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News: Use cohort analysis to drive smarter startup growth

Cohort analysis is a way of evaluating your business that involves grouping customers into “cohorts” and observing how they behave over time.

Jonathan Metrick
Contributor

Jonathan Metrick is the chief growth officer at Sagard & Portage Ventures, where he helps build some of the world’s leading fintech companies.

Cohort analysis is a way of evaluating your business that involves grouping customers into “cohorts” and observing how they behave over time. A commonly used approach is monthly cohort analysis, where customers are grouped by the month they signed up, allowing you to observe how someone who joined in November compares to someone who signed up the month before.

Cohort analysis gives you a multivariable, forward-looking view of your business compared to more simple and static values like averages or totals.

Cohort analysis is flexible and can be used to analyze a variety of performance metrics including revenue, acquisition costs and churn.

Let’s imagine you’re the CMO of the “Bluetooth Coffee Company.” You sell a tech-enabled “coffee composer” that brews coffee, tracks consumption and orders replacement coffee when users are running low. The longer your customers are subscribers, the more money you make. You recently ran a Black Friday feature on a popular deals site and you’re interested to know if you should run it again.

The chart below is a simple analysis you might do to gauge your marketing performance. It shows the total customers added each month, and a clear spike in November following the Black Friday promotion. At first glance, things look good — you brought in more than double the monthly customers in November compared to October.

Marketing campaign results in significant uptick to users added

Image Credits: Sagard & Portage Ventures

But before you rebook the promotion, you should ask if these new Black Friday consumers are as valuable as they seem. Comparing monthly customer percentage is a good way to find out.

Below is a monthly cohort analysis of new customers between September 2020 and February 2021. Like our previous chart, we’ve listed the monthly cohort size, but we’ve also included the customer engagement rate (calculated by dividing daily active users by monthly active users or DAU/MAU for each month (M1 is month 1, M2 is month 2, and so on).

This analysis lets us see how the customer engagement of each monthly cohort compares to the next.

Customer engagement by cohort

Image Credits: Sagard & Portage Ventures

From the figures above, we see that most cohorts have a customer engagement rate in their first month (M1, 42%-46%), meaning 42%-46% of new customers use the coffee composer everyday. The November cohort however has materially lower engagement (M1, 30%), and remains lower in subsequent months (M2, 26%) and (M3, 27%). Interestingly, the customer engagement rate only drops with the November cohort, returning to normal with the December cohort (M1, 45%).

News: Shepherd raises $6.2M seed round to tackle the construction insurance market

Shepherd fits into a theme of neoinsurance providers selling more to other companies than to consumers — and wagering on there being margin elsewhere in the insurance world to attack.

Shepherd, an insurtech startup focused on the construction market, has closed a $6.15 million seed round led by Spark Capital. The funding event comes after the startup raised a pre-seed round in February led by Susa Ventures, which also participated in Shepherd’s latest fundraising event.

Thinking broadly, Shepherd fits into a theme of neoinsurance providers selling more to other companies than to consumers. Insurtech startups serving consumers enjoyed years of venture capital backing only to find their public debuts met with early optimism followed quickly by eroding share prices.

But companies like Shepherd — and Blueprint Title earlier this week — are wagering on there being margin elsewhere in the insurance world to attack. For Shepherd, the construction market is its target, an industry that it intends to carve into starting with excess liability coverage.

The company’s co-founder and CEO, Justin Levine, told TechCrunch that contractors in the construction space have a number of insurance requirements, including general liability, commercial auto and so forth. But construction projects often also require more liability coverage, which is sold as excess or umbrella policies.

Targeting the middle-market of the construction space — companies doing $25 million to $250 million in projects per year, in its view — Shepherd wants to lean on technology as a way to help underwrite customers.

Levine said that his company’s offering will have two core parts. The first is what you expected, namely a complete digital experience for customers. The CEO likened its digital offering to table stakes for the insurtech world. We agree. But the company gets more interesting when we consider its second half, namely its work to partner with construction tech providers to help it make underwriting decisions.

The startup has partnered with Procore, for example, a company that invested in its business.

The concept of leaning on third-party software companies to help make underwriting decisions makes some sense — companies that are more technology-forward in terms of adopting new techniques and methods won’t have the same underwriting profile as companies that don’t. Generally, more data makes for better underwriting decisions; linking to the software that helps construction companies function makes good sense from that perspective.

The CEO of Procore agrees, telling TechCrunch that an early customer of his business said that its product is “a risk management solution disguised as construction management software.” The more risk that is managed, the lower Shepherd’s loss ratios may prove over time, allowing it to better compete on price.

On the subject of price, Levine thinks that the construction insurance market is suffering at the moment. Rising settlement costs have led to some legacy insurance books in the space with larger-than-anticipated losses, pushing some providers to raise prices. Levine’s view is that that Shepherd’s ability to enter its market without a legacy book of business will help it offer competitive rates.

Excess liability coverage is the “wedge” that Shepherd intends to use to get into the construction insurance market, it said, with intention of launching other products in time. The startup is attacking excess liability coverage first, its CEO said, because it’s the place of maximum pain in the larger construction insurance market.

Frankly, TechCrunch finds the B2B neoinsurance startup market fascinating. Selling policies to consumers has a particular set of cost of goods sold (COGS) — varying based on the type of coverage, of course — and often stark go-to-market costs. Furthermore, customer acquisition costs (CACs) can prove irksome when going up against national brands with huge budgets. Perhaps the business insurance market will prove more lucrative for upstart tech companies. Venture investors are certainly willing to place that particular wager.

Natalie Sandman led the deal for Spark, telling TechCrunch that when she first encountered Shepherd it was working on a different project, but that when it shifted its focus, it struck a chord with her firm. The investor said that the idea of bringing new data to the construction insurance underwriting process may help the company make smarter decisions. In the insurance world, better underwriting choices mean more profitable coverage. Which means greater future cash flows. And we all know that that means for value creation.

News: FBI says Chinese authorities are hacking US-based Uyghurs

The FBI has warned that the Chinese government is using both in-person and digital techniques to intimidate, silence and harass U.S.-based Uyghur Muslims.  The Chinese government has long been accused of human rights abuses over its treatment of the Uyghur population and other mostly Muslim ethnic groups in China’s Xinjiang region. More than a million

The FBI has warned that the Chinese government is using both in-person and digital techniques to intimidate, silence and harass U.S.-based Uyghur Muslims. 

The Chinese government has long been accused of human rights abuses over its treatment of the Uyghur population and other mostly Muslim ethnic groups in China’s Xinjiang region. More than a million Uyghurs have been detained in internment camps, according to a United Nations human rights committee, and many other Uyghurs have been targeted and hacked by state-backed cyberattacks. China has repeatedly denied the claims.

In recent months, the Chinese government has become increasingly aggressive in its efforts to shut down foreign critics, including those based in the United States and other Western democracies. These efforts have now caught the attention of the FBI.

In an unclassified bulletin, the FBI warned that officials are using transnational repression — a term that refers to foreign government transgression of national borders through physical and digital means to intimidate or silence members of diaspora and exile communities — in an attempt to compel compliance from U.S.-based Uyghurs and other Chinese refugees and dissidents, including Tibetans, Falun Gong members, and Taiwan and Hong Kong activists.

“Threatened consequences for non-compliance routinely include detainment of a U.S.-based person’s family or friends in China, seizure of China-based assets, sustained digital and in-person harassment, Chinese government attempts to force repatriation, computer hacking and digital attacks, and false representation online,” the FBI bulletin warns. 

The bulletin was reported by video surveillance news site IPVM.

The FBI highlighted four instances of U.S.-based individuals facing harassment. In one case from June, the Chinese government imprisoned dozens of family members of six U.S.-based Uyghur journalists in retaliation for their continued reporting on China and its repression of Uyghurs for the U.S. government-funded news service Radio Free Asia. The bulletin said that between 2019 and March 2021, Chinese officials used WeChat to call and text a U.S.-based Uyghur to discourage her from publicly discussing Uyghur mistreatment. Members of this person’s family were later detained in Xinjiang detention camps. 

“The Chinese government continues to conduct this activity, even as the U.S. government has sanctioned Chinese officials and increased public and diplomatic messaging to counter China’s human rights and democratic abuses in Xinjiang over the past year,” the FBI states. “This transnational repression activity violates US laws and individual rights.

The FBI has urged U.S. law enforcement personnel, as well as members of the public, to report any suspected incidents of Chinese government harassment.

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News: Locast suspends local TV streaming service in wake of court ruling

Local TV streaming service Locast has closed up shop, following a ruling on Tuesday that it couldn’t use its non-profit status as a legal shield. Networks claimed Locast violated their copyright.

Local TV streaming service Locast has closed up shop, at least for the time being. It suspended operations following a ruling on Tuesday that it couldn’t use its non-profit status as a legal shield. Networks have claimed that Locast violated their copyright.

“We are suspending operations, effective immediately,” Locast wrote in an email to users. “As a non-profit, Locast was designed from the very beginning to operate in accordance with the strict letter of the law, but in response to the court’s recent rulings, with which we respectfully disagree, we are hereby suspending operations, effective immediately.”

Locast argued that it was acting as a booster for local signals, which third parties are allowed to do under US copyright law, to help people who can’t pick up a signal with an antenna to watch local TV. However, CBS, ABC, NBC and Fox (which were reportedly backed by AT&T and Dish Network) felt that Locast was dodging carriage fees.

The court also took issue with the $5/month payments Locast took from users to ostensibly cover running costs. A judge said Locast was using those funds to expand into more markets and that it was bringing in “far more money from user charges than was necessary.”

Editor’s note: This post originally appeared on Engadget.

News: Botify raises $55 million to optimize search engine indexing

Botify has raised a $55 million Series C funding round led by InfraVia Growth with Bpifrance’s Large Venture fund also participating. The company has created a search engine optimization (SEO) platform so that your content is better indexed and appears more often in search results. Existing investors Eurazeo and Ventech are also investing in the

Botify has raised a $55 million Series C funding round led by InfraVia Growth with Bpifrance’s Large Venture fund also participating. The company has created a search engine optimization (SEO) platform so that your content is better indexed and appears more often in search results.

Existing investors Eurazeo and Ventech are also investing in the startup once again. Nicolas Herschtel from InfraVia and Antoine Izsak from Bpifrance will join the board of directors. Valuation has tripled since the company’s previous funding round.

While there are a ton of good and bad practices in the SEO industry, Botify defines itself as “white-hat company”. They respect the terms of services of search engines, they don’t scrape search results for insights, they don’t create shady backlinks on other websites.

“We’re going to optimize every step of the search funnel from first the quality of the website, how it is designed, how is the content going to be enriched with, etc.” co-founder and CEO Adrien Menard told me.

There are now three different components in the Botify product suite. The startup first released an analytics tool that gives you insights about your website. Basically, it lets you see how a crawler analyzes your site.

The company then released Botify Intelligence, which hands you a prioritized todo list of things you can do to improve your SEO strategy. And now, the company is also working on automation with Botify Activation. When Google’s search engine bot queries your site, Botify can take over and answer requests directly.

“We’re not trying to trick Google’s algorithm. We’re defining Botify as the interface between search engines and our clients’ websites. Search engines are going to access higher quality content. And it’s probably cheaper than with a normal process,” Menard said.

Companies aren’t necessarily using all three tools. They may start with analytics and take it from there. “You can use different products depending on the size of the company,” Menard said.

Over the past few years, Google has increased the number of ad slots on search results. It also promotes its own services, such as YouTube and Google Maps, before you can see the organic search results. I asked Adrien Menard whether that could be a concern for the future of Botify.

“I agree with you that we’re seeing more and more sections of the search results coming from first-party or paid results,” he said. “But the traffic generated by organic results is growing. It represents 30% of the traffic of the websites of our customers and this average is not decreasing.”

According to him, search keeps getting bigger and bigger. When you invest in search, you can see a clear return on investment when it comes to online sales, traffic, etc.

Right now, Botify has 500 customers, such as Expedia, L’Oréal, The New York Times, Groupon, Marriott, Condé Nast, Crate & Barrel, Fnac Darty, Vestiaire Collective and Farfetch.

With today’s funding round, the company wants to improve its automation capabilities, sign partnerships with more tech companies and increase its footprint with new offices in the Asia-Pacific region.

News: Fintech startup Jeeves raises $57M, goes from YC to $500M valuation in one year

Last summer, Jeeves was participating in Y Combinator’s summer batch as a fledgling fintech. This June, the startup emerged from stealth with $31 million in equity and $100 million in debt financing.  Today, the company, which is building an “all-in-one expense management platform” for global startups, is announcing that it has raised a $57 million

Last summer, Jeeves was participating in Y Combinator’s summer batch as a fledgling fintech.

This June, the startup emerged from stealth with $31 million in equity and $100 million in debt financing. 

Today, the company, which is building an “all-in-one expense management platform” for global startups, is announcing that it has raised a $57 million Series B at a $500 million valuation. That’s up from a valuation of just north of $100 million at the time of Jeeves’ Series A, which closed in May and was announced in early June.

While the pace of funding these days is unlike most of us have ever seen before, it’s pretty remarkable that Jeeves essentially signed the term sheet for its Series B just two months after closing on its Series A. It’s also notable that just one year ago, it was wrapping up a YC cohort.

Jeeves was not necessarily looking to raise so soon, but fueled by its growth in revenue and spend after its Series A, which was led by Andreessen Horowitz (a16z), the company was approached by dozens of potential investors and offered multiple term sheets, according to CEO and co-founder Dileep Thazhmon. Jeeves moved forward with CRV, which had been interested since the A and built a relationship with Thazhmon, so it could further accelerate growth and launch in more countries, he said.

CRV led the Series B round, which also included participation from Tencent, Silicon Valley Bank, Alkeon Capital Management, Soros Fund Management and a high-profile group of angel investors including NBA stars Kevin Durant and Andre Iguodala, Odell Beckham Jr. and The Chainsmokers. Notably, the founders of a dozen unicorn companies also put money in the Series B including (but not limited to) Clip CEO Adolfo Babatz; QuintoAndar CEO Gabriel Braga; Uala CEO Pierpaolo Barbieri, BlockFi CEO Zac Prince; Mercury CEO Immad Akhund; Bitso founder Pablo Gonzalez; Monzo Bank’s Tom Blomfield; Intercom founder Des Traynor; Lithic CEO Bo Jiang as well as founders from UiPath, Auth0, GoCardless, Nubank, Rappi, Kavak and others.

Whew.

The “fully remote” Jeeves describes itself as the first “cross country, cross currency” expense management platform. The startup’s offering was live in Mexico and Canada and today launched in Colombia, the United Kingdom and Europe as a whole. 

Thazhmon and Sherwin Gandhi founded Jeeves last year under the premise that startups have traditionally had to rely on financial infrastructure that is local and country-specific. For example, a company with employees in Mexico and Colombia would require multiple vendors to cover its finance function in each country — a corporate card in Mexico and one in Colombia and another vendor for cross-border payments.

Jeeves claims that by using its platform’s proprietary Banking-as-a-Service infrastructure, any company can spin up their finance function “in minutes” and get access to 30 days of credit on a true corporate card (with 4% cash back), non card payment rails, as well as cross-border payments. Customers can also pay back in multiple currencies, reducing FX (foreign transaction) fees.

For example, a growing business can use a Jeeves card in Barcelona and pay it back in euros and use the same card in Mexico and pay it back in pesos, reducing any FX fees and providing instant spend reconciliation across currencies. 

Thazhmon believes that the “biggest thing” the company is building out is its own global BaaS layer, that sits across different banking entities in each country, and onto which the end user customer-facing Jeeves app plugs into.

Put simply, he said, “think of it as a BaaS platform, but with only one app — the Jeeves app — plugged into it.”

Image Credits: Jeeves

The startup has grown its transaction volume (GTV) by more than 5,000% since January, and both revenue and spend volume has increased more than 1,100% (11x) since its Series A earlier this year, according to Thazhmon.

Jeeves now covers more than 12 currencies and 10 countries across three continents. Mexico is its largest market. Jeeves is currently beta testing in Brazil and Chile and Thazhmon expects that by year’s end, it will be live in all of North America and Europe. Next year, it’s eyeing the Asian market, and Tencent should be able to help with that strategically, he said.

“We’re building an all-in-one expense management platform for startups in LatAm and global markets — cash, corporate cards, cross-border — all run on our own infrastructure,” Thazhmon told TechCrunch. “Our model is very similar to that of Uber’s launch model where we can launch very quickly because we don’t have to rebuild an entire infrastructure. When we launch in countries, we actually don’t have to rebuild a stack.”

Jeeves’ user base has been doubling every 60 days and now powers more than 1,000 companies across LatAm, Canada and Europe, including Bitso, Kavak, RappiPay, Belvo, Runa, Moons, Convictional, Muncher, Juniper, Trienta, Platzi, Worky and others, according to Thazhmon. The company says it has a current waitlist of over 15,000.

Jeeves plans to use its new capital toward its launch in Colombia, the U.K. and Europe. And, of course, toward more hiring. It’s already doubled its number of employees to 55 over the past month.

Former a16z partner Matt Hafemeister was so impressed with what Jeeves is building that in August he left the venture capital firm to join the startup as its head of growth. In working with the founders as an investor, he concluded that they ranked “among the best founders in fintech” he’d ever interacted with.

The decision to leave a16z also related to Jeeves’ inflection point, Hafemeister said. The startup is nearly doubling every month, and had already eclipsed year-end goals on revenue by mid-year.

It is evident Jeeves has found early product market fit and, given the speed of execution, I see Jeeves establishing itself as one of the most important fintech companies in the next few years,” Hafemeister told TechCrunch. “The company is transitioning from a seed company to a Series B company very quickly, and being able to help operationalize processes and play a role in their growth and maturity is an incredible opportunity for me.”

CRV General Partner Saar Gur (who is also an early investor in DoorDash, Patreon and Mercury) said he was blown away by Jeeves’ growth and how it has been “consistently hitting and exceeding targets month over month.” Plus, early feedback from customers has been overwhelmingly positive, Gur said.

“Jeeves is building products and infrastructure that are very difficult to execute but by doing the ‘hard things’ they offer incredible value to their customers,” he told TechCrunch. “We haven’t seen anyone build from the ground up with global operations in mind on day one.”

News: Voice chat is coming to Roblox

As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. And while the platform has had no shortage of growth on its current course — as of July, it boasted 47 million daily active users — it’s looking to chart a course toward

As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. And while the platform has had no shortage of growth on its current course — as of July, it boasted 47 million daily active users — it’s looking to chart a course toward deeper, richer virtual experiences that will keep people coming back for years to come.

To that end, Roblox is taking careful but decisive steps toward weaving voice chat into the platform’s core experience. The first move: inviting a group of trusted developers to explore how they can integrate proximity-based audio into the wildly popular experiences that beat at the heart of the platform — from chill, vaporwavey vibe games to pulling off kickflips in a Vans-sponsored skate park.

With spatial audio, users will be able to speak with other people nearby through live voice chat. Roblox sees its new voice product as a natural extension of the way that text chat works now, but instead of text bubbles that pop up over an avatar’s head, visible to anybody around them, players will be able to talk naturally to the other people they bump into.

Say you’re hanging out in a virtual skatepark in Roblox with spatial audio enabled: skaters in the half pipe with you would sound loud and clear, just like they would in real life. But you wouldn’t be able to hear someone walking around on the sidewalk across the street, since they’re too far away. To have a private conversation with a nearby friend, you might peel off and walk toward a store down the block.

“As we think about the future of communication in the metaverse, we think that it needs to be very natural and feel very similar to the way we communicate in the real world,” Roblox Chief Product Officer Manuel Bronstein told TechCrunch in an interview. “But it also can transcend, some of the limitations that physics and space create in the real world.”

Bronstein joined the company in March, leaving Google to help realize Roblox’s particular vision for the metaverse. Prior to hopping over to Roblox, Bronstein worked on product teams at Zynga, Xbox and YouTube — three very different companies that are probably equal parts relevant to his current work.

“If you think about the the metaverse as the next incarnation of where you know I could go shopping or I could go to a concert, I could go to school, I think that you need to be relevant to everybody in society and you need to both build the content, the rules, the features that support all of those behaviors,” Bronstein said. “And part of bringing voice to the platform is to ensure that our older audiences has a natural way to communicate.”

Voice chat is very much on the way to Roblox, but that doesn’t mean it will appear overnight — and that’s by design. The company is inviting an initial group of 5,000 developers, all 13 and older, to try out the new spatial voice chat capabilities in a custom-built Roblox community space.

“We’ve put a bunch of neat features in there and places for them to chat and hang out and they’re going to be able to learn from the code that we wrote for that community space… So a few weeks later or a month later they can put that into their experiences and turn it on,” Bronstein said.

Bronstein emphasizes that Roblox will take this process slowly, building new moderation and safety tools in parallel as it goes. The voice rollout will go slowly, starting with the chosen circle of developers and gradually expanding out from there as the company feels confident that it can create a safe enough environment with its moderation tools.

“I think we want to take it slowly and we want to learn as we go through it,” Bronstein said. “We may start, as I mentioned, with the developers. It is likely that right after that, we may go to an audience that is 13+ and park there for a while until we understand exactly if all the pieces are falling into place before deciding if we ever open it to a younger audience.”

To moderate its sprawl of virtual worlds, Roblox uses a blend of automated scanning and a 3,000-person safety team of human reviewers. Like in any social network, players can report, block and mute other players to make their own experiences feel more comfortable. And because half of its player base is under 13, Roblox gives parents options on what kinds of age-appropriate experiences to allow and toggles for things like text chat. If voice chat ever makes its way to younger age groups, parents would be able to disable it altogether.

Roblox’s under-13 crowd comprises a massive chunk of its user base, but a surprising number of older kids and young adults hang out there too. According to the company, 50 percent of its users are over the age of 13 and it’s seeing the most explosive user growth among 17 to 24-year-olds. Roblox is attracting new users, but its core users are also growing up and the company knows it needs to grow alongside them.

Whether voice chat ever rolls out for younger users or not, Roblox seems well aware that keeping a virtual environment with voice chat feeling safe and friendly is a steep challenge. The company plans to rely on user-initiated reporting as voice rolls out and it’s exploring other tools that could bolster those efforts. The company is looking at a few different tools, including automatically recording a snippet of conversation just prior to a user being reported as a way to capture bad behavior for reviewers. It’s also interested in expanding reputation systems that automatically restrict users who have a certain number of strikes against them.

Much like any social platform, Roblox will likely lean heavily on user reporting, which disproportionately shifts the burden to users on the receiving end of hate and harassment — an unfortunate outcome that no social company has properly dedicated the human resources to solving.

Next on the voice roadmap

Bronstein describes spatial audio as “one component” of Roblox’s vision for natural communication. The next step is integrating a voice chat experience that’s persistent across experiences, letting users who know each other hang out even when they aren’t doing the same thing. For anyone who paid attention to the company’s quiet acquisition of a company called Guilded last month, that won’t come as a surprise. Though Roblox’s work on voice pre-dates the acquisition, Guilded will lay the groundwork for Roblox’s future voice plans

A Discord competitor, Guilded similarly built out a chat platform for gamers, doubling down on the competitive gaming scene where Discord expanded its horizons beyond gaming. Beyond group voice chat, Guilded gives gamers built-in scheduling and community management tools that ease the hassle of organizing complex online social events, like wrangling twenty some odd gamers to run raids in World of Warcraft.

“In the near term, Guilded has an amazing road map, we want to just continue with that road map and grow it without any hardcore integration at this point,” Bronstein said.

Into the metaverse

Moderation challenges aside, there’s basically nothing in Roblox’s way. The company went public in March and today it’s worth 49 billion, making it easily one of the most valuable companies in gaming. Investors, content creators and tech giants alike are going all-in on the metaverse, and really, it looks like a pretty safe bet.

Metaverse is a buzzy term right now, but it’s more shorthand than empty hype. When people talk about the metaverse, they generally mean to evoke a futuristic vision of interconnected virtual worlds — online spaces that we can move through, socialize and shop within (for better or worse, that last part is key). Whether this will all be in virtual reality or not and when is a point of some debate, but really the interconnected part is the bigger challenge. In the app age, software was siloed by design. But to realize the promise of the metaverse, our virtual selves and our virtual stuff will need to be able to move through online worlds fluidly.

A few companies are ahead of the curve on this, and it’s no coincidence that two of the big ones, Roblox and Fortnite-maker Epic — best known for their respective virtual worlds stocked with customizable avatars, in-game economies and a seamless social layer — are elevating user-created content. Those experiences, and the ability to easily hang out with friends while doing stuff in them and elsewhere in virtual space, are what the metaverse is all about.

Most adults can hardly grasp the appeal of the blocky, suburban worlds that their kids love hanging out in, but Roblox understands something fundamental about where online life is going. Or rather where we’ll all going — into online worlds like Roblox.

 

News: Virgin Galactic looks to late September, early October for first commercial crewed flight

Just two months after celebrating its first manned launch to orbit – which is now under investigation with the Federal Aviation Administration – Virgin Galactic wants to return to space. The company will be conducting its first commercial mission, the 23rd for the VSS Unity rocket-powered spaceplane, in late September or early October from the

Just two months after celebrating its first manned launch to orbit – which is now under investigation with the Federal Aviation Administration – Virgin Galactic wants to return to space.

The company will be conducting its first commercial mission, the 23rd for the VSS Unity rocket-powered spaceplane, in late September or early October from the company’s sprawling Spaceport America facility. The flight will carry three crew members from the Italian Air Force and the National Research Council, each of whom paid an undisclosed amount for the seat. A Virgin Galactic staff member will also be on board.

The role of mission lead will be held by Walter Villadei, a Colonel with the Italian Air Force; Angelo Landolfi, a physician and Lieutenant Colonel; Pantaleone Carlucci, an aerospace engineer on behalf of the National Research Council; and Virgin Galactic’s chief astronaut instructor Beth Moses. Michael Masucci and CJ Sturckow will pilot the spaceplane.

The goal of the mission will be to evaluate the effects of the “transitional phase” from gravity to zero G on the human body; to that end, the crew members will be wearing sensors to measure physiological activity, and Villadei will even be wearing a smart suit that Virgin says will “[incorporate] Italian fashion style and technology.”

The announcement comes just one day after the FAA said that it was investigating the first crewed flight of VSS Unity in July. The news was first reported by The New Yorker and confirmed by the aerospace regulatory, who said that the spaceplane “deviated from its Air Traffic Control clearance as it returned to Spaceport America.” According to journalist Nicholas Schmidle’s reporting, a red warning light appeared on the dash of the Unity during flight, indicating that it had diverged from its planned trajectory.

Virgin Galactic later issued a statement disputing the piece, saying that “athough the flights ultimate trajectory deviated from our initial plan, it was a controlled and intentional flight path that allowed Unity 22 to successfully reach space and land safely at our Spaceport in New Mexico.”

“At no time were passengers and crew put in any danger as a result of this change in trajectory,” the company added.

This is not the first time Schmidle has uncovered news regarding the safety of Virgin Galactic’s supersonic operations. His book, Test Gods, also includes a previously unknown account of a 2019 test flight (confirmed in the book by former employees) which saw potentially serious issues with the plane’s wing.

News: Europe’s top court slaps down ‘zero rating’ again

Europe’s top court has dealt another blow to ‘zero rating’ — ruling for a second time that the controversial carrier practice goes against the European Union’s rules on open Internet access. ‘Zero rating’ refers to commercial offers that can be made by mobile network operators to entice customers by excluding the data consumption of certain

Europe’s top court has dealt another blow to ‘zero rating’ — ruling for a second time that the controversial carrier practice goes against the European Union’s rules on open Internet access.

‘Zero rating’ refers to commercial offers that can be made by mobile network operators to entice customers by excluding the data consumption of certain (often popular) apps from a user’s tariff.

The practice is controversial because it goes against the ‘level playing field’ principle of the open Internet (aka ‘net neutrality’).

EU legislators passed the bloc’s first set of open Internet/net neutrality rules back in 2015 — with the law coming into application in 2016 — but critics warned at the time over vague provisions in the regulation which they suggested could be used by carriers to undermine the core fairness principle of treating all Internet traffic the same.

Some regional telcos have continued to put out zero rating offers — which has led to a number of challenges to test the robustness of the law. But the viability of zero rating within the EU must now be in doubt given the double slap-down by the CJEU.

In its first major decision last yearrelating to a challenge against Telenor in Hungary — the court found that commercial use of zero rating was liable to limit the exercise of end users’ rights within the meaning of the regulation.

Its ruling today — which relates to a challenge against zero rating by Vodafone and Telekom Deutschland in Germany (this time with a roaming component) — comes to what looks like an even clearer conclusion, with the court giving the practice very short shrift indeed.

“By today’s judgments, the Court of Justice notes that a ‘zero tariff’ option, such as those at issue in the main proceedings, draws a distinction within internet traffic, on the basis of commercial considerations, by not counting towards the basic package traffic to partner applications. Such a commercial practice is contrary to the general obligation of equal treatment of traffic, without discrimination or interference, as required by the regulation on open internet access,” it writes in a (notably brief) press release summarizing the judgement.

“Since those limitations on bandwidth, tethering or on use when roaming apply only on account of the activation of the ‘zero tariff’ option, which is contrary to the regulation on open internet access, they are also incompatible with EU law,” it added.

We’ve reached out to Vodafone and Telekom Deutschland for comment on the ruling.

In a statement welcoming the CJEU’s decision, the European consumer protection association BEUC’s senior digital policy officer, Maryant Fernández Pérez, subbed the ruling “very positive news for consumers and those who want the internet to stay open to all”.

“When companies like Vodafone use these ‘zero tariff’ rates, they essentially lock-in consumers and limit what the Internet can offer to them. Zero-rating is detrimental to consumer choice, competition, innovation, media diversity and freedom of information,” she added.

News: Alphabet X’s exosuit

Last week, Kathryn Zealand shared some insight on the eve of Women’s Equality Day. The post highlighted an issue that’s been apparent to everyone in and around the robotics industry: there’s a massive gender gap. It’s something we try to be mindful of, particularly when programming events like TC Sessions: Robotics. Zealand cites some pretty

Last week, Kathryn Zealand shared some insight on the eve of Women’s Equality Day. The post highlighted an issue that’s been apparent to everyone in and around the robotics industry: there’s a massive gender gap. It’s something we try to be mindful of, particularly when programming events like TC Sessions: Robotics. Zealand cites some pretty staggering figures in the piece.

According to the stats, around 9% of robotics engineers are female. That’s bad. That’s, like, bad even by the standards of STEM fields in general — which is to say, it’s really, really bad. (The ethnic disparities in the same source are worth drawing attention to, as well.)

Zealand’s piece was published on LinkedIn — fitting, given that the overarching focus here is on hiring. Well worth your time, if you’re involved in the hiring process at a robotics firm and are concerned about broader diversity issues (which hopefully go hand in hand for most orgs). Zealand offers some outside of the box thinking in terms of what, precisely, it means to be a roboticist, writing:

We have a huge opportunity here! Women and other under-represented groups are untapped pools of talented people who, despite not thinking of themselves as “roboticists,” could be vital members of a world-changing robotics team.

I’m going to be real with you for a minute, and note what really caught my eye was that above image. See, Zealand is a Project Lead at Alphabet X. And what you have there is a robotic brace — or, rather, what appears to be a component of a soft exosuit.

Image Credits: Bryce Durbin/TechCrunch

Exosuits/exoskeletons are a booming category for robotics right now that really run the gamut from Sarcos’ giant James Cameron-esque suit to far subtler, fabric-based systems. Some key names in the space include Ekso Bionics, ReWalk and SuitX. Heck, even Samsung has shown off a solution as part of a robotics department that appears to be largely ornamental at the moment.

Image Credits: Harvard Biodesign Lab

Most of these systems aim to tackle one of two issues: 1) Augmenting workers to assist with difficult or repetitive tasks for work and 2) Provide assistance to those with impaired mobility. Many companies have offers for both. Here’s what Harvard’s Biodesign Lab has to say on the matter:

As compared to a traditional exoskeleton, these systems have several advantages: the wearer’s joints are unconstrained by external rigid structures, and the worn part of the suit is extremely light. These properties minimize the suit’s unintentional interference with the body’s natural biomechanics and allow for more synergistic interaction with the wearer.

Alphabet loves to give the occasional behind-the-scenes peak at some of its X projects, and it turns out we’ve had a couple of glimpses of the Smarty Pants project. Zealand and Smarty Pants make a cameo in a Wired UK piece that ran early last year about the 10th anniversary of Google/Alphabet X. The piece notes that that the project was inspired by her experience with her 92-year-old grandmother’s mobility issues.

Image Credits: Alphabet X

The piece highlights a very early Raspberry Pi-controlled setup created by a team that includes costume designers and deep learning specialists (getting back to that earlier discussion about outside the box thinking when it comes to what constitutes a roboticist). The system is using sensors in an attempt to effectively predict movement in order to anticipate where force needs to be applied for tasks like walking up stairs. The piece ends on a fittingly somber note, “Fewer than half of X’s investigations become Projects. By the time this story is published it will probably have been killed.”

My suspicion is that the team is looking to differentiate itself from other exosuit projects by leveraging Google’s knowledge base of deep learning and AI to build out those predictive algorithms.

Alphabet declined to offer additional information on the project, noting that it likes to give its moonshot teams, “time to learn and iterate out of the spotlight.” But last October, we got what is probably our best look at Smarty Pants, in the form of a video highlighting Design Kitchen, Alphabet X’s lab/design studio.

Image Credits: Alphabet X

The Wired piece mentions a “pearlescent bumbag,” holding the aforementioned Raspberry Pi and additional components. For you yanks, that’s a fanny pack, which are not referred to as such in the U.K., owing to certain regional slang. Said fanny pack also makes an appearance in the video, providing, honestly, a very clever solution to the issue of hanging wires for an early-stage wearable prototype.

“One of the things that’s really helped the team is being really focused on a problem. Even if you spent months on something, if it’s not actually going to achieve that goal, then sometimes you honor the work that’s been done and say, ‘we’ve learned a ton of things during the process, but this is not the one that’s actually going to solve that problem.’ ”

The most notable takeaway from the video is some additional footage of prototypes. One imagines that, by the time Alphabet feels confident sharing that sort of stuff with the world, the team has moved well beyond it. “It doesn’t matter how janky and cardboard-and-duct-tape it is, as long as it helps you learn — and everyone can prototype, even while working from home,” the X team writes in an associated blog post.

The one other bit of information we have at the moment is a granted patent application from last year, which comes with all of the standard patent warnings. Seeing a patent come to fruition is often even more of a longshot (read: moonshot) than betting on an Alphabet X project to graduate. But they can offer some insight into where a team is headed — or at least some of the avenues it has considered.

Image Credits: Alphabet X

The patent highlights similar attempts to anticipate movement as those highlighted above. It effectively uses sensors and machine learning to adjust the tension on regions of the garments designed to assist the wearer.

Image Credits: Alphabet X

The proposed methods and systems provide adaptive support and assistance to users by performing intelligent dynamic adjustment of tension and stiffness in specific areas of fabric or by applying forces to non-stretch elements within a garment that is comfortable enough to be suitable for frequent, everyday usage. The methods include detecting movement of a particular part of a user’s body enclosed within the garment, determining an activity classification for that movement, identifying a support configuration for the garment tailored to the activity classification, and dynamically adjusting a tension and/or a stiffness of one or more controllable regions of the garment or applying force to non-stretch fabric elements in the garment to provide customized support and assistance for the user and the activity the user is performing.

It’s nice seeing Alphabet take a more organic approach to developing robotics startups in-house, rather than the acquisitions and consolidations that occurred several years back that ultimately found Boston Dynamics briefly living under the Google umbrella. Of course, we saw the recent graduation of the Wendy Tan White-led Intrinsic, which builds software for industrial robotics.

All right, so there’s a whole bunch of words about a project we know next to nothing about! Gotta love the startup space, where we’re definitely not spinning wild speculation based on a thin trail of breadcrumbs.

I will say for sure that I definitely know more about Agility Robotics than I did this time last week, after speaking with the Oregon-based company’s CEO and CTO. The conversation was ostensibly about a new video the team released showcasing Digit doing some menial tasks in a warehouse/fulfillment setting.

Some key things I learned:

  1. Agility sold a dozen Cassie robots, largely to researchers.
  2. It’s already sold “substantially more” Digits.
  3. The team includes 56 people, primarily in Oregon (makes sense, as an OSU spinout), with plans to expand operations into Pittsburgh, everyone’s favorite rustbelt robotics hub.
  4. Agility is consulting with “major logistics companies.”
  5. In addition to the Ford delivery deal, the company has its sights set on warehouse tasks in hopes of offering a more adaptable solution than ground-up warehouse automation companies like Berkshire Gray.

Image Credits: Agility Robotics

Oh, and a good quote about job loss from CEO Damion Shelton:

The conversation around automation has shifted a bit. It’s viewed as an enabling technology to allow you to keep the workforce that you have. There are a lot of conversations around the risks of automation and job loss, but the job loss is actually occurring now, in advance of the automated solutions.

Agility hopes to start rolling out its robots to locations in the next year. More immediate than that, however, is this deal between Simbe Robotics and midwestern grocery chain, Schnuks. The food giant will be bringing Simbe’s inventor robots to all of its 111 stores, four years after it began piloting the tech.

Schnuck Markets deploys Tally robot by Simbe Robotics to its stores – bringing shelf insights for better shopping experience. Photographed on Friday, Aug. 13, 2021, in Des Peres, Mo.

Simbe says its Tally robot can reduce out of stock items by 20-30% and detect 14x more missing inventor than standard human scanning.

Carbon Robotics (not to be confused with the prosthetic company of the same name that made it onto our Hardware Battlefield a few years back) just raised $27 million. The Series B brings its total funding to around $36 million. The Seattle-based firm builds autonomous robots that zap weeds with lasers. We highlighted their most recent robot in this column back in April.

And seeing how we recently updated you on iRobot’s continued indefinite delay for the Terra, here’s a new robotic mower from Segway-Ninebot.

Image Credits: Segway-Ninebot

Segway’s first robotic lawnmower is designed for a lawn area of up to 3,000 square meters, has several features of a smart helper in the garden and is the quietest mower on the market with only 54 dB. The Frequent Soft Cut System (FSCS) ensures that the lawn is cut from above and the desired height is reached gradually. Offset blades allow cutting as close as possible to edges and corners.

That’s it for the week. Don’t forget to sign up to get the upcoming free newsletter version of Actuator delivered to your inbox.

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