Yearly Archives: 2021

News: Fintech startup Jeeves raises $57M, goes from YC to $500M valuation in one year

Last summer, Jeeves was participating in Y Combinator’s summer batch as a fledgling fintech. This June, the startup emerged from stealth with $31 million in equity and $100 million in debt financing.  Today, the company, which is building an “all-in-one expense management platform” for global startups, is announcing that it has raised a $57 million

Last summer, Jeeves was participating in Y Combinator’s summer batch as a fledgling fintech.

This June, the startup emerged from stealth with $31 million in equity and $100 million in debt financing. 

Today, the company, which is building an “all-in-one expense management platform” for global startups, is announcing that it has raised a $57 million Series B at a $500 million valuation. That’s up from a valuation of just north of $100 million at the time of Jeeves’ Series A, which closed in May and was announced in early June.

While the pace of funding these days is unlike most of us have ever seen before, it’s pretty remarkable that Jeeves essentially signed the term sheet for its Series B just two months after closing on its Series A. It’s also notable that just one year ago, it was wrapping up a YC cohort.

Jeeves was not necessarily looking to raise so soon, but fueled by its growth in revenue and spend after its Series A, which was led by Andreessen Horowitz (a16z), the company was approached by dozens of potential investors and offered multiple term sheets, according to CEO and co-founder Dileep Thazhmon. Jeeves moved forward with CRV, which had been interested since the A and built a relationship with Thazhmon, so it could further accelerate growth and launch in more countries, he said.

CRV led the Series B round, which also included participation from Tencent, Silicon Valley Bank, Alkeon Capital Management, Soros Fund Management and a high-profile group of angel investors including NBA stars Kevin Durant and Andre Iguodala, Odell Beckham Jr. and The Chainsmokers. Notably, the founders of a dozen unicorn companies also put money in the Series B including (but not limited to) Clip CEO Adolfo Babatz; QuintoAndar CEO Gabriel Braga; Uala CEO Pierpaolo Barbieri, BlockFi CEO Zac Prince; Mercury CEO Immad Akhund; Bitso founder Pablo Gonzalez; Monzo Bank’s Tom Blomfield; Intercom founder Des Traynor; Lithic CEO Bo Jiang as well as founders from UiPath, Auth0, GoCardless, Nubank, Rappi, Kavak and others.

Whew.

The “fully remote” Jeeves describes itself as the first “cross country, cross currency” expense management platform. The startup’s offering was live in Mexico and Canada and today launched in Colombia, the United Kingdom and Europe as a whole. 

Thazhmon and Sherwin Gandhi founded Jeeves last year under the premise that startups have traditionally had to rely on financial infrastructure that is local and country-specific. For example, a company with employees in Mexico and Colombia would require multiple vendors to cover its finance function in each country — a corporate card in Mexico and one in Colombia and another vendor for cross-border payments.

Jeeves claims that by using its platform’s proprietary Banking-as-a-Service infrastructure, any company can spin up their finance function “in minutes” and get access to 30 days of credit on a true corporate card (with 4% cash back), non card payment rails, as well as cross-border payments. Customers can also pay back in multiple currencies, reducing FX (foreign transaction) fees.

For example, a growing business can use a Jeeves card in Barcelona and pay it back in euros and use the same card in Mexico and pay it back in pesos, reducing any FX fees and providing instant spend reconciliation across currencies. 

Thazhmon believes that the “biggest thing” the company is building out is its own global BaaS layer, that sits across different banking entities in each country, and onto which the end user customer-facing Jeeves app plugs into.

Put simply, he said, “think of it as a BaaS platform, but with only one app — the Jeeves app — plugged into it.”

Image Credits: Jeeves

The startup has grown its transaction volume (GTV) by more than 5,000% since January, and both revenue and spend volume has increased more than 1,100% (11x) since its Series A earlier this year, according to Thazhmon.

Jeeves now covers more than 12 currencies and 10 countries across three continents. Mexico is its largest market. Jeeves is currently beta testing in Brazil and Chile and Thazhmon expects that by year’s end, it will be live in all of North America and Europe. Next year, it’s eyeing the Asian market, and Tencent should be able to help with that strategically, he said.

“We’re building an all-in-one expense management platform for startups in LatAm and global markets — cash, corporate cards, cross-border — all run on our own infrastructure,” Thazhmon told TechCrunch. “Our model is very similar to that of Uber’s launch model where we can launch very quickly because we don’t have to rebuild an entire infrastructure. When we launch in countries, we actually don’t have to rebuild a stack.”

Jeeves’ user base has been doubling every 60 days and now powers more than 1,000 companies across LatAm, Canada and Europe, including Bitso, Kavak, RappiPay, Belvo, Runa, Moons, Convictional, Muncher, Juniper, Trienta, Platzi, Worky and others, according to Thazhmon. The company says it has a current waitlist of over 15,000.

Jeeves plans to use its new capital toward its launch in Colombia, the U.K. and Europe. And, of course, toward more hiring. It’s already doubled its number of employees to 55 over the past month.

Former a16z partner Matt Hafemeister was so impressed with what Jeeves is building that in August he left the venture capital firm to join the startup as its head of growth. In working with the founders as an investor, he concluded that they ranked “among the best founders in fintech” he’d ever interacted with.

The decision to leave a16z also related to Jeeves’ inflection point, Hafemeister said. The startup is nearly doubling every month, and had already eclipsed year-end goals on revenue by mid-year.

It is evident Jeeves has found early product market fit and, given the speed of execution, I see Jeeves establishing itself as one of the most important fintech companies in the next few years,” Hafemeister told TechCrunch. “The company is transitioning from a seed company to a Series B company very quickly, and being able to help operationalize processes and play a role in their growth and maturity is an incredible opportunity for me.”

CRV General Partner Saar Gur (who is also an early investor in DoorDash, Patreon and Mercury) said he was blown away by Jeeves’ growth and how it has been “consistently hitting and exceeding targets month over month.” Plus, early feedback from customers has been overwhelmingly positive, Gur said.

“Jeeves is building products and infrastructure that are very difficult to execute but by doing the ‘hard things’ they offer incredible value to their customers,” he told TechCrunch. “We haven’t seen anyone build from the ground up with global operations in mind on day one.”

News: Voice chat is coming to Roblox

As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. And while the platform has had no shortage of growth on its current course — as of July, it boasted 47 million daily active users — it’s looking to chart a course toward

As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. And while the platform has had no shortage of growth on its current course — as of July, it boasted 47 million daily active users — it’s looking to chart a course toward deeper, richer virtual experiences that will keep people coming back for years to come.

To that end, Roblox is taking careful but decisive steps toward weaving voice chat into the platform’s core experience. The first move: inviting a group of trusted developers to explore how they can integrate proximity-based audio into the wildly popular experiences that beat at the heart of the platform — from chill, vaporwavey vibe games to pulling off kickflips in a Vans-sponsored skate park.

With spatial audio, users will be able to speak with other people nearby through live voice chat. Roblox sees its new voice product as a natural extension of the way that text chat works now, but instead of text bubbles that pop up over an avatar’s head, visible to anybody around them, players will be able to talk naturally to the other people they bump into.

Say you’re hanging out in a virtual skatepark in Roblox with spatial audio enabled: skaters in the half pipe with you would sound loud and clear, just like they would in real life. But you wouldn’t be able to hear someone walking around on the sidewalk across the street, since they’re too far away. To have a private conversation with a nearby friend, you might peel off and walk toward a store down the block.

“As we think about the future of communication in the metaverse, we think that it needs to be very natural and feel very similar to the way we communicate in the real world,” Roblox Chief Product Officer Manuel Bronstein told TechCrunch in an interview. “But it also can transcend, some of the limitations that physics and space create in the real world.”

Bronstein joined the company in March, leaving Google to help realize Roblox’s particular vision for the metaverse. Prior to hopping over to Roblox, Bronstein worked on product teams at Zynga, Xbox and YouTube — three very different companies that are probably equal parts relevant to his current work.

“If you think about the the metaverse as the next incarnation of where you know I could go shopping or I could go to a concert, I could go to school, I think that you need to be relevant to everybody in society and you need to both build the content, the rules, the features that support all of those behaviors,” Bronstein said. “And part of bringing voice to the platform is to ensure that our older audiences has a natural way to communicate.”

Voice chat is very much on the way to Roblox, but that doesn’t mean it will appear overnight — and that’s by design. The company is inviting an initial group of 5,000 developers, all 13 and older, to try out the new spatial voice chat capabilities in a custom-built Roblox community space.

“We’ve put a bunch of neat features in there and places for them to chat and hang out and they’re going to be able to learn from the code that we wrote for that community space… So a few weeks later or a month later they can put that into their experiences and turn it on,” Bronstein said.

Bronstein emphasizes that Roblox will take this process slowly, building new moderation and safety tools in parallel as it goes. The voice rollout will go slowly, starting with the chosen circle of developers and gradually expanding out from there as the company feels confident that it can create a safe enough environment with its moderation tools.

“I think we want to take it slowly and we want to learn as we go through it,” Bronstein said. “We may start, as I mentioned, with the developers. It is likely that right after that, we may go to an audience that is 13+ and park there for a while until we understand exactly if all the pieces are falling into place before deciding if we ever open it to a younger audience.”

To moderate its sprawl of virtual worlds, Roblox uses a blend of automated scanning and a 3,000-person safety team of human reviewers. Like in any social network, players can report, block and mute other players to make their own experiences feel more comfortable. And because half of its player base is under 13, Roblox gives parents options on what kinds of age-appropriate experiences to allow and toggles for things like text chat. If voice chat ever makes its way to younger age groups, parents would be able to disable it altogether.

Roblox’s under-13 crowd comprises a massive chunk of its user base, but a surprising number of older kids and young adults hang out there too. According to the company, 50 percent of its users are over the age of 13 and it’s seeing the most explosive user growth among 17 to 24-year-olds. Roblox is attracting new users, but its core users are also growing up and the company knows it needs to grow alongside them.

Whether voice chat ever rolls out for younger users or not, Roblox seems well aware that keeping a virtual environment with voice chat feeling safe and friendly is a steep challenge. The company plans to rely on user-initiated reporting as voice rolls out and it’s exploring other tools that could bolster those efforts. The company is looking at a few different tools, including automatically recording a snippet of conversation just prior to a user being reported as a way to capture bad behavior for reviewers. It’s also interested in expanding reputation systems that automatically restrict users who have a certain number of strikes against them.

Much like any social platform, Roblox will likely lean heavily on user reporting, which disproportionately shifts the burden to users on the receiving end of hate and harassment — an unfortunate outcome that no social company has properly dedicated the human resources to solving.

Next on the voice roadmap

Bronstein describes spatial audio as “one component” of Roblox’s vision for natural communication. The next step is integrating a voice chat experience that’s persistent across experiences, letting users who know each other hang out even when they aren’t doing the same thing. For anyone who paid attention to the company’s quiet acquisition of a company called Guilded last month, that won’t come as a surprise. Though Roblox’s work on voice pre-dates the acquisition, Guilded will lay the groundwork for Roblox’s future voice plans

A Discord competitor, Guilded similarly built out a chat platform for gamers, doubling down on the competitive gaming scene where Discord expanded its horizons beyond gaming. Beyond group voice chat, Guilded gives gamers built-in scheduling and community management tools that ease the hassle of organizing complex online social events, like wrangling twenty some odd gamers to run raids in World of Warcraft.

“In the near term, Guilded has an amazing road map, we want to just continue with that road map and grow it without any hardcore integration at this point,” Bronstein said.

Into the metaverse

Moderation challenges aside, there’s basically nothing in Roblox’s way. The company went public in March and today it’s worth 49 billion, making it easily one of the most valuable companies in gaming. Investors, content creators and tech giants alike are going all-in on the metaverse, and really, it looks like a pretty safe bet.

Metaverse is a buzzy term right now, but it’s more shorthand than empty hype. When people talk about the metaverse, they generally mean to evoke a futuristic vision of interconnected virtual worlds — online spaces that we can move through, socialize and shop within (for better or worse, that last part is key). Whether this will all be in virtual reality or not and when is a point of some debate, but really the interconnected part is the bigger challenge. In the app age, software was siloed by design. But to realize the promise of the metaverse, our virtual selves and our virtual stuff will need to be able to move through online worlds fluidly.

A few companies are ahead of the curve on this, and it’s no coincidence that two of the big ones, Roblox and Fortnite-maker Epic — best known for their respective virtual worlds stocked with customizable avatars, in-game economies and a seamless social layer — are elevating user-created content. Those experiences, and the ability to easily hang out with friends while doing stuff in them and elsewhere in virtual space, are what the metaverse is all about.

Most adults can hardly grasp the appeal of the blocky, suburban worlds that their kids love hanging out in, but Roblox understands something fundamental about where online life is going. Or rather where we’ll all going — into online worlds like Roblox.

 

News: Virgin Galactic looks to late September, early October for first commercial crewed flight

Just two months after celebrating its first manned launch to orbit – which is now under investigation with the Federal Aviation Administration – Virgin Galactic wants to return to space. The company will be conducting its first commercial mission, the 23rd for the VSS Unity rocket-powered spaceplane, in late September or early October from the

Just two months after celebrating its first manned launch to orbit – which is now under investigation with the Federal Aviation Administration – Virgin Galactic wants to return to space.

The company will be conducting its first commercial mission, the 23rd for the VSS Unity rocket-powered spaceplane, in late September or early October from the company’s sprawling Spaceport America facility. The flight will carry three crew members from the Italian Air Force and the National Research Council, each of whom paid an undisclosed amount for the seat. A Virgin Galactic staff member will also be on board.

The role of mission lead will be held by Walter Villadei, a Colonel with the Italian Air Force; Angelo Landolfi, a physician and Lieutenant Colonel; Pantaleone Carlucci, an aerospace engineer on behalf of the National Research Council; and Virgin Galactic’s chief astronaut instructor Beth Moses. Michael Masucci and CJ Sturckow will pilot the spaceplane.

The goal of the mission will be to evaluate the effects of the “transitional phase” from gravity to zero G on the human body; to that end, the crew members will be wearing sensors to measure physiological activity, and Villadei will even be wearing a smart suit that Virgin says will “[incorporate] Italian fashion style and technology.”

The announcement comes just one day after the FAA said that it was investigating the first crewed flight of VSS Unity in July. The news was first reported by The New Yorker and confirmed by the aerospace regulatory, who said that the spaceplane “deviated from its Air Traffic Control clearance as it returned to Spaceport America.” According to journalist Nicholas Schmidle’s reporting, a red warning light appeared on the dash of the Unity during flight, indicating that it had diverged from its planned trajectory.

Virgin Galactic later issued a statement disputing the piece, saying that “athough the flights ultimate trajectory deviated from our initial plan, it was a controlled and intentional flight path that allowed Unity 22 to successfully reach space and land safely at our Spaceport in New Mexico.”

“At no time were passengers and crew put in any danger as a result of this change in trajectory,” the company added.

This is not the first time Schmidle has uncovered news regarding the safety of Virgin Galactic’s supersonic operations. His book, Test Gods, also includes a previously unknown account of a 2019 test flight (confirmed in the book by former employees) which saw potentially serious issues with the plane’s wing.

News: Europe’s top court slaps down ‘zero rating’ again

Europe’s top court has dealt another blow to ‘zero rating’ — ruling for a second time that the controversial carrier practice goes against the European Union’s rules on open Internet access. ‘Zero rating’ refers to commercial offers that can be made by mobile network operators to entice customers by excluding the data consumption of certain

Europe’s top court has dealt another blow to ‘zero rating’ — ruling for a second time that the controversial carrier practice goes against the European Union’s rules on open Internet access.

‘Zero rating’ refers to commercial offers that can be made by mobile network operators to entice customers by excluding the data consumption of certain (often popular) apps from a user’s tariff.

The practice is controversial because it goes against the ‘level playing field’ principle of the open Internet (aka ‘net neutrality’).

EU legislators passed the bloc’s first set of open Internet/net neutrality rules back in 2015 — with the law coming into application in 2016 — but critics warned at the time over vague provisions in the regulation which they suggested could be used by carriers to undermine the core fairness principle of treating all Internet traffic the same.

Some regional telcos have continued to put out zero rating offers — which has led to a number of challenges to test the robustness of the law. But the viability of zero rating within the EU must now be in doubt given the double slap-down by the CJEU.

In its first major decision last yearrelating to a challenge against Telenor in Hungary — the court found that commercial use of zero rating was liable to limit the exercise of end users’ rights within the meaning of the regulation.

Its ruling today — which relates to a challenge against zero rating by Vodafone and Telekom Deutschland in Germany (this time with a roaming component) — comes to what looks like an even clearer conclusion, with the court giving the practice very short shrift indeed.

“By today’s judgments, the Court of Justice notes that a ‘zero tariff’ option, such as those at issue in the main proceedings, draws a distinction within internet traffic, on the basis of commercial considerations, by not counting towards the basic package traffic to partner applications. Such a commercial practice is contrary to the general obligation of equal treatment of traffic, without discrimination or interference, as required by the regulation on open internet access,” it writes in a (notably brief) press release summarizing the judgement.

“Since those limitations on bandwidth, tethering or on use when roaming apply only on account of the activation of the ‘zero tariff’ option, which is contrary to the regulation on open internet access, they are also incompatible with EU law,” it added.

We’ve reached out to Vodafone and Telekom Deutschland for comment on the ruling.

In a statement welcoming the CJEU’s decision, the European consumer protection association BEUC’s senior digital policy officer, Maryant Fernández Pérez, subbed the ruling “very positive news for consumers and those who want the internet to stay open to all”.

“When companies like Vodafone use these ‘zero tariff’ rates, they essentially lock-in consumers and limit what the Internet can offer to them. Zero-rating is detrimental to consumer choice, competition, innovation, media diversity and freedom of information,” she added.

News: Alphabet X’s exosuit

Last week, Kathryn Zealand shared some insight on the eve of Women’s Equality Day. The post highlighted an issue that’s been apparent to everyone in and around the robotics industry: there’s a massive gender gap. It’s something we try to be mindful of, particularly when programming events like TC Sessions: Robotics. Zealand cites some pretty

Last week, Kathryn Zealand shared some insight on the eve of Women’s Equality Day. The post highlighted an issue that’s been apparent to everyone in and around the robotics industry: there’s a massive gender gap. It’s something we try to be mindful of, particularly when programming events like TC Sessions: Robotics. Zealand cites some pretty staggering figures in the piece.

According to the stats, around 9% of robotics engineers are female. That’s bad. That’s, like, bad even by the standards of STEM fields in general — which is to say, it’s really, really bad. (The ethnic disparities in the same source are worth drawing attention to, as well.)

Zealand’s piece was published on LinkedIn — fitting, given that the overarching focus here is on hiring. Well worth your time, if you’re involved in the hiring process at a robotics firm and are concerned about broader diversity issues (which hopefully go hand in hand for most orgs). Zealand offers some outside of the box thinking in terms of what, precisely, it means to be a roboticist, writing:

We have a huge opportunity here! Women and other under-represented groups are untapped pools of talented people who, despite not thinking of themselves as “roboticists,” could be vital members of a world-changing robotics team.

I’m going to be real with you for a minute, and note what really caught my eye was that above image. See, Zealand is a Project Lead at Alphabet X. And what you have there is a robotic brace — or, rather, what appears to be a component of a soft exosuit.

Image Credits: Bryce Durbin/TechCrunch

Exosuits/exoskeletons are a booming category for robotics right now that really run the gamut from Sarcos’ giant James Cameron-esque suit to far subtler, fabric-based systems. Some key names in the space include Ekso Bionics, ReWalk and SuitX. Heck, even Samsung has shown off a solution as part of a robotics department that appears to be largely ornamental at the moment.

Image Credits: Harvard Biodesign Lab

Most of these systems aim to tackle one of two issues: 1) Augmenting workers to assist with difficult or repetitive tasks for work and 2) Provide assistance to those with impaired mobility. Many companies have offers for both. Here’s what Harvard’s Biodesign Lab has to say on the matter:

As compared to a traditional exoskeleton, these systems have several advantages: the wearer’s joints are unconstrained by external rigid structures, and the worn part of the suit is extremely light. These properties minimize the suit’s unintentional interference with the body’s natural biomechanics and allow for more synergistic interaction with the wearer.

Alphabet loves to give the occasional behind-the-scenes peak at some of its X projects, and it turns out we’ve had a couple of glimpses of the Smarty Pants project. Zealand and Smarty Pants make a cameo in a Wired UK piece that ran early last year about the 10th anniversary of Google/Alphabet X. The piece notes that that the project was inspired by her experience with her 92-year-old grandmother’s mobility issues.

Image Credits: Alphabet X

The piece highlights a very early Raspberry Pi-controlled setup created by a team that includes costume designers and deep learning specialists (getting back to that earlier discussion about outside the box thinking when it comes to what constitutes a roboticist). The system is using sensors in an attempt to effectively predict movement in order to anticipate where force needs to be applied for tasks like walking up stairs. The piece ends on a fittingly somber note, “Fewer than half of X’s investigations become Projects. By the time this story is published it will probably have been killed.”

My suspicion is that the team is looking to differentiate itself from other exosuit projects by leveraging Google’s knowledge base of deep learning and AI to build out those predictive algorithms.

Alphabet declined to offer additional information on the project, noting that it likes to give its moonshot teams, “time to learn and iterate out of the spotlight.” But last October, we got what is probably our best look at Smarty Pants, in the form of a video highlighting Design Kitchen, Alphabet X’s lab/design studio.

Image Credits: Alphabet X

The Wired piece mentions a “pearlescent bumbag,” holding the aforementioned Raspberry Pi and additional components. For you yanks, that’s a fanny pack, which are not referred to as such in the U.K., owing to certain regional slang. Said fanny pack also makes an appearance in the video, providing, honestly, a very clever solution to the issue of hanging wires for an early-stage wearable prototype.

“One of the things that’s really helped the team is being really focused on a problem. Even if you spent months on something, if it’s not actually going to achieve that goal, then sometimes you honor the work that’s been done and say, ‘we’ve learned a ton of things during the process, but this is not the one that’s actually going to solve that problem.’ ”

The most notable takeaway from the video is some additional footage of prototypes. One imagines that, by the time Alphabet feels confident sharing that sort of stuff with the world, the team has moved well beyond it. “It doesn’t matter how janky and cardboard-and-duct-tape it is, as long as it helps you learn — and everyone can prototype, even while working from home,” the X team writes in an associated blog post.

The one other bit of information we have at the moment is a granted patent application from last year, which comes with all of the standard patent warnings. Seeing a patent come to fruition is often even more of a longshot (read: moonshot) than betting on an Alphabet X project to graduate. But they can offer some insight into where a team is headed — or at least some of the avenues it has considered.

Image Credits: Alphabet X

The patent highlights similar attempts to anticipate movement as those highlighted above. It effectively uses sensors and machine learning to adjust the tension on regions of the garments designed to assist the wearer.

Image Credits: Alphabet X

The proposed methods and systems provide adaptive support and assistance to users by performing intelligent dynamic adjustment of tension and stiffness in specific areas of fabric or by applying forces to non-stretch elements within a garment that is comfortable enough to be suitable for frequent, everyday usage. The methods include detecting movement of a particular part of a user’s body enclosed within the garment, determining an activity classification for that movement, identifying a support configuration for the garment tailored to the activity classification, and dynamically adjusting a tension and/or a stiffness of one or more controllable regions of the garment or applying force to non-stretch fabric elements in the garment to provide customized support and assistance for the user and the activity the user is performing.

It’s nice seeing Alphabet take a more organic approach to developing robotics startups in-house, rather than the acquisitions and consolidations that occurred several years back that ultimately found Boston Dynamics briefly living under the Google umbrella. Of course, we saw the recent graduation of the Wendy Tan White-led Intrinsic, which builds software for industrial robotics.

All right, so there’s a whole bunch of words about a project we know next to nothing about! Gotta love the startup space, where we’re definitely not spinning wild speculation based on a thin trail of breadcrumbs.

I will say for sure that I definitely know more about Agility Robotics than I did this time last week, after speaking with the Oregon-based company’s CEO and CTO. The conversation was ostensibly about a new video the team released showcasing Digit doing some menial tasks in a warehouse/fulfillment setting.

Some key things I learned:

  1. Agility sold a dozen Cassie robots, largely to researchers.
  2. It’s already sold “substantially more” Digits.
  3. The team includes 56 people, primarily in Oregon (makes sense, as an OSU spinout), with plans to expand operations into Pittsburgh, everyone’s favorite rustbelt robotics hub.
  4. Agility is consulting with “major logistics companies.”
  5. In addition to the Ford delivery deal, the company has its sights set on warehouse tasks in hopes of offering a more adaptable solution than ground-up warehouse automation companies like Berkshire Gray.

Image Credits: Agility Robotics

Oh, and a good quote about job loss from CEO Damion Shelton:

The conversation around automation has shifted a bit. It’s viewed as an enabling technology to allow you to keep the workforce that you have. There are a lot of conversations around the risks of automation and job loss, but the job loss is actually occurring now, in advance of the automated solutions.

Agility hopes to start rolling out its robots to locations in the next year. More immediate than that, however, is this deal between Simbe Robotics and midwestern grocery chain, Schnuks. The food giant will be bringing Simbe’s inventor robots to all of its 111 stores, four years after it began piloting the tech.

Schnuck Markets deploys Tally robot by Simbe Robotics to its stores – bringing shelf insights for better shopping experience. Photographed on Friday, Aug. 13, 2021, in Des Peres, Mo.

Simbe says its Tally robot can reduce out of stock items by 20-30% and detect 14x more missing inventor than standard human scanning.

Carbon Robotics (not to be confused with the prosthetic company of the same name that made it onto our Hardware Battlefield a few years back) just raised $27 million. The Series B brings its total funding to around $36 million. The Seattle-based firm builds autonomous robots that zap weeds with lasers. We highlighted their most recent robot in this column back in April.

And seeing how we recently updated you on iRobot’s continued indefinite delay for the Terra, here’s a new robotic mower from Segway-Ninebot.

Image Credits: Segway-Ninebot

Segway’s first robotic lawnmower is designed for a lawn area of up to 3,000 square meters, has several features of a smart helper in the garden and is the quietest mower on the market with only 54 dB. The Frequent Soft Cut System (FSCS) ensures that the lawn is cut from above and the desired height is reached gradually. Offset blades allow cutting as close as possible to edges and corners.

That’s it for the week. Don’t forget to sign up to get the upcoming free newsletter version of Actuator delivered to your inbox.

News: Tesla ordered to share Autopilot data with the US traffic safety agency

Tesla was ordered to hand over Autopilot data by October 22 or be fined up to $115 million, in an investigation into Tesla cars with Autopilot activated crashing into parked first responder vehicles.

Mariella Moon
Contributor

Mariella Moon is an associate editor at Engadget.

The US National Highway Traffic Safety Administration has ordered Tesla to hand over detailed Autopilot data by October 22nd or else face fines of up to $115 million, according to The New York Times. Back in August, NHTSA announced that it’s investigating incidents wherein Tesla vehicles with Autopilot activated crashed into parked first responder vehicles with flashing lights. The agency originally cited 11 such crashes, which resulted in 17 injuries and one death since 2018, but a 12th incident occurred just this Saturday.

In a letter it sent the automaker, the NHTSA told Tesla to produce detailed information on how the driver assistance system works. It wants to know how it ensures that human drivers will keep their eyes on the road while Autopilot is engaged and whether there are limits on where it can be used. Feds have long criticized Tesla for not having the safeguards to make sure human drivers are keeping their hands on the wheel. A few months ago, the company finally activated the camera mounted above the rear view mirror in Model 3 and Model Y vehicles to “detect and alert driver inattentiveness while Autopilot is engaged.” In addition, Autopilot is only meant for use on highways, but there’s nothing keeping drivers from using it on local roads.

In addition to detailed Autopilot data, the NHTSA is also asking for information on how many cars Tesla has sold in the US. It wants to know every Autopilot-related arbitration proceeding or lawsuit the company has been involved in, along with all the complaints Tesla has received about the driver assistance technology from customers.

Editor’s note: This post originally appeared on Engadget.

News: Elon Musk warns the Tesla Roadster might not ship until at least 2023

Add the Roadster to the list of delayed Tesla vehicles. On Wednesday, CEO Elon Musk said the performance EV wouldn’t make its previously announced 2022 shipment date.

Igor Bonifacic
Contributor

Igor Bonifacic is a contributing writer at Engadget.

Add the Roadster to the list of delayed Tesla vehicles. On Wednesday, CEO Elon Musk said the performance EV wouldn’t make its previously announced 2022 shipment date. “2021 has been the year of super crazy supply chain shortages, so it wouldn’t matter if we had 17 new products, as none would ship,” he said in a tweet spotted by Roadshow. The executive added the Roadster should ship in 2023, “assuming 2022 is not mega drama.”

Can we have an update on the Roadster now that plaid with tri motors is out.

— Aaron (@AaronS5_) September 1, 2021

Tesla first announced its next-generation Roadster in 2017. Back then, the company expected to debut the car sometime last year. 2020 came and went without Tesla sharing much information on the supercar. Then, at the start of the year, Musk said production on the Roadster would start in 2022. Whether the car will make its new date is a big if. The global chip shortage that delayed the Tesla Semi is expected to continue until 2023, and Musk’s tweet hints at the possibility of further delays.

Editor’s note: This post originally appeared on Engadget.

News: Panorama raises $60M in General Atlantic-led Series C to help schools better understand students

Panorama Education, which has built out a K-12 education software platform, has raised $60 million in a Series C round of funding led by General Atlantic. Existing backers Owl Ventures, Emerson Collective, Uncork Capital, the Chan Zuckerberg Initiative and Tao Capital Partners also participated in the financing, which brings the Boston-based company’s total raised since

Panorama Education, which has built out a K-12 education software platform, has raised $60 million in a Series C round of funding led by General Atlantic.

Existing backers Owl Ventures, Emerson Collective, Uncork Capital, the Chan Zuckerberg Initiative and Tao Capital Partners also participated in the financing, which brings the Boston-based company’s total raised since its 2012 inception to $105 million.

Panorama declined to reveal at what valuation the Series C was raised, nor did it provide any specific financial growth metrics. CEO and co-founder Aaron Feuer did say the company now serves 13 million students in 23,000 schools across the United States, which means that 25% of American students are enrolled in a district served by Panorama today. 

Over 50 of the largest 100 school districts and state agencies in the country use its platform. In total, more than 1,500 school districts are among its customers. Clients include the New York City Department of Education, Clark County School District in Nevada, Dallas ISD in Texas and the Hawaii Department of Education, among others.

Since March 2020, Panorama has added 700 school districts to its customer base, nearly doubling the 800 it served just 18 months prior, according to Feuer.

Just what does Panorama do exactly? In a nutshell, the SaaS business surveys students, parents and teachers to collect actionable data. Former Yale graduate students Feuer and Xan Tanner started the company in an effort to figure out the best way for schools to collect and understand feedback from their students.

With the COVID-19 pandemic leading to many students attending school virtually, the need to address students’ social and emotional needs has probably never been more paramount. Many children and teenagers have suffered depression and anxiety due to being isolated from their peers, and some believe the impact on their mental health has been even greater than any negative academic repercussions.

Students, for example, are asked questions to determine how safe they feel at school, how much they trust their teachers and how much potential they think they have.

“We help schools survey students, teachers and parents to understand the environment and experiences of the school,” Feuer told TechCrunch. “And then we help schools measure social and emotional development so that in the same way you might have rigorous data on math, you can now get information about social emotional learning and well-being.”

In the past year, for example, 25 million people across the country have taken a Panorama survey, which has resulted in quite a bit of information. The company is able to integrate with all of a district’s existing data systems so that it can pull together a “panorama” of its data, plus the information about a student.

“It’s really powerful because a teacher can then log in and see everything about a student in one place,” Feuer said. “But most importantly, we give teachers the tools to plan actions for a student.”

The company claims that by using its software, districts can see benefits such as improved graduation rates, fewer behavior referrals, more time engaged in learning and students building “stronger supportive relationships with adults and peers.”

Panorama plans to use its new capital toward continued product development, further deepening its district partnerships and naturally, toward hiring. Panorama currently has about 250 employees.

Notably, Panorama had not raised capital in a couple of years simply because, according to Feuer, it did not need the money.

“We met General Atlantic and realized the opportunity to reach the next level of impact for our schools,” he told TechCrunch. “But it was important to me that we didn’t need to raise the money. We chose to because we want to be able to invest in the business.”

Tanzeen Syed, managing director at General Atlantic, said edtech has been an important area of focus for this firm.

“When we looked at the U.S. education system, we thought that there was a massive opportunity and that we’re in the very early innings of using software and technology to really enhance the student experience,” he said.

When it came to Panorama, he believes “it’s not just a business” for the company.

“They truly and deeply care about providing students and administrators with the tools to make the student experience better,” Syed told TechCrunch. “And they’re maniacally focused on developing the sort of product to allow them to do that. In addition to that, we spoke with a lot of schools and districts and the feedback came back consistently positive.”

News: Box, Zoom chief product officers discuss how the changing workplace drove their latest collaboration

Their newest collaboration is the Box app for Zoom, a new type of in-product integration that allows users to bring apps into a Zoom meeting to provide the full Box experience.

If the past 18 months is any indication, the nature of the workplace is changing. And while Box and Zoom already have integrations together, it makes sense for them to continue to work more closely.

Their newest collaboration is the Box app for Zoom, a new type of in-product integration that allows users to bring apps into a Zoom meeting to provide the full Box experience.

While in Zoom, users can securely and directly access Box to browse, preview and share files from Zoom — even if they are not taking part in an active meeting. This new feature follows a Zoom integration Box launched last year with its “Recommended Apps” section that enables access to Zoom from Box so that workflows aren’t disrupted.

The companies’ chief product officers, Diego Dugatkin with Box and Oded Gal with Zoom, discussed with TechCrunch why seamless partnerships like these are a solution for the changing workplace.

With digitization happening everywhere, an integration of “best-in-breed” products for collaboration is essential, Dugatkin said. Not only that, people don’t want to be moving from app to app, instead wanting to stay in one environment.

“It’s access to content while never having to leave the Zoom platform,” he added.

It’s also access to content and contacts in different situations. When everyone was in an office, meeting at a moment’s notice internally was not a challenge. Now, more people are understanding the value of flexibility, and both Gal and Dugatkin expect that spending some time at home and some time in the office will not change anytime soon.

As a result, across the spectrum of a company, there is an increasing need for allowing and even empowering people to work from anywhere, Dugatkin said. That then leads to a conversation about sharing documents in a secure way for companies, which this collaboration enables.

The new Box and Zoom integration enables meeting in a hybrid workplace: chat, video, audio, computers or mobile devices, and also being able to access content from all of those methods, Gal said.

“Companies need to be dynamic as people make the decision of how they want to work,” he added. “The digital world is providing that flexibility.”

This long-term partnership is just scratching the surface of the continuous improvement the companies have planned, Dugatkin said.

Dugatkin and Gal expect to continue offering seamless integration before, during and after meetings: utilizing Box’s cloud storage, while also offering the ability for offline communication between people so that they can keep the workflow going.

“As Diego said about digitization, we are seeing continuous collaboration enhanced with the communication aspect of meetings day in and day out,” Gal added. “Being able to connect between asynchronous and synchronous with Zoom is addressing the future of work and how it is shaping where we go in the future.”

News: Tracking startup focus in the latest Y Combinator cohort

First, some housekeeping: Thanks to our new corporate parents, TechCrunch has the day off tomorrow, so consider this the last chapter of The Exchange for this week. (The newsletter will go out Saturday as always.) Also, Alex is off next week. Anna is taking on next week’s newsletter and may have a column or two

First, some housekeeping: Thanks to our new corporate parents, TechCrunch has the day off tomorrow, so consider this the last chapter of The Exchange for this week. (The newsletter will go out Saturday as always.) Also, Alex is off next week. Anna is taking on next week’s newsletter and may have a column or two on deck as well.

But before we slow down for a few days, let’s chat about the most recent Y Combinator Demo Day in thematic detail.

If you caught the last few Equity episodes, some of this will be familiar, but we wanted to put a flag in the ground for later reference as we cover startups for the rest of the year.


The Exchange explores startups, markets and money.

Read it every morning on Extra Crunch or get The Exchange newsletter every Saturday.


What follows is a roundup of trends among Y Combinator startups and how they squared with our expectations.

A big thanks to the TechCrunch crew who covered the startup deluge live, and Natasha and Christine for helping build out our notes during our last few Twitter Spaces. Let’s talk trends!

More than expected

In a group of nearly 400 startups, you might think it’d be hard to find a category that felt overrepresented, but we’ve managed.

To start, we were surprised by the sheer number of startups in the cohort that were pursuing software models that incorporated no-code and low-code techniques. We expected some, surely, but not the nearly 20 that we compiled this morning.

Startups in the YC batch are building no-code and low-code tools to help developers build faster internal workflows (Tantl), build branded real estate portals (Noloco), sync data between other no-code tools (Whalesync), automate HR (Zazos), and more. Also in the mix were BrightReps, Beau, Alchemy, Hyperseed, Enso, HitPay, Whaly, Muse, Abstra, Lago, Inai and Breadcrumbs.io.

At least 18 companies in the group name-dropped no- and low-code in their pitches. They are taking on a host of industries, from finance and real estate to sales and HR. In short, no- and low-code tools are cropping up in what feels like every sector. It appears that the startup world has decided that helping non-developers build their own tools, workflows and apps is a trend here to stay.

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