company’s bottom line.

The OnlyFans platform has become the de facto standard for independent creators doing adult content. Over the pandemic it grew increasingly popular as the adult industry, like others, had its normal operations interrupted. It has proved an invaluable asset for many creators, professional and aspiring, who used the platform to directly monetize fans without interacting with notoriously predatory established adult industry companies.

But sex work has always been risky in online operations. The practical risk of hosting illegal content means platforms must exert constant vigilance for things like child sex abuse material, malicious content like revenge porn and unwanted leaks, and everyday internet threats like piracy.

At the organizational level, however, the companies may find it difficult to scale due to the trepidation of investors and banks, both of which tend to avoid the industry in general as a “vice,” much the way cannabis and sex toy startups have faced challenges. Pushback from financial backers and payment processors can effectively sink an entire business model.

OnlyFans in this case says openly that it is abandoning adult content due to exactly this type of pressure. While the company has recently debuted and promoted its OFTV app, a SFW alternative to the main OnlyFans site, and of course there are many creators on the platform who do not produce sexually explicit content, this will be an enormous blow to both the sex work industry and to the company itself. Affected creators were not notified ahead of time.

“This is going to shatter a lot of people’s main source of income, the foundation of their entire business,” said Tristan West, who as dreamboytristan is a top creator of adult content on OnlyFans. “Me and a lot of people have got to do a lot of work to secure our business, move our assets, move our content to another platform. It’s not the end of the world, but this is a huge setback.”

West noted that other platforms are finding ways to monetize adult content as well, such as Twitter adding its paid follows and sites like PornHub building out direct monetization opportunities as well. But OnlyFans holds all the cards and will need to make that transition possible.

“I’d like to see them do what’s needed — it’s weird that they haven’t come to us and talked to us in any way,” said West. “Offer a quick option to download all your content on OnlyFans — that’s your asset, that’s your business. That’s the bare minimum that they can do for creators.”

It’s a serious question whether OnlyFans will be able to survive this transition in any recognizable form. The choice to abandon their most lucrative and loyal segment of customers and creators may poison the well, with others declining to rely on a platform that failed to support others. Investors, once wary of the risk of putting money into a sex-adjacent product, may now be wary of paying to board a sinking ship. That $1 billion valuation may be farther away than ever.

The obvious and immediate answer from the tech community is to operate OnlyFans or something like it using cryptocurrencies, which are generally speaking not subject to these limitations. This may represent a way forward for the next platform, but for OnlyFans it may be too late to adapt.

“Thankfully, we have a couple months,” West said. “OnlyFans was the top platform in this market but they’re not the only one. It’s an opportunity for someone else to come around and do better for sex workers and online creators.”

This story is developing and may be updated in the near future with more information.

News: Let’s make a deal: A crash course on corporate development

If you’re a venture-backed startup at some point it would be wise to generate a return — either get acquired or go public. If you’re going to get acquired, chances are you’re going to spend a lot of time with corp dev teams.

Todd Graham
Contributor

Todd Graham is vice president at Venrock, a pioneering venture capital firm established in 1969.

Wash, rinse, repeat: A startup is founded, first product ships, customers engage, and then a larger company’s corporate development team sends a blind email requesting to “connect and compare notes.”

If you’re a venture-backed startup, it would be wise to generate a return at some point, which means either get acquired or go public.

If you’re going to get acquired, chances are you’re going to spend a lot of time with corporate development teams. With a hot stock market, mountains of cash and cheap debt floating around, the environment for acquisitions is extremely rich.

And as I’ve been on both sides of these equations, an increasing number of my FriendDA partners have been calling for advice on corporate development mating rituals.

Here are the highlights.

Before my first company was acquired, I believed that every acquisition I’d ever read about was strategic and well thought out. I was blindingly wrong.

You need to take the meeting

Book a 45-minute initial meeting. Give yourself an hour on the calendar, but only burn the full 60 minutes if things are going well. Don’t be overly excited, be a pleaser and or ramble on. Pontificate? Yes, but with precision.

You need to demonstrate a command of the domain you’ve chosen. Also, demonstrate that you’re humble and thoughtful, but never come to the first meeting with a written list of “ways we can work together.” That will smell of desperation.

In the worst-case scenario, you’ll get a few new LinkedIn connections and you’re now a known quantity. The best-case scenario will be a second meeting.

But they’re going to steal my brilliant idea!

No, they aren’t. I hear this a lot and it’s a solid tell that an entrepreneur has never operated within a large enterprise before. That’s fine, as not everyone gets to have an employee ID number with five or six digits.

Big companies manage operational expenses, including salaries and related expenses, pretty tightly. And there frequently aren’t enough experts to go around the moneyball startups for new domains, let alone older enterprises.

So there’s no secret lab with dozens of developers and subject matter experts waiting for a freshly minted MBA to return with their meeting notes and start pilfering your awesomeness. Plus, a key component to many successful startups is go-to-market (GTM), and most larger enterprises don’t have the marketing and sales domain knowledge to sell a stolen product.

They still need you and your team.

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