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News: Volkswagen and Argo AI reveal first ID Buzz test vehicle for autonomous driving

Volkswagen Commercial Vehicles, a standalone VW brand responsible for the development and sales of light commercial vehicles, and Argo AI, an autonomous driving technology company, unveiled the first version of the ID Buzz AD (Autonomous Driving) on Sunday. The two companies shared plans to test and commercially scale the jointly developed, fully-electric self-driving van over

Volkswagen Commercial Vehicles, a standalone VW brand responsible for the development and sales of light commercial vehicles, and Argo AI, an autonomous driving technology company, unveiled the first version of the ID Buzz AD (Autonomous Driving) on Sunday.

The two companies shared plans to test and commercially scale the jointly developed, fully-electric self-driving van over the next four years at the VW night event ahead of the 2021 IAA Mobility Event in Munich. Testing of the prototype, one of the first five planned test vehicles, has already begun and will continue at Argo’s development center in Neufahrn, near Munich, as well as at Argo’s nine hectare closed course near the Munich airport, which tests for a variety of traffic situations unique to European driving conditions, and Argo’s test track in the United States.

“Building on our five years of development and learnings from our operations in large, complex U.S. cities, we are excited to soon begin testing on the streets of Munich in preparation for the launch of the self-driving commercial ridepooling service with MOIA,” said Bryan Salesky, founder and CEO of Argo AI, in a statement. 

In 2025, MOIA, a subsidiary of the VW Group that works with cities and local public transport providers on mobility solutions, will be commercially launching the ID Buzz in Hamburg as part of a self-driving ride-pool system. The ride-pool service is designed to leverage the power of autonomous systems to relieve inner-city congestion.

At the event, Volkswagen Commercial Vehicles, which has developed a separate businesses unit devoted to autonomous driving and acquired a stake in Argo AI, demonstrated how ride-pooling via a self-driving system can help with managing traffic flows.

“An environment recognition system from six lidar, eleven radar and fourteen cameras, distributed over the entire vehicle, can capture much more than any human driver can from his seat,” said Christian Senger, head of autonomous driving at Volkswagen Commercial Vehicles, said at the event.

VW first revealed the ID Buzz as a concept vehicle back in 2017, a futuristic take on the classic microbus that invokes nostalgia as a family camper van. The final product looks a bit different than the iconic campers, now containing all of the bells and whistles of autonomy, such as Argo’s proprietary sensor Argo Lidar, which sits on top of the Buzz’s roof. According to Argo AI, its lidar can detect objects from a distance of more than 1,300 feet, or 400 meters. Four years ago, Argo acquired lidar company Princeton Lightwave, which has allowed the company to produce this new, highly accurate sensor with patented Geiger-mode technology that can detect a single photon, the smallest of light particles, so that it can capture, detect and precisely represent objects with low reflectivity like black vehicles.

Argo AI’s entire system consists of sensors and software that give the computer a 360 degree awareness of the vehicle’s environment, allowing it to “predict the actions of pedestrians, bicyclists and vehicles, and direct the engine, braking and steering systems so that the vehicle moves safely and naturally, like an experienced driver,” according to a statement from VW.

This isn’t the first time Argo’s tech will be used to transport humans where they need to go. In July, Argo and Ford announced plans to launch at least 1,000 self-driving vehicles on Lyft’s ride-hailing network over the next five years in cities like Miami and Austin. In the same month, the California Public Utilities Commission issued Argo a Drivered AV pilot permit so it could start testing on public California roads. Argo AI recently also received a $7.5 billion valuation, nearly two years after the VW Group finalized its $2.6 billion investment in the company.

News: Food sharing app OLIO raises $43M Series B, as the world switches on to the food waste crisis

It was curious enough that OLIO, a UK startup with an app that lets users post a photo of unwanted food and share it with the local neighborhood, picked up $6 million in Series A funding back in 2018. Many outside observers wondered what was going on with this simple app, which looked on first

It was curious enough that OLIO, a UK startup with an app that lets users post a photo of unwanted food and share it with the local neighborhood, picked up $6 million in Series A funding back in 2018. Many outside observers wondered what was going on with this simple app, which looked on first inspection to be little more than a sort of community bulletin board about unwanted food. How could such a low-key idea have attracted such interest from serious investors like Accel? The answer is far more fascinating than its humble origins imply, and today founders Tessa Clarke and Saasha Celestial-One – who started OLIO out of frustration with food waste – prove they really might be onto something pretty big.

For OLIO has now raised a $43million Series B round.

The latest round was led by Swedish investment firm VNV Global (the publicly floated fund which has backed Avito, Delivery Hero, Babylon) and New York-based hedge fund Lugard Road Capital / Luxor (an NYC hedge fund with expertise in marketplaces). Existing investors Accel, Octopus Ventures, Rubio, and Jason Stockwood (technology entrepreneur) and Lord Waheed Alli (media entrepreneur and politician). Additionally, DX Ventures, the VC arm of food delivery firm Delivery Hero, is a new highly strategic investor in the round.

With this new war chest, OLIO plans to accelerate its international expansion plans, growing its Food Waste Heroes Programme, which effectively acts as an enterprise play amongst food businesses and restaurants to achieve zero food waste, reduce their environmental impact and cut carbon emissions.

It will also focus on 10 key markets in Latin America, Northern Europe and Asia, where the startup says it’s seeing strong organic growth.

Founded in 2015 by Clarke and Celestial-One, OLIO started out looking far more like a non-profit than a rocket-ship startup, simply allowing users to give away unwanted food and other household items to neighbors, for free. What perhaps set it apart was the very mission-driven founders, who were and are deeply committed to reducing food waste in the home and helping people to consume more locally and sustainably. But it also turned out to be a god-send to local food businesses like restaurants, who suddenly found they could not only give away food sustainably but also garner positive optics with local customers as a result. This growth-hacking approach has helped OLIO get into some huge businesses Tesco, which last year put 2,700 UK stores on the platform, redistributing surplus food nearing its sell-by date via OLIO’s network.

The brainchild of Clarke, a farmer’s daughter who couldn’t stand seeing food go to waste, OLIO now has over five million users of the app who have shared 25 million portions of food (equivalent to taking 75 million car miles off the road) and three million non-food items, all saved from the garbage dump. Half of all food added to the app is requested within 21 minutes of posting, says the company.

Zoomed-out, the food waste created globally each year amounts to a gargantuan $1.3 trillion. The impact of that is not just lost food but also enormous amounts of CO2.

In a statement (full TechCrunch interview below) Clarke said: “OLIO has grown five times over the last year, reflecting a step change that’s taken place as businesses and citizens look to be more sustainable and connect with their local communities. We’re beyond thrilled to have raised this capital from a brilliant set of investors who are backing our vision of reinventing consumption for more than one billion OLIOers by 2030. We have this enormous ambition because humanity cannot continue to puzzle over how to keep global warming within 1.5 degrees and feed a population of 10 billion – whilst continuing to throw away one-third of the food we produce, and consuming as if we have 1.75 planets. In solving these twin problems we aim to build one of the most transformational companies of our generation.”

OLIO says its Food Waste Heroes programme now has over 30,000 participants . These are “trained members of the community” who collect and redistribute unsold or unserved food from businesses such as Pret A Manger, Compass Catering, Costa Coffee and Elior.

Clarke said demand from both UK and international businesses to reduce their waste is being driven by growing ESG commitments: “Incoming inquiries from major retailers, grocery delivery services and fast-food brands are coming in thick and fast. OLIO is one of the simplest, most cost-effective ways an organization can achieve zero food waste.”

But OLIO is not just tapping the desire of people to see food waste go away, it has also been super-charged by the pandemic because people were suddenly forced to live and interact locally.

That means its ‘MADE’ section for users to buy and sell local homemade food and handmade crafts has seen far greater rates of interest from users. It also has a ‘GOALS’ section, which showcases 100+ simple “swaps”. In other words, OLIO has also unearthed a potential avenue for local borrowing or renting. This put it very much in a place Facebook Marketplace would more or less kill to be. Thus, new features, ‘BORROW’ and ‘WANTED’, are planned to launch within the next six months, say the founders.

The new Series B round will also be used to scale the OLIO team from 40 to 175+.

Per Brillioth, CEO of VNV Global, which led the round, said: “The growth of OLIO over the last year has been nothing short of phenomenal and it’s clear that consumers are becoming increasingly focused on the small actions they can take to improve the sustainability of their households. OLIO, a next-generation community marketplace with the potential for truly global reach, is perfectly positioned to service this movement and in doing so create a truly transformational company.”

Duncan McIntyre, Managing Partner of DX Ventures said: “Having built a solid and fast-growing community of users, OLIO is tackling the global food waste problem in a scalable and sustainable way.”

OLIO clearly has a big vision that goes well beyond food-sharing, as shown in my interview with co-founder Tessa Clarke:

Mike Butcher: Would you say this is the story of a startup which started with a simple idea but which has grown to be something a greta deal bigger?

Tessa Clarke: Yes it’s very much a reflection of where I think the world is today, in that we are waking up to the climate crisis. And in a post-COVID World OLIO suddenly makes an awful lot of sense.We grew over 5X through last year and that sort of pace of growth is continuing as people are realising ‘I want to connect with my neighbours. I hate having to throw stuff away. I kind of want to be connected with my community and feel empowered, feel like I’m making a difference.’

Butcher: Why do you think food businesses have gotten involved in your Food Waste program?

Clarke: They’ve seen the IPCC reports, they know they’ve got to get to net zero. Now, they’ve got to have a proper ESG strategy. That is the food waste heroes program part of the business and it’s booming. We’ve got an incredibly strong pipeline there because businesses have spent the past couple of years kicking off various projects through their supply chain to try and reduce and eliminate food waste. They’ve done all of that, and they’re now coming out the other end of those projects and working with charities and with discounting apps, and they’re reaching the inevitable conclusion that they have to work with OLIO to get to zero food waste. So we spent the last year scaling up very rapidly with Tesco across their store portfolio.

Butcher: What’s the effect of growing regulation and demand from ESG standards having?

Clarke: By analogy child labor was endemic in the fashion industry, for many, many decades. Now in measured and monitored out of existence. The same is now happening with food waste. It’s no longer acceptable to have that big waste container at the back of the store, chucking out perfectly good food. Your customers are calling you out about it on social media, and your employees are telling you that they do not want to be paid to throw away perfectly good food every day. So, if you’re a high street retailer, staff retention is right at the top of your top three challenges.

Butcher: A Series B round doesn’t just happen because people want to throw away a ready meal. Can you tell me more about how OLIO taped into this circular economy and engaged at these big, enterprise levels of companies?

Clarke: Correct. Tesco released a video celebrating our one-year anniversary together. We’ve saved over 5 million meals, and for them as a corporate to be able to reposition themselves as a pioneer, as a leader… that’s going to go through all of their social media channels, all their marketing channels, and it sends really strong signaling to their employees and to their customers that they’re serious about getting to net zero. Other large corporates are sitting up and listening and they want to do the same.

Butcher: A cynical person might say this was a cutesy idea, perhaps on first encountering it. Do you feel that dismissive attitude allowed you to fly under the radar build these grassroots enthusiasts, with a growth approach?

Clarke: You’re absolutely right, we have massively flown under the radar. We’ve been enormously underestimated because of what we looked like on the outside, and perhaps because we were a female founded business. When we started off people didn’t know our long-term vision. We’re rooted in community, and Saasha and I could see very, very clearly, where the world was going, so we’ve built a really strong, authentic mission-led business. We’ve got 50,000 ambassadors who are spreading the word about OLIO all over the world to everybody who will listen, and that number is growing every day. We’ve got 30,000 trained volunteers and we’re getting 1000s more every month to redistribute surplus food in their local community. We hear over and over again: ‘We serve our community and we hate waste’. We’re tapping into something very human, which is the hate of waste. We’re also tapping into something else very human, which is it feels really good to give something you don’t want to someone else living nearby who would like it. It feels good to share. And since COVID we’ve had over 40% of our community that they feel less lonely. That’s pretty major when there are over 9 million people in the UK who say they often feel lonely. That’s really powerful stuff and is not immediately obvious when you open the app. But once people give it a go for the first time they find it’s ‘night and day.’

Butcher: Did you engineer the app’s appeal in that way or did it just emerge organically?

Clarke: We are unashamedly ambitious, and we are driven by our mission. We are piling on towards a three degree, four degree plus warmed planet, the consequences of that are unimaginable and food waste, if it would be a country would be the third-largest source of greenhouse gas emissions. A landmass, larger than China is used every year to grow food that’s never been eaten. One-quarter of humanity’s freshwater is used to grow food that’s never eaten… We’re all getting upskilled on the reality of the climate crisis more and more people are recognizing the number one solution to solving the climate crisis is solving the food waste problem. So Saasha and I are horribly ambitious because we believe that we cannot continue to sit here and scratch our heads as a species and say ‘How are we going to keep the world within one and a half degrees warming?’ How are we going to feed 10 billion people, while still continuing to chuck away a third of all the food we produce? So our master vision of OLIO is we want to completely reinvent how people consume. At the moment people buy things, like washing machines, and then throw them away, That is the model of consumption that humanity has right now. And the model that we are introducing is: ‘I still want to consume but I’m going to see what already exists in my local community, for free, faster than an Amazon delivery, and it feels great to experience it. I will take what my neighbors do not want for free./ We are launching as borrow facility tons as well. And when people want to buy something new, we want them to buy it locally, appreciate the heritage of that backstory, and thus consume more sustainably. We want to disrupt everything that Amazon and Facebook stand for. We kind of want to be the antidote to that.

Butcher: Do you think this put you in the spot occupied by NextDoor (worth $4.3 billion) or Facebook Marketplace?

Clarke: Yes, Facebook marketplace and Etsy. NextDoort optimizes for connecting neighbors to share information, but we are optimized to connect neighbors to share things. That’s one major difference. The other major difference is that sustainability is baked into our DNA, our raison d’etre. This army of 6000 volunteers who, every single day make 1,000s of collection. Thousands of people popping across the road, picking up unsold food from their local canteen or bakery or deli or supermarket, they’re taking that food home. On average, it takes 21 minutes for an item to be requested inside the app. That hyperlocal real-time redistribution network was built into the community.

Butcher: With a funding round of this nature, obviously your investors see a very big opportunity that is not just about people sharing a sandwich that’s about to go off. You obviously have visibility into and data on things that probably no other company has. What do you think would happen if NextDoor launching food sharing or Etsy decided to go for the local market?

Clarke: There is no one who is doing what we’re doing anywhere in the world. There’s a couple of reasons for it. One, it’s really fucking hard, quite frankly, and it’s been a bloody long slog to get to where we are. And I think the other thing is when I think of who my competitors are, I think of the rubbish bin. That is my competitor. And so I have to design a product experience, a community, a brand marketing communications that compete with that so that instead of throwing something away in one second, someone can just use the OLIO app in ten seconds and give something away… We have spent years optimizing for connecting neighbors to exchange things in a way that is simple, safe, fast and fun. Other companies might well try and move more into our space but I believe that what we’re doing is pioneering the total reinvention of consumption, and – eventually, I’d like to think – capitalism… This is a brand new space right now, of course are there are going to be multiple players.

Butcher: This might be a slightly cheeky question, but do you think a man would have come up with this whole idea?

Clarke: No. But if a man had come up with this idea, he would have had a shit tonne more funding than we’ve had to date! I’m being a little facetious, but actually, I fairly emphatically stand by that. Our community fluctuates from month to month between two-thirds and three-quarters female. And the reason for that is because women are still the primary people responsible for food in the home, which is our heartland and where we started. Equally, they are responsible for the decluttering in the home, and the utilization of resources in the home. And this touches on a fundraising point as well, which is that it can be hard sometimes for men to understand the use case that we are talking about because they aren’t the one who is managing that tricky balance of supply and demand of food for your fridge each week. It’s hard work, especially if you’ve got a family. , Plus our female audience particularly enjoys the connection with the community piece. So, of course, a man could have come up with the idea. But I do think that a lot of what OLIO is doing is rooted in a female perspective on the world, which is ‘I hate waste, I care about the environment.’ If you talk to anyone in the environmental movement it massively skews female. Anything to do with community massively skews female. Anything to do with food and purchasing food massively skews female. I’m a farmer’s daughter from North Yorkshire. I had a a pretty poor upbringing, working incredibly hard on my parents’ family farm with my two younger brothers. And when you’re brought up in that really frugal environment on the land, then you grow up with pathological hatred of food waste. So the lightbulb moment was six years ago when I was moving country, had to pack up my house and through the food in the fridge away, and I just said ‘I’m not doing this’ so I stopped packing and bundled up my newborn baby and toddler and set out into the streets, clutching this food, hoping to find someone to give it to, only to fail miserably. That was the moment when, after working in the digital world for the previous 10 years or so, I wondered why there wasn’t an easy app to just post my food so a neighbor could walk around and pick it up. I shared the idea with my co-founder Saasha. Most people thought I was crazy, but she completely got it, and then we just fell down this rabbit hole of researching the problem of food waste, realized a trillion dollars worth of was being thrown away, realizing the environmental impact etc. We realized the reason why people waste throw stuff away is that they’re no longer connected to their community – because you don’t have anyone to give your spare food to.

Butcher: Do you think the effect of the pandemic supercharged the business?

Clarke: Firstly, there were 1,000 of photographs of empty supermarket shelves that reminded that food is their life source. Secondly, people wanted to connect with their local community, either to receive help. For a lot of people staying home to help did not feel like enough, but being able to offer up spare food did. We ran a campaign called “cook for kids”, and we had over 30,000 meals cooked and prepared and offered up to local families, via the app Thirdly, people were living and working from home. It then meant the OLIO exchange was much easier. I wasn’t trying to schedule it in between seven and nine at night, I’m around all day and quite frankly it’s a really nice welcome break, I’ve got someone popping around by the way at two o’clock to pick up something from me, and it’s lovely just to break up the day have a little chat with dogs, be able to get out, walk the dog, get some exercise, do whatever. So people are now kind of living locally. And the final thing is, as we started the dialogue about building back better, and people realized they didn’t need a latte from Starbucks every single day to be happy. So I think that net net, it’s been the best thing that could have happened, and threw into sharp relief that the existential problem facing humanity today is the climate crisis. Everybody woke up and realized we’ve got to do something about it. And on OLIO it takes 10 seconds to give away something that you don’t want, You have a happy smiling neighbor and you’ve saved the planet.

Butcher: I presume a funding round in this nature means you’re going to scale internationally?

Clarke: Because we’ve been available internationally for 6 years we’ve been able to watch the data. We’ve been able to see it grow in, for example, Singapore or Mexico. These are not countries that I would have put on the top of an international expansion list. But we’ve had fabulous, fabulous traction in Latin America, for instance. I’ve also seen many other founders blow a lot of money and a lot of time trying to crack America too early. So we want to get to scale, first, outside of America, so I think it makes sense for us to address these other markets. Plus, we’re getting lots of inbound from large international retailers in other markets that are reaching out to us saying, bring the food waste program to our market… So it’s a combination of looking at where we’re seeing organic traction, and where we’re getting the inbound interest from partners.

News: Quantum Machines plans to expand quantum orchestration platform with $50M investment

Quantum Machines, an Israeli startup that is building the classical hardware and software infrastructure to help run quantum machines, announced a $50 million Series B investment today. Today’s round was led by Red Dot Capital Partners with help from Exor, Claridge Israel, Samsung NEXT, Valor Equity Partners, Atreides Management, LP, as well as TLV Partners,

Quantum Machines, an Israeli startup that is building the classical hardware and software infrastructure to help run quantum machines, announced a $50 million Series B investment today.

Today’s round was led by Red Dot Capital Partners with help from Exor, Claridge Israel, Samsung NEXT, Valor Equity Partners, Atreides Management, LP, as well as TLV Partners, Battery Ventures, 2i Ventures and other existing investors. The company has now raised approximately $83 million, according to Crunchbase data.

While quantum computing in general is in its early days, Quantum Machines has developed a nice niche by building a hardware and software system, what they call The Quantum Orchestration Platform, that helps run the burgeoning quantum machines, leaving it plenty of room to grow as the industry develops.

Certainly Quantum Machines co-founder and CEO Itamar Sivan, who has been working in quantum his entire career, sees the vast potential of this technology. “Quantum computers have the promise of potentially speeding up very substantially computations that are impossible to complete in reasonable time with classical computers, and this is at the highest level the interest in the field right now. Our vision specifically at Quantum Machines is to make quantum computers ubiquitous and disruptive across all industries,” he said.

To achieve that, the company has created a system that relies on classical computers to power quantum computers as they develop. While the company has designed its own silicon for this purpose, it is important to note that it is not building quantum chips. As Sivan explains, the classical computer has a software and hardware layer, but quantum machines have three layers: “The quantum hardware, which is the heart, and on top of that you have classical hardware […] and then on top of that you have software,” he said.

“We focus on the two latter layers. So classical hardware and the software that drives it. Now at the heart of our hardware is in fact a classical processor. So this is I think one of the most interesting parts of the quantum stack,” he explained.

He says that this interaction between classical computing and quantum computing is one that is fundamental to the technology, and it’s a mix that will last well into the future, possibly forever. What Quantum Machines is building is essentially the classical cloud infrastructure required to run quantum computers.

Quantum Machines founding team.

Quantum Machines founding team: Itamar Sivan, Nissim Ofek, Yonatan Cohen. Photo Credit: Quantum Machines

So far the approach has been working quite well, as Sivan reports that governments, researchers, universities and the hyper scaler operators (which could include companies like Amazon, Netflix and Google, although the company has not said they are customers) are all interested in QM’s technology. While it isn’t discussing specific metrics, the company has customers in 15 countries at the moment and is working with some large entities that it couldn’t name.

The money from this round helps validate what the company is doing, enabling it to continue building out the solution, while also investing heavily in research and development, which is essential as the industry is still in early development and much will change over time.

They have been able to create this solution to this point with just 60 employees, and with the new funding should be able to build out the team in a substantial way in the coming years. He says that when it comes to diversity, he comes from an academic background where this is the norm and he has carried this forth to his company as he hires new people. What’s more, the pandemic has allowed him to hire from anywhere and he says that the company has taken advantage of this opportunity.

“First of all, we’re not hiring just in Israel, we’re hiring globally, and we’re not limited to hiring in specific geographies. We have people [from a number of countries],” he said. He adds, “Diversity for me personally means involving as many people as possible in hiring processes. That is the only way to ensure that there is diversity.”

Even throughout the pandemic, the hardware team has been meeting in person in the office with necessary precautions when it has been allowed, but most employees have continued to work from home, and that is an approach he will continue to take even when it’s safe to return to the office on a regular basis.

“Of course, work in a post-COVID era will include a substantial amount of remote work. […] So even in [our] headquarters, we anticipate allowing people to work remotely [if they wish].

News: Gamestry gets $5M to give games video creators a sweeter deal

Barcelona-based gaming video platform Gamestry has snatched up $5 million in seed funding, led by Goodwater Capital, Target Global and Kibo Ventures — turning investors’ heads with a 175x growth rate over the past 12 months. While the (for now) Spanish-language gaming video platform launched a few years back, in 2018, last year the founders

Barcelona-based gaming video platform Gamestry has snatched up $5 million in seed funding, led by Goodwater Capital, Target Global and Kibo Ventures — turning investors’ heads with a 175x growth rate over the past 12 months.

While the (for now) Spanish-language gaming video platform launched a few years back, in 2018, last year the founders decided to shift away from an initial focus on curating purely learning content around gaming — allowing creators to upload and share entertainment-focused games videos, too.

The switch looks to have paid off as a growth tactic. Gamestry says it now has 4M monthly active users (MAUs) and 2,000 active creators in Spain and Latin America (its main markets so far) — and is gunning to hit 20M MAUs by the end of the year.

While Twitch continues to dominate the market for live-streaming games — catering to the esports boom — Gamestry, which says it’s focused on “non-live video content”, reckons there’s a gap for a dedicated on-demand video platform that better supports games-focused video creators and provides games fans with a more streamlined discovery experience than catch-all user-generated content giants like YouTube.

For games video creators, it’s dangling the carrot of a better revenue share than other UGC video platforms — talking about having “a fair ads revenue share model”, and a plan to add more revenue streams for creators “soon”. It also pledges “full transparency on how the monetization structure works”, and a focus on supporting creators if they have technical issues.

So, basically, the sorts of issues creators have often complained that YouTube fails them on.

For viewers, the pitch is a one-stop-shop for finding and watching videos about games and connecting with others with the same passion (gaming chat) — so the platform structures content around individual games titles.

The startup also claims to present viewers with better info about a video to help them decide whether or not to click on it (aka, tools to help them find “quality instead of clickbait”), beyond basics like title, thumbnail and videos. (Albeit to my admittedly unseasoned eye for assessing the calibre of games video content, there is no shortage of clickbaity-looking stuff on Gamestry. But I am definitely not the target audience here…). So the viewer pitch also sounds like another little dig at YouTube.

“Despite being the de-facto place for uploading content, YouTube is a generic platform that is not optimized for gaming and therefore doesn’t cater to the needs of gaming creators,” argue founders — brothers Alejo and Guillermo Torrens — adding: “Vertical or specialized platforms emerge whenever markets become large enough that current platforms can’t serve their users’ needs and we believe that’s exactly what’s happening today.”

Target Global’s Lina Chong led the international fund’s investment in Gamestry. Asked what piqued her interest here, she flagged the recent growth spurt and the platform having onboarded scores of highly engaged games content creators in short order.

“The problem Gamestry is addressing is that the vast majority of creators don’t make much money on those platforms because they are ads/eyeball driven businesses,” she told TechCrunch. “Gamestry provides a space where creators, despite audience size, can find new ways to engage with their audience and make a living. This problem among creators is so big that Gamestry now has over 2k highly engaged creators uploading multiple content pieces and millions of their viewers on the platform every month.”

It will surely surprise no one to learn that the typical Gamestry user is a male, aged between 18 and 24.

The startup also told us the “most trending” games on its platform are Minecraft, Free Fire, and Fortnite, adding that “IRL (In Real Life) content is also very successful”.

As well as YouTube Gaming, other platforms competing for similar games-mad eyeballs include Facebook Gaming and Booyah.

News: The time Animoto almost brought AWS to its knees

Today, Amazon Web Services is a mainstay in the cloud infrastructure services market, a $60 billion juggernaut of a business. But in 2008, it was still new, working to keep its head above water and handle growing demand for its cloud servers. In fact, 15 years ago last week, the company launched Amazon EC2 in

Today, Amazon Web Services is a mainstay in the cloud infrastructure services market, a $60 billion juggernaut of a business. But in 2008, it was still new, working to keep its head above water and handle growing demand for its cloud servers. In fact, 15 years ago last week, the company launched Amazon EC2 in beta. From that point forward, AWS offered startups unlimited compute power, a primary selling point at the time.

EC2 was one of the first real attempts to sell elastic computing at scale — that is, server resources that would scale up as you needed them and go away when you didn’t. As Jeff Bezos said in an early sales presentation to startups back in 2008, “you want to be prepared for lightning to strike, […] because if you’re not that will really generate a big regret. If lightning strikes, and you weren’t ready for it, that’s kind of hard to live with. At the same time you don’t want to prepare your physical infrastructure, to kind of hubris levels either in case that lightning doesn’t strike. So, [AWS] kind of helps with that tough situation.”

An early test of that value proposition occurred when one of their startup customers, Animoto, scaled from 25,000 to 250,000 users in a 4-day period in 2008 shortly after launching the company’s Facebook app at South by Southwest.

At the time, Animoto was an app aimed at consumers that allowed users to upload photos and turn them into a video with a backing music track. While that product may sound tame today, it was state of the art back in those days, and it used up a fair amount of computing resources to build each video. It was an early representation of not only Web 2.0 user-generated content, but also the marriage of mobile computing with the cloud, something we take for granted today.

For Animoto, launched in 2006, choosing AWS was a risky proposition, but the company found trying to run its own infrastructure was even more of a gamble because of the dynamic nature of the demand for its service. To spin up its own servers would have involved huge capital expenditures. Animoto initially went that route before turning its attention to AWS because it was building prior to attracting initial funding, Brad Jefferson, co-founder and CEO at the company explained.

“We started building our own servers, thinking that we had to prove out the concept with something. And as we started to do that and got more traction from a proof-of-concept perspective and started to let certain people use the product, we took a step back, and were like, well it’s easy to prepare for failure, but what we need to prepare for success,” Jefferson told me.

Going with AWS may seem like an easy decision knowing what we know today, but in 2007 the company was really putting its fate in the hands of a mostly unproven concept.

“It’s pretty interesting just to see how far AWS has gone and EC2 has come, but back then it really was a gamble. I mean we were talking to an e-commerce company [about running our infrastructure]. And they’re trying to convince us that they’re going to have these servers and it’s going to be fully dynamic and so it was pretty [risky]. Now in hindsight, it seems obvious but it was a risk for a company like us to bet on them back then,” Jefferson told me.

Animoto had to not only trust that AWS could do what it claimed, but also had to spend six months rearchitecting its software to run on Amazon’s cloud. But as Jefferson crunched the numbers, the choice made sense. At the time, Animoto’s business model was for free for a 30 second video, $5 for a longer clip, or $30 for a year. As he tried to model the level of resources his company would need to make its model work, it got really difficult, so he and his co-founders decided to bet on AWS and hope it worked when and if a surge of usage arrived.

That test came the following year at South by Southwest when the company launched a Facebook app, which led to a surge in demand, in turn pushing the limits of AWS’s capabilities at the time. A couple of weeks after the startup launched its new app, interest exploded and Amazon was left scrambling to find the appropriate resources to keep Animoto up and running.

Dave Brown, who today is Amazon’s VP of EC2 and was an engineer on the team back in 2008, said that “every [Animoto] video would initiate, utilize and terminate a separate EC2 instance. For the prior month they had been using between 50 and 100 instances [per day]. On Tuesday their usage peaked at around 400, Wednesday it was 900, and then 3,400 instances as of Friday morning.” Animoto was able to keep up with the surge of demand, and AWS was able to provide the necessary resources to do so. Its usage eventually peaked at 5000 instances before it settled back down, proving in the process that elastic computing could actually work.

At that point though, Jefferson said his company wasn’t merely trusting EC2’s marketing. It was on the phone regularly with AWS executives making sure their service wouldn’t collapse under this increasing demand. “And the biggest thing was, can you get us more servers, we need more servers. To their credit, I don’t know how they did it — if they took away processing power from their own website or others — but they were able to get us where we needed to be. And then we were able to get through that spike and then sort of things naturally calmed down,” he said.

The story of keeping Animoto online became a main selling point for the company, and Amazon was actually the first company to invest in the startup besides friends and family. It raised a total of $30 million along the way, with its last funding coming in 2011. Today, the company is more of a B2B operation, helping marketing departments easily create videos.

While Jefferson didn’t discuss specifics concerning costs, he pointed out that the price of trying to maintain servers that would sit dormant much of the time was not a tenable approach for his company. Cloud computing turned out to be the perfect model and Jefferson says that his company is still an AWS customer to this day.

While the goal of cloud computing has always been to provide as much computing as you need on demand whenever you need it, this particular set of circumstances put that notion to the test in a big way.

Today the idea of having trouble generating 3,400 instances seems quaint, especially when you consider that Amazon processes 60 million instances every day now, but back then it was a huge challenge and helped show startups that the idea of elastic computing was more than theory.

News: China roundup: Beijing wants tech giants to shoulder more social responsibilities

This week, the gaming industry again became a target of Beijing, which imposed arguably the world’s strictest limits on underage players. On the other hand, China’s tech titans are hastily answering Beijing’s call for them to take on more social responsibilities and take a break from unfettered expansion.

Hello and welcome back to TechCrunch’s China roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world.

This week, the gaming industry again became a target of Beijing, which imposed arguably the world’s strictest limits on underage players. On the other hand, China’s tech titans are hastily answering Beijing’s call for them to take on more social responsibilities and take a break from unfettered expansion.

Gaming curfew

China dropped a bombshell on the country’s young gamers. As of September 1, users under the age of 18 are limited to only one hour of online gaming time: on Fridays, Saturdays and Sundays between 8-9 p.m.

The stringent rule adds to already tightening gaming policies for minors, as the government blames video games for causing myopia, as well as deteriorating mental and physical health. Remember China recently announced a suite of restrictions on after-school tutoring? The joke going around is that working parents will have an even harder time keeping their kids occupied.

A few aspects of the new regulation are worth unpacking. For one, the new rule was instituted by the National Press and Publication Administration (NPPA), the regulatory body that approves gaming titles in China and that in 2019 froze the approval process for nine months, which led to plunges in gaming stocks like Tencent.

It’s curious that the directive on playtime came from the NPPA, which reviews gaming content and issues publishing licenses. Like other industries in China, video games are subject to regulations by multiple authorities: NPPA; the Cyberspace Administration of China (CAC), the country’s top internet watchdog; and the Ministry of Industry and Information Technology, which oversees the country’s industrial standards and telecommunications infrastructure.

As analysts long observe, the mighty CAC, which sits under the Central Cyberspace Affairs Commission chaired by President Xi Jinping, has run into “bureaucratic struggles” with other ministries unwilling to relinquish power. This may well be the case for regulating the lucrative gaming industry.

For Tencent and other major gaming companies, the impact of the new rule on their balance sheet may be trifling. Following the news, several listed Chinese gaming firms, including NetEase and 37 Games, hurried to announce that underage players made up less than 1% of their gaming revenues.

Tencent saw the change coming and disclosed in its Q2 earnings that “under-16-year-olds accounted for only 2.6% of its China-based grossing receipts for games and under-12-year-olds accounted for just 0.3%.”

These numbers may not reflect the reality, as minors have long found ways around gaming restrictions, such as using an adult’s ID for user registration (just as the previous generation borrowed IDs from adult friends to sneak into internet cafes). Tencent and other gaming firms have vowed to clamp down on these workarounds, forcing kids to seek even more sophisticated tricks, including using VPNs to access foreign versions of gaming titles. The cat and mouse game continues. 

Prosper together

While China curtails the power of its tech behemoths, it has also pressured them to take on more social responsibilities, which include respecting the worker’s rights in the gig economy.

Last week, the Supreme People’s Court of China declared the “996” schedule, working 9 a.m. to 9 p.m. six days a week, illegal. The declaration followed years of worker resistance against the tech industry’s burnout culture, which has manifested in actions like a GitHub project listing companies practicing “996.”

Meanwhile, hardworking and compliant employees have often been cited as a competitive advantage of China’s tech industry. It’s in part why some Silicon Valley companies, especially those run by people familiar with China, often set up branches in the country to tap its pool of tech talent.

The days when overworking is glorified and tolerated seem to be drawing to an end. Both ByteDance and its short video rival Kuaishou recently scrapped their weekend overtime policies.

Similarly, Meituan announced that it will introduce compulsory break time for its food delivery riders. The on-demand services giant has been slammed for “inhumane” algorithms that force riders into brutal hours or dangerous driving.

In groundbreaking moves, ride-hailing giant Didi and Alibaba’s e-commerce rival JD.com have set up unions for their staff, though it’s still unclear what tangible impact the organizations will have on safeguarding employee rights.

Tencent and Alibaba have also acted. On August 17, President Xi Jinping delivered a speech calling for “common prosperity,” which caught widespread attention from the country’s ultra-rich.

“As China marches towards its second centenary goal, the focus of promoting people’s well-being should be put on boosting common prosperity to strengthen the foundation for the Party’s long-term governance.”

This week, both Tencent and Alibaba pledged to invest 100 billion yuan ($15.5 billion) in support of “common prosperity.” The purposes of their funds are similar and align neatly with Beijing’s national development goals, from growing the rural economy to improving the healthcare system.

News: Apple’s dangerous path

Hello friends, and welcome back to Week in Review. Last week, we dove into the truly bizarre machinations of the NFT market. This week, we’re talking about something that’s a little bit more impactful on the current state of the web — Apple’s NeuralHash kerfuffle. If you’re reading this on the TechCrunch site, you can

Hello friends, and welcome back to Week in Review.

Last week, we dove into the truly bizarre machinations of the NFT market. This week, we’re talking about something that’s a little bit more impactful on the current state of the web — Apple’s NeuralHash kerfuffle.

If you’re reading this on the TechCrunch site, you can get this in your inbox from the newsletter page, and follow my tweets @lucasmtny


the big thing

In the past month, Apple did something it generally has done an exceptional job avoiding — the company made what seemed to be an entirely unforced error.

In early August — seemingly out of nowhere** — the company announced that by the end of the year they would be rolling out a technology called NeuralHash that actively scanned the libraries of all iCloud Photos users, seeking out image hashes that matched known images of child sexual abuse material (CSAM). For obvious reasons, the on-device scanning could not be opted out of.

This announcement was not coordinated with other major consumer tech giants, Apple pushed forward on the announcement alone.

Researchers and advocacy groups had almost unilaterally negative feedback for the effort, raising concerns that this could create new abuse channels for actors like governments to detect on-device information that they regarded as objectionable. As my colleague Zach noted in a recent story, “The Electronic Frontier Foundation said this week it had amassed more than 25,000 signatures from consumers. On top of that, close to 100 policy and rights groups, including the American Civil Liberties Union, also called on Apple to abandon plans to roll out the technology.”

(The announcement also reportedly generated some controversy inside of Apple.)

The issue — of course — wasn’t that Apple was looking at find ways that prevented the proliferation of CSAM while making as few device security concessions as possible. The issue was that Apple was unilaterally making a massive choice that would affect billions of customers (while likely pushing competitors towards similar solutions), and was doing so without external public input about possible ramifications or necessary safeguards.

A long story short, over the past month researchers discovered Apple’s NeuralHash wasn’t as air tight as hoped and the company announced Friday that it was delaying the rollout “to take additional time over the coming months to collect input and make improvements before releasing these critically important child safety features.”

Having spent several years in the tech media, I will say that the only reason to release news on a Friday morning ahead of a long weekend is to ensure that the announcement is read and seen by as few people as possible, and it’s clear why they’d want that. It’s a major embarrassment for Apple, and as with any delayed rollout like this, it’s a sign that their internal teams weren’t adequately prepared and lacked the ideological diversity to gauge the scope of the issue that they were tackling. This isn’t really a dig at Apple’s team building this so much as it’s a dig on Apple trying to solve a problem like this inside the Apple Park vacuum while adhering to its annual iOS release schedule.

illustration of key over cloud icon

Image Credits: Bryce Durbin / TechCrunch /

Apple is increasingly looking to make privacy a key selling point for the iOS ecosystem, and as a result of this productization, has pushed development of privacy-centric features towards the same secrecy its surface-level design changes command. In June, Apple announced iCloud+ and raised some eyebrows when they shared that certain new privacy-centric features would only be available to iPhone users who paid for additional subscription services.

You obviously can’t tap public opinion for every product update, but perhaps wide-ranging and trail-blazing security and privacy features should be treated a bit differently than the average product update. Apple’s lack of engagement with research and advocacy groups on NeuralHash was pretty egregious and certainly raises some questions about whether the company fully respects how the choices they make for iOS affect the broader internet.

Delaying the feature’s rollout is a good thing, but let’s all hope they take that time to reflect more broadly as well.

** Though the announcement was a surprise to many, Apple’s development of this feature wasn’t coming completely out of nowhere. Those at the top of Apple likely felt that the winds of global tech regulation might be shifting towards outright bans of some methods of encryption in some of its biggest markets.

Back in October of 2020, then United States AG Bill Barr joined representatives from the UK, New Zealand, Australia, Canada, India and Japan in signing a letter raising major concerns about how implementations of encryption tech posed “significant challenges to public safety, including to highly vulnerable members of our societies like sexually exploited children.” The letter effectively called on tech industry companies to get creative in how they tackled this problem.


other things

Here are the TechCrunch news stories that especially caught my eye this week:

LinkedIn kills Stories
You may be shocked to hear that LinkedIn even had a Stories-like product on their platform, but if you did already know that they were testing Stories, you likely won’t be so surprised to hear that the test didn’t pan out too well. The company announced this week that they’ll be suspending the feature at the end of the month. RIP.

FAA grounds Virgin Galactic over questions about Branson flight
While all appeared to go swimmingly for Richard Branson’s trip to space last month, the FAA has some questions regarding why the flight seemed to unexpectedly veer so far off the cleared route. The FAA is preventing the company from further launches until they find out what the deal is.

Apple buys a classical music streaming service
While Spotify makes news every month or two for spending a massive amount acquiring a popular podcast, Apple seems to have eyes on a different market for Apple Music, announcing this week that they’re bringing the classical music streaming service Primephonic onto the Apple Music team.

TikTok parent company buys a VR startup
It isn’t a huge secret that ByteDance and Facebook have been trying to copy each other’s success at times, but many probably weren’t expecting TikTok’s parent company to wander into the virtual reality game. The Chinese company bought the startup Pico which makes consumer VR headsets for China and enterprise VR products for North American customers.

Twitter tests an anti-abuse ‘Safety Mode’
The same features that make Twitter an incredibly cool product for some users can also make the experience awful for others, a realization that Twitter has seemingly been very slow to make. Their latest solution is more individual user controls, which Twitter is testing out with a new “safety mode” which pairs algorithmic intelligence with new user inputs.


extra things

Some of my favorite reads from our Extra Crunch subscription service this week:

Our favorite startups from YC’s Demo Day, Part 1 
“Y Combinator kicked off its fourth-ever virtual Demo Day today, revealing the first half of its nearly 400-company batch. The presentation, YC’s biggest yet, offers a snapshot into where innovation is heading, from not-so-simple seaweed to a Clearco for creators….”

…Part 2
“…Yesterday, the TechCrunch team covered the first half of this batch, as well as the startups with one-minute pitches that stood out to us. We even podcasted about it! Today, we’re doing it all over again. Here’s our full list of all startups that presented on the record today, and below, you’ll find our votes for the best Y Combinator pitches of Day Two. The ones that, as people who sift through a few hundred pitches a day, made us go ‘oh wait, what’s this?’

All the reasons why you should launch a credit card
“… if your company somehow hasn’t yet found its way to launch a debit or credit card, we have good news: It’s easier than ever to do so and there’s actual money to be made. Just know that if you do, you’ve got plenty of competition and that actual customer usage will probably depend on how sticky your service is and how valuable the rewards are that you offer to your most active users….”


Thanks for reading, and again, if you’re reading this on the TechCrunch site, you can get this in your inbox from the newsletter page, and follow my tweets @lucasmtny

Lucas Matney

News: What 377 Y Combinator pitches will teach you about startups

Along with a cadre of other TechCrunch folks, I spent this week extremely focused on one event: Y Combinator. The elite accelerator announced a staggering 377 startups as its Summer 2021 cohort. We covered every single on-the-record startup that presented and plucked out some favorites: Here are all the companies from Y Combinator’s Summer 2021

Along with a cadre of other TechCrunch folks, I spent this week extremely focused on one event: Y Combinator. The elite accelerator announced a staggering 377 startups as its Summer 2021 cohort. We covered every single on-the-record startup that presented and plucked out some favorites:

There’s something quite earnest and magical about spending literally hours hearing founder after founder pitch their ideas, with one minute, a single slide and a whole lot of optimism. It’s why I like covering demo days: I get tunnel vision into where innovation is going next, what behemoths are ripe for disruption and what founders think is a witty competitive edge versus a simple baseline.

That said, I will share one caveat. While YC is an ambitious snapshot, it’s not entirely illustrative of the next wave of decision-makers and leaders within startups — from a diversity perspective. The accelerator posted small gains in the number of women and LatinX founders in its batch, but dropped in the number of Black founders participating. The need for more diverse accelerators has never been more obvious, and as some in the tech community argue, is Y Combinator’s biggest blind spot.

This in mind, I want to leave you with a few takeaways I had after listening to hundreds of pitches. Here’s what 377 Y Combinator pitches taught me about startups:

  1. Instacart walked so YC startups could stroll. Instacart, last valued at $39 billion, is one of Y Combinator’s most successful graduates — which makes it even more spicier that a number of startups within this summer’s batch want to take on the behemoth. Instead of going after the obvious — speed — startups are looking to enhance the grocery delivery experience through premium produce, local recipes and even ugly vegetables. It suggests that there may be a new chapter in grocery delivery, one in which ease isn’t the only competitive advantage.
  2. Crypto’s pre-seed world is quieter than fintech. YC feels more like a fintech accelerator than ever before, but when it comes to crypto, there weren’t as many moonshots as I’d expect. We discussed this a bit in the Equity podcast, but if anyone has theories as to why, I’m game to hear ‘em.
  3. Edtech wants to disrupt artsy subjects. It’s common to see edtech founders flock to subjects like science and mathematics when it comes to disruption. Why? Well, from a pure pedagogical perspective, it’s easier to scale a service that answers questions that only have one right answer. While math may fit into a box that works for a tech-powered AI tutoring bot, arts, on the other hand, may require a little bit more human touch. This is why I was excited to see a number of edtech startups, from Spark Studio to Litnerd, focusing on humanities in their pitches. As shocking as it sounds, to rethink how a bookclub is read is definitely a refreshing milestone for edtech.
  4. Sometimes, the best pitch is no pitch at all. One pitch stood out simply because it addressed the elephant in the room: We’re all stressed. Jupe sells glamping-in-a-box and the profitable business likely benefited from COVID-19. I remember that because the founder used a portion of his pitch to tell investors to breathe, because it’s been a long two days. Being human, and more importantly, speaking like one, is what it takes to stand out these days.

On that note, exhale. Let’s move on to the rest of this newsletter, which includes nostalgic nods to Wall Street, public filings and my favorite new podcast. As always, you can find and support me on Twitter @nmasc_ or send me tips at natasha.m@techcrunch.com.

A return to old school Wall Street

With so many new funds, solo-GPs and alternative capital sources on the market these days, founders are confused. Funding may have moved away from three dudes on Sand Hill Road, but it’s also become more fragmented, which means entrepreneurs need to be even more sophisticated in how they fill up their cap tables. This week, I interviewed one recently venture-backed startup that proposed a solution: a return to old school Wall Street. 

Here’s what to know: Hum Capital wants to help investors allocate their resources to ambitious businesses, perfectly. The startup seeks to emulate the world of old school Wall Street, which helped ambitious business owners find the best financing option for their goal, instead of today’s dance of startups trying to prove worthiness for one type of capital. In my story, I explained more about the business.

At this stage, Hum Capital’s product is easy to explain:

It uses artificial intelligence and data to connect businesses to the available funders on the platform. The startup connects with a capital-hungry startup, ingests financial data from over 100 SaaS systems, including QuickBooks, NetSuite and Google Analytics, and then translates them to the some 250 institutional investors on its platform.

From Hum to mmhmm:       

IPO filings & other hubbub

Image Credits: ansonmiao / Getty Images

When the pandemic began to impact startups, Toast was top of the list. The restaurant tech startup had a series of deep layoffs as many of its clients in the hospitality industry had to shut down. Months later, Toast reentered headlines with a dramatically different message: It’s going public, and here’s all of our financial data.

Here’s what you need to know: This week, Toast published its S-1, offering a portrait into how the startup was impacted by the COVID-19 pandemic and answering questions on why it’s going public now. After ripping apart the Warby Parker S-1, Alex had five takeaways from the Toast S-1. My favorite excerpt? Toast was smart to diversify beyond its hardware, hand-held payment processors:

Toast’s two largest revenue sources — software and fintech incomes — have posted constant growth on a quarter-over-quarter basis. Hardware revenues have proved slightly less consistent, although they are also moving in a positive direction this year and set what appears to be an all-time record result in Q2 2021.

Toast would have had a much worse second quarter last year if it didn’t have software revenues. And since then, its growth would not have been as impressive without payments revenues (its fintech line item, speaking loosely). The broad revenue mix that Toast built has proved to limit downside while opening lots of room for growth.

Butter or jam:

Around TC

You already bought your tickets to Disrupt right? If not, here’s the link, with a fancy discount from yours truly.

Now that that’s out of the way, I want you to listen to Found, TechCrunch’s newest podcast that focuses on talking to early-stage founders about building and launching their companies. Recent episodes include:

Across the week

Seen on TechCrunch

Seen on Extra Crunch

Talk next week,

N

News: This Week in Apps: Another App Store settlement, Apple asks to personalize ads, Twitter launches Super Follows

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy. The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone.

Welcome back to This Week in Apps, the weekly TechCrunch series that recaps the latest in mobile OS news, mobile applications and the overall app economy.

The app industry continues to grow, with a record 218 billion downloads and $143 billion in global consumer spend in 2020. Consumers last year also spent 3.5 trillion minutes using apps on Android devices alone. And in the U.S., app usage surged ahead of the time spent watching live TV. Currently, the average American watches 3.7 hours of live TV per day, but now spends four hours per day on their mobile devices.

Apps aren’t just a way to pass idle hours — they’re also a big business. In 2019, mobile-first companies had a combined $544 billion valuation, 6.5x higher than those without a mobile focus. In 2020, investors poured $73 billion in capital into mobile companies — a figure that’s up 27% year-over-year.

This Week in Apps offers a way to keep up with this fast-moving industry in one place with the latest from the world of apps, including news, updates, startup fundings, mergers and acquisitions… and suggestions about new apps and games to try, too!

Do you want This Week in Apps in your inbox every Saturday? Sign up here: techcrunch.com/newsletters

Top Story

Apple settles another App Store antitrust case…but it’s still winning the war with developers

Netflix app icon iOS

Photo: TechCrunch

Another day, another App Store settlement announced late at night in the hopes that reporters will miss it. (Apparently, publishing press releases after 8 PM ET is a good time to try to hide the news, huh?)

PR theatrics aside, this week’s settlement is only a minor concession on Apple’s part that its aggressive anti-steering guidelines could be considered anticompetitive. The company said it reached a settlement with Japanese regulator, the Japan Fair Trade Commission (JFTC), to change its policies for “reader apps” that would allow them to point users to their own website. Yes, Apple literally had to be drug through an antitrust investigation to agree to allow a subgroup of developers the ability to add a link to a website inside their app.

Anyone celebrating this as a major win for developers needs to think again. Apple is still winning this war.

The rule change, which kicks in globally in early 2022, will only apply to “reader” apps, Apple says. Reader apps provide access to purchased content, like books or audiobooks, or content subscriptions, like streaming music and video. The rule could also apply to apps that provide access to digital magazines or newspapers. Think: Spotify, Netflix, Kindle and others. Of course, “reader apps” is a sort of made-up category Apple invented years ago in hopes of forcing a revenue share, but instead forced some smaller apps out of business. But now, having this category allows Apple to make up rules that only apply to a subgroup of apps. That is some forward thinking.

Historically, reader apps that have not wanted to share subscription revenue with Apple (or that got big enough to no longer need the in-app purchase option) have offered only a sign-in form for existing subscribers on the home screen that appears at first launch. Some also don’t offer any way to buy their content through the app itself, forcing users to figure out how to purchase the content they want through the company’s website. Now they can finally say, “here is our website.” Big whoop, we knew where Netflix.com was.

Overall, the iOS reader app experience from a consumer perspective has been a crappy one. It doesn’t “just work,” it’s a hassle. It’s an annoyance.

Now, Apple says these apps will be able to offer users a link to a website that launches inside their app so users can “set up and manage their account.” Presumably, that could include entering in payment information — after all, once the website is open, it would seem users could navigate it freely, right? But Apple hints that it will have specific rules about these links to come, saying the company “will also help developers of reader apps protect users when they link them to an external website to make purchases.” (Hopefully, Apple just means something like https is required, not that it’s planning to tell developers how to design their own websites and payment processing.)

Apple critics largely panned the settlement, saying they want better rules for everyone.

“This is a step in the right direction, but it doesn’t solve the problem,” said Spotify CEO Daniel Ek. “App developers want clear, fair rules that apply to all apps. Our goal is to restore competition once and for all, not one arbitrary, self-serving step at a time. We will continue to push for a real solution.”

For whatever reason, Apple appears to want to battle App Store antitrust complaints on a case-by-case basis, instead of just rewriting its rules to even the playing field. That decision seems pretty obstinate, not to mention expensive. But, so far, it’s working. The changes emerging from these settlements so far (including last week’s) are the very smallest of updates to App Store guidelines. Apple is ceding very little ground here.

But the fight is far from over. As soon as the JFTC ruling hit, news broke that Apple is facing another antitrust challenge in India over in-app payments. There are similar cases underway in the EU, too, and U.S. lawmakers have been pursuing their own legislation, as well. Time will tell.

Apple asks users to opt-in to its personalized ads

Does this seem fair?

Today, developers have to show their users a pop-up box that asks if they can track their users, with options like “Ask App not to Track” or “Allow.” Most users decline tracking. After Apple introduced this new policy, aka App Tracking Transparency (ATT), there was some pushback around the fact that Apple didn’t have to follow its own rules — even though it had an ads business of its own where personalized ads were switched on by default.

While Apple, to be clear, is only sharing its data in-house — and not, say, with a third-party data broker — it also was doing so without any sort of opt-out screen presented to users who would prefer that data wasn’t gathered by anyone, you know, at all. 

Image Credits: iOS 15 screenshot

Now, things are changing. In iOS 15, Apple has begun popping up a message that allows users to turn off personalized ads in the App Store and other Apple apps. But wow, does it have a lot of screen space to make its case. Not only does Apple explain the many ways its personalized ads are beneficial to users, it also says its ad platform “does not track you” because it doesn’t link the data it collects with other data, nor does it share any personally identifiable information with third parties.

But there is an argument to be made here that Apple’s distinction between data-gathering across a set of first-party apps (Apple News, App Store and Stocks) and what it calls “tracking” — where app data is shared externally, or combined with others — is a line in the sand that is not only about Apple’s user privacy mission, but also about harming other ad-dependent businesses (like Facebook’s, naturally) in order to boost its own.

Weekly News

Apple updates

  • Apple delays plans to roll out CSAM detection in iOS 15. Apple says it will delay its CSAM detection tech in light of the feedback from customers and policy groups. While everyone agrees that a system to discover and report CSAM is overall a good thing, critics are concerned about how the system itself was built. They’re worried that it could be abused by authoritarian governments in the future, who would use it to implicate innocent victims or to detect non-CSAM materials they find objectionable. (China comes to mind here.) Apple says it will now take the time to make improvements before releasing these “critically important child safety features.”
  • Apple’s Wallet app will soon be able to hold your ID. The company said it now secured two states, Arizona and Georgia, to bring digital driver’s license and state IDs to the app. Connecticut, Iowa, Kentucky, Maryland, Oklahoma and Utah are expected to follow. The TSA will allow you to present your digital wallet by tapping it on an identity reader, similar to how Apple Pay works.

Android updates

  • Android apps will not run on Windows 11 when the new OS launches on October 5. Although support for Android apps was touted as one of Windows’ biggest new features, Microsoft said it will only start previewing the feature in the “coming months.”

E-commerce

Image Credits: Instagram

  • Instagram is kicking off a live shopping event on September 1. Instagram’s 10+ Days of Live Shopping will feature events with Selena Gomez, Kacey Musgraves, Lil Yachty and other surprise guests, and will be found in the “Live” section in the Shop tab. Participating brands include Outdoor Voice, Hologear, Peloton, DragunBeauty, Aveda and others.
  • Time spent in shopping apps grew 49% year-over-year in the first quarter of 2021, reports App Annie. The typical mobile consumer is currently spending $88 every time they order from a shopping app. By May 2021, Android users averaged 2 billion shopping hours per week — up 51% from pre-pandemic levels.

Fintech

  • China’s Twitter-like app Weibo bans stock-tip accounts with millions of followers in an effort to comply with Beijing’s new rules focused on removing content that bad-mouths China’s financial markets or misinterprets domestic policies or economic data.
  • Indian digital payments company launched Pulse, a free product that offers insights into the digital payments market across Indian states, districts and over 19,000 postal codes.
  • PayPal is exploring a stock-trading service for U.S. customers, according to a CNBC report. The company hired Rich Hagen, previously of Ally Invest, to lead the new division. It’s unlikely that the service will launch this year, CNBC said, citing undisclosed sources.

Social

  • Twitter launched Super Follows, allowing users to subscribe to favorite creators via in-app purchases for exclusive content. But the system is chaotic on the App Store, as each Super Follow is listed as an individual IAP. The App Store can only show 10 IAPs, because there are too many options available. There’s got to be a better way to do this.
  • Twitter also launched Safety Mode to a small group on iOS for feedback and testing. The feature lets users protect themselves from harassment by temporarily blocking accounts for seven days that send harmful language or send repetitive, uninvited replies.
  • LinkedIn is shutting down Stories. The Microsoft-owned business networking platform informed advertisers they will need to adjust their ad campaigns when the format leaves the platform on September 30. Instead of Stories, LinkedIn will pursue short-form videos instead, it says.
  • TikTok added educational resources to its app to help parents using its Family Pairing parental control feature better understand how to help teens navigate their digital life.
  • TikTok launched a new Creator Marketplace API that allows influencer marketing companies the ability to tap into first-party data from the social video app, including things like audience demographics, growth trends, best-performing videos and real-time campaign reporting (e.g. views, likes, shares, comments, engagement, etc.) Alpha testers include Captiv8, Influential, Whalar and INCA.
  • Facebook said a glitch in its ad platform caused it to send faulty campaign data to advertisers — an example of how Apple’s privacy rules have impacted the adtech industry.
  • Instagram is requiring users to share their birthday with the company. The app will now start popping up a notification that asks you to add your birthday to “personalize your experience.” But the prompt can only be dismissed a handful of times before becoming a requirement. Instagram says it needs this information to aid with its new safety features aimed at younger users, including the teen privacy protections it recently added.

Image Credits: Instagram

Messaging

  • Mobile messaging app Telegram has topped 1 billion downloads, according to data from Sensor Tower. The app, launched in 2013, passed the milestone last Friday. India makes up 22% of Telegram installs, followed by Russia (10%) and Indonesia (8%). In the first half of 2021, the app saw 214.7 million installs, up from 133 million in H1 2020.
  • Telegram also expanded its livestream feature to support an unlimited number of viewers, up from the prior limit of 1,000.
  • Google’s Messages app is redesigning its attachment menu’s UI, which previously opened a scrollable list with several carousels. It now shows a four-wide grid that expands to take up more space as you scroll, with buttons for GIFs, stickers, files, location, contacts and more.

Streaming & Entertainment

  • Clubhouse added support for spatial audio to give listeners a feeling that they’re really hanging out live with a group of people. To make this possible, the company is integrating licensed code from Second Life creator Philip Rosedale’s spatial audio company High Fidelity and blending it with its own custom audio processing.
  • YouTube Music says it has surpassed 50 million Music and Premium subscribers, including those on trials.

Dating

  • Tinder says daily swipe activity this summer was up 13% and messages were up 12%. Conversations were also 38% longer, compared with April, May and June 2020. And 76% of survey respondents went on more dates compared to last summer.

Health & Fitness

  • Meditation and mindfulness app Calm has topped 100 million downloads, solidifying its spot as the world’s most downloaded meditation app. The app was also the No. 1 Health and Fitness app on iOS (July 1, 2010-August 21, 2021) and Android (January 1, 2012-August 2021).
  • Strava’s iOS fitness app makes its Beacon location-sharing safety feature available to all users for free, instead of only to paid subscribers. Launched in 2016, Beacon allows users to share their live location with up to three people who can track you until you’re finished with your activity.

News/Reading

Image Credits: Flipboard

  • Flipboard added newsfeed personalization tools that help you personalize your home feed, aka the “For You” page, to your own interests. This has been a top request from users, who wanted to dial down the level of politics and other bad news about current events in their feeds.

Government & Policy

  • WhatsApp was fined $267 million for breaching Europe’s GDPR. The messaging app had been under investigation by the Irish DPC, a leading data supervisor in the EU, since December 2018. The regulator found that WhatsApp failed to fully inform its users what it does with their data, and gave the company three months to come into compliance with several provisions of Europe’s privacy law. A WhatsApp spokesperson said the decision would be appealed.
  • The grace period for compliance with the Age Appropriate Design Code (aka the “Children’s Code”) has ended. App makers offering digital services that are likely to be accessed by children now need to ensure that a high level of privacy is applied by default to users’ accounts, and geolocation and profiling should be off by default. The code also says app makers should provide parental controls while kids receive age-appropriate information about those tools. “Dark patterns” are also now forbidden.

Security & Privacy

  • The FTC bans spyware maker SpyFone, an Android stalkerware app that was marketed under the guise of parental control, but was often used by adults to spy on their partners. SpyFone secretly gathered data on people’s physical movements, phone use and online activities. The company will also be required to notify victims where the app had been installed on their devices.
  • Mozilla VPN, its private VPN that works across desktop and mobile devices, completed a security audit from cybersecurity firm Cure53 in Berlin. The audit found two medium and one high-severity issue, all of which have now been addressed.
  • A WhatsApp vulnerability discovered by Check Point could have allowed a hacker to read sensitive info from WhatsApp’s memory. The exploit, however, was complex and has now been fixed.

Funding and M&A

💰 Neobank Point raised $46.5 million in Series B funding, led by existing investor Peter Thiel’s Valar Ventures. Point offers an online account, debit card and banking app for $49 per year.

💰 Callin, a new “social podcasting” app from former PayPal COO and Yammer CEO David Sacks, raised $12 million in Series A funding, co-led by Sequoia, Goldcrest and Craft Ventures, where Sacks is a founder and partner. The app competes with Clubhouse and Twitter Spaces, but allows users to download a recording that can be edited into a podcast.

💰 French grocery delivery service Cajoo raised $40 million in a Series A round led by supermarket giant Carrefour. The deal allows Cajoo to take advantage of Carrefour’s purchasing organization, making more products available to Cajoo customers. Cajoo currently has more than 100,000 customers across 10 cities in France and operates 20 dark stores.

💰 Social commerce app Flip raised $28 million in Series A funding led by Streamlined Ventures for its app that combines live commerce and real customer reviews. The company claims 1 million downloads and shipped out 30,000 orders in the last quarter.

🤝  Playtika Holding Corp., the maker of games like Bingo Blitz and Slotomania, is buying 80% of Finland’s Reworks Oy, the maker of a home-decorating game, Redecor. The $400 million deal allows Playtika to acquire the balance for as much as $200 million more in 2023, if earnings meet an agreed-on target. If not, Playtika can buy the remaining portion for $1. This is Playtika’s first acquisition as a public company and eighth overall, and will bring ~$30 million in sales to Playtika this year.

💰 U.K. diet and lifestyle coaching app Oviva raised $80 million in Series C funding, co-led by Sofina and Temasek, for its service that aims to empower users to change their diet habits and improve their health, with a particular focus on treating obesity and health conditions like Type 2 diabetes. The company sells to health insurance companies or publicly funded health services, which then refer or provide Oviva to their own customers.

💰 Amsterdam-based delivery startup Borzo (previously Dostavista), which focuses on emerging markets, has raised $35 million in Series C funding in a round led by UAE-based investor, Mubadala. The service, accessible via a mobile app, has 2 million users, 2.5 million couriers and operates in 10 countries, including Brazil, India, Indonesia, Korea, Malaysia, Mexico, the Philippines, Russia, Turkey and Vietnam.

💰 No-code tool Anima raised $10 million in Series A funding. The service lets designers upload from Figma to have their work turned into code, including support for React, Vue.js, HTML, CSS and Sass. The platform now has 600,000 users, up from 300,000 last October.

🤝Family safety and communication app Life360 completed its acquisition of wearable maker Jiobit on September 1. The company plans to integrate Jiobit into its offerings, and allow family members to track Jiobit users (or pets), through the mobile app.

Downloads

Clay

Image Credits: Clay

Clay is a new cross-platform app (web, mobile and desktop) that allows you to better manage your relationships, both business and personal. The service is something of a consumer-grade CRM. That is, it’s not about a sales pipeline, it’s about better recalling who you met, how and when, and other important details. This information can be useful to you ahead of meetings and other networking events, business appointments or many other situations. The system is designed to be flexible enough that it can work for a variety of use cases — so far, it’s been used by teachers, veterinarians, political candidates and others. The company, backed by $8 million in seed funding, is encrypting data, but ultimately plans to allow the data to be housed locally on users’ machines, more like the Apple model. The app, however, is pricey — it’s $20/month for the time being, but the company hopes to bring that down to a freemium model over time.

Read the full review here on TechCrunch.

Playbyte

Image Credits: Playbyte

A startup called Playbyte wants to become the TikTok for games. The company’s newly launched iOS app offers tools that allow users to make and share simple games on their phone, as well as a vertically scrollable, full-screen feed where you can play the games created by others. Also like TikTok, the feed becomes more personalized over time to serve up more of the kinds of games you like to play. At its core, Playbyte’s game creation is powered by its lightweight 2D game engine built on web frameworks, which lets users create games that can be quickly loaded and played even on slow connections and older devices. After you play a game, you can like and comment using buttons on the right side of the screen, which also greatly resembles the TikTok look-and-feel.

At launch, users have already made a variety of games using Playbyte’s tools — including simulators, tower defense games, combat challenges, obbys, murder mystery games and more. The app is a free download on iOS.

Read full review here on TechCrunch.

News: From passion to hobby to startup

Welcome back to The TechCrunch Exchange, a weekly startups-and-markets newsletter for your weekend enjoyment.

Welcome back to The TechCrunch Exchange, a weekly startups-and-markets newsletter. It’s inspired by what the weekday Exchange column digs into, but free, and made for your weekend reading. Want it in your inbox every Saturday? Sign up here.

Hey team! Alex here. I am off next week. Anna, my regular co-pilot on the weekday column, will be handling next week’s newsletter. It will be beyond good. Enjoy!

A few weeks back we took a look at some startup results, with a focus on growth. Today we’re narrowing our focus to a single company from the collection of startups that wrote in: Water Cooler Trivia.

Many startups begin life as a solution to a problem. A developer finds a flaw in their workflow, codes up a solution for it and later builds that hack into a product that scales. That sort of thing.

Collin Waldoch did something different, turning a hobby of his into a business.

Coming from a family of six kids in what he called a competitive family, Waldoch hosted bar trivia during college, and later sent around weekly trivia questions at his workplace after he completed his schooling. He kept the habit up during his early career, which included a stint at Lyft.

It was during his corporate life that Waldoch realized that companies were willing to spend heavily on team activities. Like a soccer team that he joined during one job that his employer spent a few grand on, but which struggled to find enough regular players. If companies would drop that much money on a group sport that few of its denizens wanted, he thought, perhaps there was some budget he could attack with a trivia product.

So Waldoch started Water Cooler Trivia, building it as a corporate product that he and some friends scaled to around $20,000 in ARR as a side project. The founder described its level of success at the time as pretty good beer money. Helping the project bring in revenue was a super-low churn rate, something that helped Waldoch decide to quit his day job at Lyft and take his side project full time.

Today Water Cooler Trivia has reached $300,000 worth of ARR and sports a collection of workers around the globe that help it run. Companies can select difficulty levels for their weekly trivia questions and track employee scores with longitudinal leaderboards.

Part of the idea’s success in Waldoch’s view is that it is built for the end user — employees — instead of HR. Which means that it’s actually fun. Today the company has experienced some churn, but still sports net retention rates of just under 100%. That’s great for a product that doesn’t feature enterprise-SaaS level upsells.

And the service is cheap. Probably too cheap frankly. At $100 per month for 100 seats, Water Cooler could likely boost what it charges and push its revenues higher in short order. Waldoch said that his company might start raising its rates in Q4 of this year. But even without that, Water Cooler thinks that it has a huge amount of growth open to it from its core product.

I dig it. Long live software making life a bit more fun.

Drift, Xometry, Carrot

It was a busy week with infinite IPO filings and eight billion YC startups pitching, but other things did happen that we need to talk about:

I’m curious about Drift’s sale to private equity: Boston’s Drift sold the majority of its shares to Vista Equity Partners, it announced this week. I’ve been to the Drift offices, as the company once lent us a room to record a podcast in. The folks there were nice. But with the company reporting 70% ARR growth in 2020, I am dead curious why Drift didn’t just raise more capital and keep growing. The company was able to raise lots of private money in the past, including, say, a $60 million round back in 2018. Exiting the bulk of the company early feels a little weird, similar to how the Gainsight sale to PE was a bit of a head scratcher. For Boston, the exit is good news as it may help mint new angel investors. But it still feels like an exit for which we’re missing a key detail.

Xometry: This one has been in the notes folder for too long, and since I’m off next week we’re including it here. I spoke with Xometry CEO Randy Altschuler after his company reported earnings a few weeks back. Recall that Xometry went public earlier this year. Altschuler reported generally bullish views on the process of going public during the COVID-19 era, calling his company’s Zoom roadshow efficient in a manner that allowed his company to chat to more folks while also saving on travel-related exhaustion.

Xometry, continued: But past the standard post-IPO chit chat, Altschuler had a few notes that stood out in my memory. The first being that inflation can impact technology businesses. Rising costs are impacting companies like Root, who have to deal with used car prices impacting claims costs. Inflation also crops up in Xometry’s business connecting manufacturing demand with manufacturing supply. It’s a good reminder that macro market conditions really do matter in the technology world, just not in ways that we can always easily see.

Xometry, even more: Altschuler also said that he thinks that a carbon tax at some point is inevitable. This came up in our discussion of onshoring manufacturing in the United States over time. Shipping stuff is expensive today and would prove even more costly if we added in the price of carbon emissions via a tax. That could make local manufacturing more competitive, notably. Perhaps that will prove a boon to folks in favor of more industrial production in post-industrial societies. For tech companies that deal with physical-world goods, it’s something to keep in mind.

And, finally, Carrot: Another entry from the notes archive, let’s talk about Carrot. The startup raised a $75 million round a few weeks back, so I asked the company about its growth history and a few other things. Carrot sells a product to employers so that they can offer their workers fertility benefits. Given falling human fertility rates, coverage of this sort is, in my view, likely to become more popular over time.

Other factors are at work, of course, but the last 18 months have proved accelerative for Carrot’s business. Per the company, it has seen “nearly 5x overall growth” in the last six quarters. The startup expects to reach 450 customers by the end of 2021, which will add up to around one million covered folks.

Carrot declined to share a valuation differential from its Series B to its Series C. Happily PitchBook has data on the matter, so we can report that per its dataset, Carrot’s valuation rose from around $66 million (post-money) following its $21 million Series B to around $260 million after its Series C. That’s a good markup for the company’s employees and founders.

My general bullishness around rising needs for fertility support matches the company’s ethos, which it described in an email by saying that it thinks fertility and “family-forming care could and should be the fourth pillar of employee benefits and health care more broadly, much like medical or dental or vision.” A hard yes to that one.

OK, that’s all from me for a few weeks. Stay safe, get vaccinated, and let’s be kind to one another. — Alex

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