Daily Archives: September 14, 2021

News: The Disrupt Desk will help you catch everything you missed at Disrupt 2021

This year at TechCrunch Disrupt (happening just next week), there is more to explore than ever before. From the scores of Startup Alley companies to the Startup Battlefield presentations to the Disrupt Stage, Extra Crunch Stage and beyond. We’ll hear from big name VCs like Chamath Palihapatiya, a16z’s Katie Haun, GC’s Niko Bonatsos, Forerunner’s Kirsten

This year at TechCrunch Disrupt (happening just next week), there is more to explore than ever before. From the scores of Startup Alley companies to the Startup Battlefield presentations to the Disrupt Stage, Extra Crunch Stage and beyond.

We’ll hear from big name VCs like Chamath Palihapatiya, a16z’s Katie Haun, GC’s Niko Bonatsos, Forerunner’s Kirsten Green and more. Founders, such as Stewart Butterfield (Slack), Tope Awotona (Calendly), Brian Armstrong (Coinbase) and Melanie Perkins (Canva), will share how they’ve grown an idea into a unicorn. We’ll even have policy folks like Transportation Secretary Pete Buttigieg and the SEC’s Erin Schneider at the show, with celebrities Ryan Reynolds and Seth Rogen to boot.

On the Extra Crunch stage, panels on how to raise your first dollars, how to craft your pitch deck, how to land your first B2B customers and how to find product market fit will include audience Q&A, to make sure you leave with everything you need to know to be successful.

Obviously, it would be impossible to catch it all in real time. But the Disrupt Desk is making its grand return after debuting in 2020.

The Disrupt Desk will hit you with all the biggest highlights from the show, complete with analysis of breaking news and meaningful insights from our speakers. Plus, the Disrupt Desk will have a few never-before-seen demos and breaking news announcements.

Of course, alongside catching up with the Disrupt Desk, Disrupt attendees can catch everything from the show on-demand with their complementary 3-month Extra Crunch membership.

TechCrunch Disrupt 2021 goes down in just a few days (September 21-23 to be exact), so snag your pass soon before it’s too late! Prices are less than $100 to get access to it all but just until Monday when prices increase by $200.

News: LinkedIn is launching its own $25M fund and incubator for creators

When LinkedIn first launched Stories format, and later expanded its tools for creators earlier this year, one noticeable detail was that the Microsoft-owned network for professionals hadn’t built any kind of obvious monetization into the program — noticeable, given that creators earn a living on other platforms like Instagram, YouTube and TikTok, and those apps had

When LinkedIn first launched Stories format, and later expanded its tools for creators earlier this year, one noticeable detail was that the Microsoft-owned network for professionals hadn’t built any kind of obvious monetization into the program — noticeable, given that creators earn a living on other platforms like Instagram, YouTube and TikTok, and those apps had lured creators, their content, and their audiences in part by paying out.

“As we continue to listen to feedback from our members as we consider future opportunities, we’ll also continue to evolve how we create more value for our creators,” is how LinkedIn explained its holding pattern on payouts to me at the time. But that strategy may have backfired for the company — or at least may have played a role in what came next: last month, LinkedIn announced it would be scrapping its Stories format and going back to the proverbial drawing board to work on other short-form video content for the platform.

Now comes the latest iteration in that effort. To bring more creators to the platform, the company today announced that it would be launching a new $25 million creator fund, which initially will be focused around a new Creator Accelerator Program.

It’s coming on the heels of LinkedIn also continuing to work on one of its other new-content experiments: a Clubhouse-style live conversation platform. As we previously reported, LinkedIn began working on this back in March of this year. Now, we are hearing that the feature will make an appearance as part of a broader events strategy for the company.

Notably, in a blog post announcing the creator fund, LinkedIn also listed a number of creator events coming up. Will the Clubhouse-style feature pop up there? Watch this space. Or maybe… listen up.

In any case, the creator accelerator that LinkedIn is announcing today could help feed into that wider pool of people that LinkedIn is hoping to cultivate on its platform as a more dynamic and lively set of voices to get more people talking and spending time on LinkedIn.

Andrei Santalo, global head of community at LinkedIn, noted in the blog post that the accelerator/incubator will be focused on the whole creator and the many ways that one can engage on LinkedIn.

“Creating content on LinkedIn is about creating opportunity, for yourselves and others,” he writes. “How can your words, videos and conversations make 774+ million professionals better at what they do or help them see the world in new ways?”

The incubator will last for 10 weeks and will take on 100 creators in the U.S. to coach them on building content for LinkedIn. It will also give them chances to network with like-minded individuals (naturally… it is LinkedIn), as well as a $15,000 grant to do their work. The deadline for applying (which you do here) is October 12.

The idea of starting a fund to incentivize creators to build video for a particular platform is definitely not new — and that is one reason why it was overdue for LinkedIn to think about its own approach.

Leading social media platforms like TikTok, Snapchat, Instagram and Facebook, and YouTube all have announced hundreds of millions of dollars in payouts in the form of creator funds to bring more original content to their platforms.

You could argue that for mass-market social media sites, it’s important to pay creators because competition is so fierce among them for consumer attention.

But on the other hand, those platforms have appeal for creators because of the potential audience size. At 774 million users, LinkedIn isn’t exactly small, but the kind of content that tends to live on there is so different, and maybe drier — it’s focused on professional development, work, and “serious” topics — that perhaps it might need the most financial incentive of all to get creators to bite.

LinkedIn’s bread and butter up to now has been around professional development: people use it to look for work, to get better jobs, to hire people, and to connect with people who might help them get ahead in their professional lives.

But it’s done so in a very prescribed set of formats that do not leave much room for exploring “authenticity” — not in the modern sense of “authentic self”, and not in the more old-school sense of just letting down your guard and being yourself. (Even relatively newer initiatives like its education focus directly play into this bigger framework.)

With authenticity becoming an increasing priority for people — and maybe more so as we have started to blur the lines between work and home because of Covid-19 and the changes that it has forced on us — I can’t help but wonder whether LinkedIn will use this opportunity to rethink, or at least expand the concept of, what it means to spend time on its platform.

News: Tonal adds live classes to its strength training workouts

Wall-mounted fitness startup Tonal this morning announced that it’s bringing live courses to it portfolio of strength training workouts. The company did a soft launch of the live offering back in December of last year, though at the time, it wasn’t live, so much as prerecorded — “live, on tape,” to steal a line from

Wall-mounted fitness startup Tonal this morning announced that it’s bringing live courses to it portfolio of strength training workouts. The company did a soft launch of the live offering back in December of last year, though at the time, it wasn’t live, so much as prerecorded — “live, on tape,” to steal a line from The Larry Sanders Show.

“[Y]our coach works out with you — just like in a live class,” the company wrote. Our Live (Beta) workouts combine the energizing feeling of working out alongside a coach with Tonal’s ability to count your reps and wait for you to complete each set […] It’s all on-demand, so you can work out whenever it fits into your schedule.”

The new offering brings the company’s content selection more in-line with leaders in the home fitness space like Peloton. Certainly live isn’t for everyone, but many users do appreciate the motivation that comes with a fixed schedule, as well as the sense of community one derives from working out with others.

The new offering provides real-time feedback from coaches, coupled with a “social zone” for interacting with fellow Tonal users. The portfolio is also getting four new coaches for live workouts. After a day, live workouts will be archived in Tonal’s on-demand offerings.

“As our community has grown over the past few years, we’ve been encouraged by the organic social engagement, the craving for more interaction with our coaches, and the excitement that comes from reaching new milestones,” founder and CEO Aly Orady said in a release. “Tonal Live will allow us to connect these elements through a studio experience while retaining the foundation of what differentiates our workouts: personalization, guidance, and feedback.”

Founded in 2015, the San Francisco-based company is among those connected fitness brands that saw a major boost as the pandemic forced many to rethink their workout routines. Tonal has raised $450 million to date, including a $250 million Series E that raised its valuation to $1.6 billion, back in March.

News: JB Straubel’s Redwood Materials is expanding into the battery materials business

Redwood Materials, the company started by former Tesla co-founder JB Straubel that aims to create a circular supply chain for batteries, is expanding its business. While it has been known primarily as a recycling firm, Redwood plans to simplify the supply chain by producing critical battery materials right here in the U.S. To get there,

Redwood Materials, the company started by former Tesla co-founder JB Straubel that aims to create a circular supply chain for batteries, is expanding its business. While it has been known primarily as a recycling firm, Redwood plans to simplify the supply chain by producing critical battery materials right here in the U.S.

To get there, the company is currently scouting a location for a new million-square-foot factory, at a cost of over $1 billion, Bloomberg reported. That factory would be dedicated to the production of cathodes and anode foils, the two essential building blocks of a lithium-ion battery structure – up to a projected volume of 100 gigawatt-hour per year’s worth of materials, enough for one million electric vehicles, by 2025.

But that’s not all. By 2030, the company expects to increase its annual battery materials production to 500 GWh, enough to power five million electric vehicles.

These numbers are incredibly ambitious. If Redwood can pull it off, it would be putting itself squarely among the ranks of the largest materials giants in the world, many of which are located in Asia. BloombergNEF estimated that consolidating the cathode supply chain to the United States, and using a certain percentage of recycled materials, could cut emissions from battery-pack production by 41%.

Recycling alone won’t take the company to these kinds of production numbers, though Redwood is also planning on expanding its recycling operations. Instead, the company said in a statement that it would produce the anodes and cathodes from both recycled batteries and “sustainably mined material.” For now, the company is staying mum on its partners for this new endeavor, but it will likely mean more announcements of partnerships and expansions in the future.

This is just the latest bold move from the company, which has been making moves to aggressively expand its footprint for months. Earlier this summer, Redwood said it would triple the size of its 150,000-square-foot recycling facility in Carson City, Nevada, and it also purchased 100 acres of land near Tesla and Panasonic’s Gigafactory in Sparks, Nevada. The news also comes fresh off the heels of a $700 million Series C funding round, from major investors including Bill Gates’ Breakthrough Energy Ventures, Amazon’s Climate Pledge Fund, Baillie Gifford and Goldman Sachs Asset Management. The capital launched Redwood’s valuation to $3.7 billion.

The company has recycling deals with Tesla, Amazon, electric bus maker Proterra, and electric bike maker Specialized Bicycle Components. Redwood says it can recover between 95-95% of critical materials from recycled batteries, such as lithium, copper, nickel and cobalt.

News: Amazon partners with AXS to install Amazon One palm readers at entertainment venues

Amazon’s biometric scanner for retail, the Amazon One palm reader, is expanding beyond the e-commerce giant’s own stores. The company announced today it has acquired its initial third-party customer with ticketing company AXS, which will implement the Amazon One system at Denver, Colorado’s Red Rocks Amphitheatre as an option for contactless entry for event-goers. This

Amazon’s biometric scanner for retail, the Amazon One palm reader, is expanding beyond the e-commerce giant’s own stores. The company announced today it has acquired its initial third-party customer with ticketing company AXS, which will implement the Amazon One system at Denver, Colorado’s Red Rocks Amphitheatre as an option for contactless entry for event-goers.

This is the first time the Amazon One system will be used outside an Amazon-owned retail store, and the first time it’s used for entry into an entertainment venue. Amazon says it expects AXS to roll out the system to more venues in the future, but didn’t offer any specifics as to which ones or when.

At Red Rocks, guests will be able to associate their AXS Mobile ID with Amazon One at dedicated stations before they enter the amphitheatre, or they can enroll at a second station once inside in order to use the reader at future AXS events. The enrollment process takes about a minute and customers can choose to enroll either one or both palms. Once set up, ticketholders can use a dedicated entry line for Amazon One users.

“We are proud to work with Amazon to continue shaping the future of ticketing through cutting-edge innovation,” said Bryan Perez, CEO of AXS, in a statement. “We are also excited to bring Amazon One to our clients and the industry at a time when there is a need for fast, convenient, and contactless ticketing solutions. At AXS, we are continually deploying new technologies to develop secure and smarter ticketing offerings that improve the fan experience before, during, and after events,” he added.

Image Credits: Amazon

 

Amazon’s palm reader was first introduced amid the pandemic in September 2020, as a way for shoppers to pay at Amazon Go convenience stores using their palm. To use the system, customers would first insert their credit card then hover their palm over the device to associate their unique palm print with their payment mechanism. After setup, customers could enter the store just by holding their palm above the biometric scanner for a second or so. Amazon touted the system as a safer, “contactless” means of payment, as customers aren’t supposed to actually touch the reader. (Hopefully, that’s the case, considering the pandemic rages on.)

On the tech side, Amazon One uses computer vision technology to create the palm signatures, it said.

In the months that followed, Amazon expanded the biometric system to several more stores, including other Amazon Go convenience stores, Amazon Go Grocery stores, and its Amazon Books and Amazon 4-star stores. This April, it brought the system to select Whole Foods locations. To encourage more sign-ups, Amazon even introduced a $10 promotional credit to enroll your palm prints at its supported stores.

When palm prints are linked to Amazon accounts, the company is able to collect data from customers’ offline activity to target ads, offers, and recommendations over time. And the data remains with Amazon until a customer explicitly deletes it, or if the customer doesn’t use the feature for at least two years.

While the system offers an interesting take on contactless payments, Amazon’s track record in this area has raised privacy concerns. The company had in the past sold biometric facial recognition services to law enforcement in the U.S. Its facial recognition technology was the subject of a data privacy lawsuit. And it was found to be still storing Alexa voice data even after users deleted their audio files.

Amazon has responded by noting its palm print images are encrypted and sent to a secure area built for Amazon One in the cloud where Amazon creates the customers’ palm signatures. It also has noted it allows customers to unenroll from either a device or from its website, one.amazon.com once all transactions have been processed.

News: Toyota, Honda urge Congress to reject expanded tax incentive that would benefit Ford, GM, Stellantis

Toyota Motor and Honda are urging legislators to reject a bill that would expand tax incentives for union-made electric vehicles that are built in the United States. The proposal – which Toyota blasted as “blatantly biased” and “exorbitant” in a letter to Congress – would expand the federal tax incentives from $7,500 to as much

Toyota Motor and Honda are urging legislators to reject a bill that would expand tax incentives for union-made electric vehicles that are built in the United States.

The proposal – which Toyota blasted as “blatantly biased” and “exorbitant” in a letter to Congress – would expand the federal tax incentives from $7,500 to as much as $12,500 for union- and domestically manufactured cars. Vehicles with batteries manufactured in the U.S. would be eligible for an additional $500. If the legislation passes, vehicles from automakers like Toyota, Honda and Tesla would be excluded from the expanded credit, while the “Big Three” manufacturers in Detroit would all qualify.

“The current [bill] draft makes the objective of accelerating the deployment of electrified vehicles secondary by discriminating against American autoworkers based on their choice not to unionize,” Toyota said in a letter to lawmakers. “This is unfair, it is wrong, and we ask you to reject this blatantly biased proposal.”

The automaker further said that the bill favors the wealthy – people that may not need public funds to purchase an electric vehicle. There is a means testing provision in the bill, that would limit access to the credit to individuals making an adjusted income of up to $400,000, or households that make up to $800,000. Whether to set an income cap – and what that income cap should be – has been a major point of contention between Congressional Democrats and Republicans.

The bill also received criticism from Tesla CEO Elon Musk, who said on Twitter that it was “written by Ford/UAW lobbyists, as they make their electric car in Mexico. Not obvious how this serves American taxpayers.”

This is written by Ford/UAW lobbyists, as they make their electric car in Mexico. Not obvious how this serves American taxpayers. https://t.co/FUUXARHlby

— Name (@elonmusk) September 12, 2021

This would be the first such increase to the up to $7,500 tax credit for EVs since it was put into effect over a decade ago. The bill would also do away with a stipulation that exempts vehicles made by OEMs that have sold over 200,000 EVs from the credit, meaning that General Motor and Tesla cars would once again be eligible.

The bill did receive praise from GM, Ford Motor and Stellantis, three major automakers with workforces represented by the United Auto Workers union. The UAW also supports the proposal.

It’s being considered Tuesday by the House Ways and Means Committee. The expanded credit just one part of a massive $3.5 trillion budget reconciliation bill that’s currently being debated by Congress and that includes a whole slew of socially progressive proposals meant to target education, healthcare, and climate change.

News: Live from Apple’s virtual 2021 iPhone event

It’s that time of year again. Summer is winding down, the leaves are starting to change color and Apple’s getting ready to drop a brand new iPhone on the world. Today’s big event arrives less than a year after the last big iPhone event, as Apple seems to be back on schedule, after some early

It’s that time of year again. Summer is winding down, the leaves are starting to change color and Apple’s getting ready to drop a brand new iPhone on the world. Today’s big event arrives less than a year after the last big iPhone event, as Apple seems to be back on schedule, after some early pandemic supply chain issues.

I wrote a handy roundup of all the things we expect to see live on video from Cupertino, based on a slew of rumors and leaks. The big news today is almost certainly the arrival of the iPhone 13. We’re also expecting the new Apple Watch Series 7 to drop, as well as some other key hardware additions, potentially including new AirPods and additional Apple Silicon Mac models.

Matthew and Darrell are going to be heading up the liveblog team, kicking off at 10AM PT/1PM ET today. Check out the video stream here and stay put on this very page to get the up to the minute news as it arrives.

Read more about Apple's Fall 2021 Event on TechCrunch

News: 1047 Games raises $100M on the runaway success of its debut title, Splitgate

When you’re hot, you’re hot. And 1047 Games is making the most of the heat generated by Splitgate, its first game and a now a breakout success. After working on a shoestring for years, the team has since May raised three rounds, the latest for a massive $100M. Co-founder and CEO Ian Proulx credited a

When you’re hot, you’re hot. And 1047 Games is making the most of the heat generated by Splitgate, its first game and a now a breakout success. After working on a shoestring for years, the team has since May raised three rounds, the latest for a massive $100M.

Co-founder and CEO Ian Proulx credited a dedicated community and, as he described it, “taking a Silicon Valley approach to running a game business.”

At the time 1047 Games was founded, about 5 years ago, free to play (f2p) PC games were a niche genre. While games like World of Tanks and Warframe were seeing success, and of course many mobile games relying on in-app-purchases, Fortnite had yet to show the industry that f2p could be so ludicrously profitable.

“5 years ago it was very hit driven: you spend years developing a product, put all this money into hyping the launch, and then hope it’s a success,” Proulx explained. “Our process was, there’s no way we can take that risk — if we spent our entire budget and got it wrong, we’re out of business. So we thought, let’s do a soft launch, put it out there and see what happens, learn, listen, look at the data. Why would I spend money marketing a product that I have no idea about whether it will be a success? If we wanted to spend money, and we didn’t have a lot, I’d rather spend it on a product that has great metrics and KPIs.”

If you’re not familiar with it, Splitgate is a multiplayer online competitive shooter with a lot of DNA from the old-school arena shooters like Quake 3, Unreal Tournament, and Halo. Those games are frenetic enough, but Splitgate adds the ability to bend space with portals, like the eponymous Portal, adding a truly ridiculous amount of mobility to the action.

Screenshot of the game Splitgate showing a player aiming through a portal

Image Credits: 1047 Games

Proulx said investors shut the door on him repeatedly because they didn’t see Splitgate competing in any of the popular genres, battle royales and hero shooters, for instance. But he felt confident that this update to a familiar formula would be a success partly because the demand was there, just sleeping. “People grew up playing these games, and the reason [the market] is dead is not because they stopped loving them,” he said. “No one has moved the needle because there hasn’t been a lot of innovation, and there hasn’t been something that’s accessible to the masses. Quake Arena is great, but it’s extremely difficult. No 12-year-old Fortnite kid is gonna play it. We really do fill this void.”

While gameplay-wise Splitgate is most obviously similar to classic shooters, Proulx said a better comparison would be Rocket League, another huge success story in gaming that took a great concept and provided it as cheaply as possible, making money off cosmetic items and other totally optional perks.

“You can just have fun, turn your brain off and play, but there’s this limitless skill ceiling,” he explained.

It didn’t spring fully-formed from 1047 in 2019, though. The team put out the gaming equivalent of a minimum viable product. “It was fun, and the basics were there,” he said, “but we learned there’s way more to running a business and free-to-play than just having a fun game.”

The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years with “seasons,” new features and maps, and so on.

The original MVP release saw some traction, around 600,000 downloads in its first month, but the big multi-platform relaunch — still as an “open beta” — this summer made a huge splash, pulling in more than 10 million in July.

Suddenly the tables had turned and 1047 was holding, as Proulx put it, “lightning in a bottle.”

“Our first round six months ago was extremely difficult. We talked to every investors on the planet and they all said no,” he recalled. But the hard work paid off: “We got lucky and ended up with the perfect partners — I can’t stress enough how supportive our investors have been.”

The next round ( with Human Capital, just as Splitgate was taking off, went from phonecall to funding over a weekend. This third round, with 1047 picking and choosing, was led by Lightspeed Venture Partners with participation from “Insight Partners, Anthos Capital, and earlier seed round investors Galaxy Interactive, VGames, Human Capital, Lakestar, DraperDragon, and Draper University” (from the press release).

One wonders what a team of fewer than ten people could possibly do with $100M ($116M if you count the two previous rounds). But the bet investors are making is not that 1047 is going to suddenly make Assassin’s Creed, but rather that they think ten million (and rising) people playing a unique game is potentially a huge opportunity — if the developers have the chance to follow through. This post-hype period is the valley of death for many games, the developers starved for cash after streamers and curious casuals move on. But the funding means that, for 1047, it’s license to hire like mad and double down.

“The scope of what we can do is now through the roof,” said Proulx. “There’s so much we couldn’t think about because we were a tiny team with a tiny budget, but now everything is on the table. We’re focusing on the long term — I look at the game as being 25 percent done. We don’t need to be Fortnite tomorrow, but now it really is about building the next Riot Games, the next big games business.”

In the meantime, Splitgate itself is still on the road to 1.0 and Proulx says the team can now truly focus on making it the game they and the community have been shaping it to be for years. He noted that many players have stuck by the team for years and helped make the game what it is, and that their input is just as important now.

“We read everything, we’re listening — keep the feedback coming. We’re still operating like the indie team that had to stay close with our community. We’re still in that mindset,” Proulx said, “but now we just have a ridiculous amount of money.”

News: Grammarly SDK beta lets developers embed automated text editing in any web app

Grammarly, the popular auto editing tool, announced the release of Grammarly for Developers today. The company is starting this effort with the Text Editor SDK (software development kit), which enables programmers to embed Grammarly text editing functionality into any web application. Rob Brazier, head of product and platform at Grammarly, says that the beta release

Grammarly, the popular auto editing tool, announced the release of Grammarly for Developers today. The company is starting this effort with the Text Editor SDK (software development kit), which enables programmers to embed Grammarly text editing functionality into any web application.

Rob Brazier, head of product and platform at Grammarly, says that the beta release of this SDK gives developers access to the full power of Grammarly automated editing with a couple of lines of code.”Literally in just a couple lines of HTML, [developers] can add Grammarly’s assistance to their application, and they get a native Grammarly experiences available to all of their users without the users needing to install or register Grammarly,” Brazier told me.

Underneath the hood, these developers are getting access to highly sophisticated natural language processing (NLP) technology without requiring any artificial intelligence understanding or experience whatsoever. Instead, developers can take advantage of the work that Grammarly has already done.

While users of the target application don’t need to be Grammarly customers (and that is in fact the idea), if they do happen to be, they can log into their Grammarly accounts and access all of the functionality that comes with that. “If their users have a Grammarly subscription, those users can link their Grammarly accounts into the developer’s application. They can sign in with Grammarly and unlock the additional features of their particular subscriptions [directly] in that application,” he said.

Brazier said that because this is a starting point, the company wanted to keep it basic, get feedback on the beta and then add additional capabilities in the future. “We wanted to start with the simplest possible way of giving access to this capability to the greatest number of users. So that’s why we started with a pretty simple product. I think it’ll evolve over time and grow in sophistication, but it is really just a couple lines of code and you’re up and running,” he said.

This is the company’s first dip into the developer tool space, allowing programmers to access Grammarly functionality and embed it in their applications. This is not unlike the approach Zoom took last year when it released an SDK to tap into video services (although Zoom is much further along on this developer tool journey). As companies like Grammarly and Zoom grow in popularity, it seems the next logical step is to expose the strengths of the platform, in this case text editing, to let developers take advantage of it. In fact, Salesforce was the first to implement this idea in 2007 when it launched Force.com.

This approach also will potentially provide another source of revenue for Grammarly beyond the subscription versions of the product, although Brazier says it’s too early to say what shape that will take. Regardless, today’s announcement is just the first step in a broader strategy to expose different parts of the platform to developers and enable them to take advantage of all the work Grammarly’s engineers put into the platform. Interested developers can apply to be part of the beta program.

News: Going after social commerce for sportspeople, Millions gets $10M

Millions.co, a social commerce platform geared towards professional and semi-professional athletes wanting help to monetize their fanbase by selling merch and/or on-demand video, has grabbed $10 million in funding led by Boston-based Volition Capital. The round is being loosely pegged as a Series A as the seasoned team behind Millions self-funded the first wave of

Millions.co, a social commerce platform geared towards professional and semi-professional athletes wanting help to monetize their fanbase by selling merch and/or on-demand video, has grabbed $10 million in funding led by Boston-based Volition Capital.

The round is being loosely pegged as a Series A as the seasoned team behind Millions self-funded the first wave of development to get the platform launched.

The founding team includes CEO Matt Whitteker, a boxing gym owner who co-founded the supply chain data management unicorn Assent Compliance and NoNotes.com; CMO Brandon Austin, co-founder of Go-Fish Cam; and, in advisor roles, Adrian Salamunovic, co-founder of DNA 11 and CanvasPop; Scott Whitteker (Fight For The Cure) and Bruce Buffer (a veteran sports announcer).

Millions‘ launched its fan engagement social commerce platform in April — with an initial three products for pro/semi-pro athletes to pitch at their followers: Namely custom merchandize (including a free design service); ask-me-anything personalized videos; and a pay-per-view streaming offering that lets fans pay to tune into a live stream of their favorite sportsperson.

The startup’s initial plan had been to build just an ecommerce and merchandising platform but, having built that component, Salamunovic says the team decided to bundle in video products — such as personalized videos and “‘democratiszing’ pay-per-view (PPV). 

“Our biggest advantage and differentiator is that we are strictly focused on the sports world and fan engagement,” he tells TechCrunch. “The obvious indirect competitors are Twitch (heavily focused on e-sports/gaming), Patreon (focused on creators), Represent.com (focused on merch drops for ‘influencers’), and even Onlyfans (we know who they focus on) but we’re laser focused on the multi-billion dollar sports market.”

“Cameo has a very similar product to our video ‘Ask Me Anything’ platform — but we don’t focus on birthday shout outs we focus on allowing fans to ask their favorite athletes questions around their training, their success, predictions (we’ve seen a lot of gamblers use our platform to get tips) and less on things like Shoutouts,” he adds. “We love Cameo, but we’re really different and focused on sports.”

“Instagram, TikTok, Snapchat, Facebook are all great social media platforms that allow athletes to engage and interact with their fans but it’s not a great place to monetize your audience,” Salamunovic also argues. “We help athletes create a brand, build a merch line, sell video content (Personalized videos and watch parties all on a single platform). We’re not trying to replace any of these platforms, we’re complementing them by allowing the athletes to provide a single link and landing page for deeper interaction and monetization. The fans seem to love it too.”

At this stage, Millions only has around 300 athlete profiles live but says it has “thousands” who’ve registered interest across a variety of sports categories.

Its first focus — including for partnerships with agencies and sports leagues — has been on “combat sports and gyms”. But the platform has a long list of sports types in the search filter — from lacrosse to water polo to baseball or gymnastics — so the ambition is to go after a very broad funnel of pro/semi sportspeople. 

And for every Michael Jordan or Cristiano Ronaldo — aka, those top tier athletes who can command hundreds of millions in sponsorship fees by inking partnerships with top brands to promote their products and who you certainly won’t find selling hats on Millions — there are scores of athletes who aren’t able to cut such sweet deals and who will have far more modest fanbases.

It’s that broad field of players and performers who Millions hopes will flock to its platform — and take up its dedicated offer of social commerce tools and tech to engage with and monetize their followers.

Commenting on the funding in a statement, Sean Cantwell, managing partner at Volition Capital, suggested: “Athletes are always looking for ways to connect on a deeper level with fans, generate additional revenue streams and build their personal brands and Millions offers all of this on a single platform. We think that Millions is the future of fan engagement.”

To help grease the funnel of sportspeople it needs to drive eyeballs to its platform, Millions is offering athletes a “signing bonus” when they join and start selling — with a variety of tiers of bonus (of up to $5k) per sportsperson.

We initially wanted to stay hyper-focused on combat sports and not try to ‘boil the ocean’. Now we’re releasing new athletes profiles daily and introducing new sports like football, volleyball, golf and more,” notes Salamunovic. “Really, this platform is designed for any athlete who wants to reach their fans and create new monetization channels without having to put a ton of effort into things like page design, technology, design or logistics… we take care of all that so they can focus on engaging with their fans and most importantly on their sport and training.” 

“We’re looking to build the most important sports tech company in history,” he adds. “We’re going to be the Etsy (21B market cap) of sports. That’s an ambitious statement but it’s true. 98% of athletes NEED our product/platform.”

Chasing that scale is why Millions is raising now. And while the early focus has been on North America — where about 90% of the onboarded sportspeople hail from currently — it reckons there’s “huge growth potential” in Europe and Asia so is very much gunning to build a global business.

It says it’ll be splashing Series A cash on growing its product engineering team and recruiting to expand its team generally, as well as spending on marketing to get the word out to athletes and get more signed up to build their own brands and sell direct to fans. 

“I believe a powerful thing we’re doing, past just the product offering, is enabling athletes to have a team,” adds Austin. “With Millions, athletes get a marketing team, a personal account manager, and a design team that they can use to build their brand and product line, and to promote to, and further build, their fan base. We allow the athlete to focus on training, playing/fighting, and winning while we help take care of everything else, and coach them on how to brand and market themselves.” 

Millions’ business model is to take a 20% cut of all sales athletes make via the platform — with the split remaining the same for merchandise or video sales.

For the former, Millions is using a global network of print-on-demand suppliers to do the fulfilment.

While products the platform can customize for athletes to sell as their own brand merch include t-shirts, caps and hoodies.

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