Monthly Archives: May 2021

News: Jumia’s Q1 earnings report continues to show falling losses, slow growth

African e-commerce giant Jumia today shared its earnings for the first quarter of 2021 that ended in March. While its customer count grew, a drop in the company’s revenues spoke to the fact that it is still reeling from the effects of the COVID-19 pandemic. Most areas in Africa where Jumia operates have lifted their

African e-commerce giant Jumia today shared its earnings for the first quarter of 2021 that ended in March. While its customer count grew, a drop in the company’s revenues spoke to the fact that it is still reeling from the effects of the COVID-19 pandemic.

Most areas in Africa where Jumia operates have lifted their lockdown restrictions, but some countries like Morocco and Kenya still have curfews. Jumia said while these measures didn’t lead to meaningful changes in consumer behavior, its supply and logistics chain — especially for its food delivery business JumiaFood — was disrupted.

Jumia, which raised more than $570 million over the past six months to strengthen its balance sheet, posted first-quarter revenues of €27.4 million. This is a 6% drop from the €29.3 million that it reported in Q1 2020. Its operating loss for Q1 2021 came to €33.7 million, while its more forgiving adjusted EBITDA loss stood at €27.0 million. The two numbers fell by 23% and 24%, respectively, on a year-over-year basis as the company continues its slow march toward profitability.

Jumia has never turned a profit, but its co-CEOs Jeremy Hodara and Sacha Poignonnec have made it clear in the past that the company wants that to change. It was also a point of reference in their investor comments today.

“Our first-quarter results reflect solid progress towards profitability. The drivers remain consistent: selective and disciplined usage growth, gradual monetization, and continued cost discipline. The first quarter of 2021 was the sixth consecutive quarter of positive gross profit after fulfillment expense, which reached €6.2 million, more than doubling year-over-year, while Adjusted EBITDA loss contracted by 24% year-over-year, reaching €27.0 million,” they said in a statement.

In addition to falling losses, Jumia had other positive metrics to share. The giant e-tailer saw its active customer base grow 7% year-over-year to 6.9 million. And orders also increased by 3% to 6.6 million, a reversal of the declining trend observed over the preceding two quarters. However, the total worth of goods sold via Jumia this quarter (GMV) was just €165.0 million, a 13% decrease from the €189.6 million it recorded in Q1 2020.

The company’s gross profit also reached €20.4 million in 2020, representing a year-over-year gain of 11% from €18.4 million in Q1 2020.

Jumia cited two reasons for this drop. One was currency devaluation of Nigeria’s naira, Egypt’s pound and Kenya’s shilling against the euro, the currency in which it reports. According to the company, the trio dropped 15%, 9% and 19%, respectively, against the euro in Q1 2021. And second, the company’s best-performing product category (phones and electronics) did poorly. In Q1 2020, those items accounted for 45% of its GMV volume, which fell to 37% this quarter.

JumiaPay, the payments arm of the company, continued to post modest growth. This time last year the product processed 2.3 million transactions worth €35.5 million. In Q1 2021, JumiaPay transactions rose 6.7%, to 2.4 million transactions on a year-on-year basis. The recent quarter’s total payment volume also grew 21% to €42.9 million.

Per the report, Jumia has broadened the capabilities of its payment product. It now offers SMEs on the continent access to short-term credit by leveraging business and transactional data of its sellers to pre-score credit on an anonymized basis. The company said it disbursed 380 loans in Q1 2021, up 90% from Q1 2020. These loans were given to 291 sellers across its platform, representing a 62% increase from the number of sellers that accessed last year’s loans.

Jumia reported €485.6 million of unrestricted cash at the end of the first quarter of 2021. This includes gross proceeds of about €205 million it secured from the offering completed on March 30, 2021, and €88 million cash booked in April 2021.

Before today’s earnings call, Jumia was trading at $21.60 per share. Since the market opened this morning and at the time of this writing, the company’s share price has increased by around 3.2% to just over $24.21. It seems investors remain optimistic about the company’s growth, especially its payments arm and its plans to achieve profitability, despite continued operating and adjusted EBITDA losses.

News: The Last Gameboard raises $4M to ship its digital tabletop gaming platform

The tabletop gaming industry has exploded over the last few years as millions discovered or rediscovered its joys, but it too is evolving — and The Last Gameboard hopes to be the venue for that evolution. The digital tabletop platform has progressed from crowdfunding to $4M seed round, and having partnered with some of the

The tabletop gaming industry has exploded over the last few years as millions discovered or rediscovered its joys, but it too is evolving — and The Last Gameboard hopes to be the venue for that evolution. The digital tabletop platform has progressed from crowdfunding to $4M seed round, and having partnered with some of the biggest names in the industry, plans to ship by the end of the year.

As the company’s CEO and co-founder Shail Mehta explained in a TC Early Stage pitch-off earlier this year, The Last Gameboard is a 16-inch square touchscreen device with a custom OS and a sophisticated method of tracking game pieces and hand movements. The idea is to provide a digital alternative to physical games where that’s practical, and do so with the maximum benefit and minimum compromise.

If the pitch sounds familiar… it’s been attempted once or twice before. I distinctly remember being impressed by the possibilities of D&D on an original Microsoft Surface… back in 2009. And I played with another at PAX many years ago. Mehta said that until very recently there simply wasn’t the technology and market weren’t ready.

“People tried this before, but it was either way too expensive or they didn’t have the audience. And the tech just wasn’t there; they were missing that interaction piece,” she explained, and certainly any player will recognize that the, say, iPad version of a game definitely lacks physicality. The advance her company has achieved is in making the touchscreen able to detect not just taps and drags, but game pieces, gestures and movements above the screen, and more.

“What Gameboard does, no other existing touchscreen or tablet on the market can do — it’s not even close,” Mehta said. “We have unlimited touch, game pieces, passive and active… you can use your chess set at home, lift up and put down the pieces, we track it the whole time. We can do unique identifiers with tags and custom shapes. It’s the next step in how interactive surfaces can be.”

It’s accomplished via a not particularly exotic method, which saves the Gameboard from the fate of the Surface and its successors, which cost several thousand dollars due to their unique and expensive makeups. Mehta explained that they work strictly with ordinary capacitive touch data, albeit at a higher framerate than is commonly used, and then use machine learning to characterize and track object outlines. “We haven’t created a completely new mechanism, we’re just optimizing what’s available today,” she said.

The Last Gameboard's interface, showing games available to play on the tablet's surface.

Image Credits: The Last Gameboard

At $699 for the Gameboard it’s not exactly an impulse buy, either, but the fact of the matter is people spend a lot of money on gaming, with some titles running into multiple hundreds of dollars for all the expansions and pieces. Tabletop is now a more than $20 billion industry. If the experience is as good as they hope to make it, this is an investment many a player will not hesitate (much, anyway) to make.

Of course, the most robust set of gestures and features won’t matter if all they had on the platform were bargain-bin titles and grandpa’s-parlor favorites like Parcheesi. Fortunately The Last Gameboard has managed to stack up some of the most popular tabletop companies out there, and aims to have the definitive digital edition for their games.

Asmodee Digital is probably the biggest catch, having adapted many of today’s biggest hits, from modern classics Catan and Carcassone to crowdfunded breakout hit Scythe and immense dungeon-crawler Gloomhaven. The full list of partners right now includes Dire Wolf Digital, Nomad Games, Auroch Digital, Restoration Games, Steve Jackson Games, Knights of Unity, Skyship Studios, EncounterPlus, PlannarAlly, and Sugar Gamers, as well as individual creators and developers.

Animation of two players grabbing dots on a screen and moving them around.

Image Credits: The Last Gameboard

These games may be best played in person, but have successfully transitioned to digital versions, and one imagines that a larger screen and inclusion of real pieces could make for an improved hybrid experience. There will be options both to purchase games individually, like you might on mobile or Steam, or to subscribe to an unlimited access model (pricing to be determined on both).

It would also be something that the many gaming shops and playing venues might want to have a couple of on hand. Testing out a game in-store and then buying a few to stock, or convincing consumers to do the same, could be a great sales tactic for all involved.

In addition to providing a unique and superior digital version of a game, the device can connect with others to trade moves, send game invites, and all that sort of thing. The whole OS, Mehta said, “is alive and real. If we didn’t own it and create it, this wouldn’t work.” This is more than a skin on top of Android with a built-in store, but there’s enough shared that Android-based ports will be able to be brought over with little fuss.

Head of content Lee Allentuck suggested that the last couple years (including the pandemic) have started to change game developers’ and publishers’ minds about the readiness of the industry for what’s next. “They see the digital crossover is going to happen — people are playing online board games now. If you can be part of that new trend at the very beginning, it gives you a big opportunity,” he said.

CEO Shail Mehta (center) plays Stop Thief on the Gameboard with others on the team.

Allentuck, who previously worked at Hasbro, said there’s widespread interest in the toy and tabletop industry to be more tech-forward, but there’s been a “chicken and egg scenario,” where there’s no market because no one innovates, and no one innovates because there’s no market. Fortunately things have progressed to the point where a company like The Last Gameboard can raise $4M series A to help cover the cost of creating that market.

The round was led by TheVentureCity, with participation from SOSV, Riot Games, Conscience VC, Corner3 VC, and others. While the company didn’t go through HAX, SOSV’s involvement has that HAX-y air, and partner Garrett Winther gives a glowing recommendation of its approach: “They are the first to effectively tie collaborative physical and digital gameplay together while not losing the community, storytelling or competitive foundations that we all look for in gaming.”

Mehta noted that the pandemic nearly cooked the company by derailing their funding, which was originally supposed to come through around this time last year when everything went pear-shaped. “We had our functioning prototype, we had filed for a patent, we got the traction, we were gonna raise, everything was great… and then COVID hit,” she recalled. “But we got a lot of time to do R&D, which was actually kind of a blessing. Our team was super small so we didn’t have to lay anyone off — we just went into survival mode for like six months and optimized, developed the platform. 2020 was rough for everyone, but we were able to focus on the core product.”

Now the company is poised to start its beta program over the summer and (following feedback from that) ship its first production units before the holiday season when purchases like this one seem to make a lot of sense.

(This article originally referred to this raise as The Last Gameboard’s round A — it’s actually the seed. This has been updated.)

News: Understanding the media company SPAC push

SPACs are desperate and asset prices are high as media recovers some and digital ad sales spike. SPAC now or forever hold your peace.

Sorry for all the SPAC coverage today, but a host of richly valued private companies that have an ocean of venture capital funds under their belt are going public. We have to pay attention.

Earlier today, TechCrunch covered the brand-new Better.com SPAC deal that will take the digital mortgage provider public. But it was hardly the only company working to combine with a blank-check company that demanded our attention today. There are a few media companies looking to do the same: Vice and the previously named Bustle.

It’s notable that we’re discussing SPAC deals for media companies at all because a few days ago, CNBC reported that such efforts had come into doubt, noting that the recent SPAC slowdown had led to “digital media companies [reassessing] their timeline on going public.”

Writing this to you as someone currently being spat out from a phone company into the hands of private equity, I was not terribly surprised that companies in my business were not enjoying the warmest of public receptions. After all, we’d seen some software companies delay their IPOs in recent weeks — though those efforts are now back on, largely — so to see the ever-less-attractive media concerns of the unicorn realm hold off on their offerings simply didn’t shock. Especially as SPAC stocks have taken a hammering.

And then, today.

Earlier this morning, Axios reported that Bustle, now BDG, still intends to pursue a SPAC-led public debut later this year. Per our friends over at Big Bullet Point, Bustle is not disputing reports that it is targeting a valuation of around $600 million. Sure, that’s the value of a single, late-stage fintech investing round, but for the media world, it’s not an exit to mock.

And yesterday, The Wall Street Journal reported that Vice Media Group is also moving ahead with a SPAC-led combination with 7GC & Co Holdings, a blank-check company that priced back in December 2020.

What’s going on? A few things, we reckon: The market is more risk-on than you’ve been led to believe; SPACs are still hunting for deals as their countdown timers tick; record asset prices more generally; and, finally, a booming advertising market coupled with rising belief in consumer-media subscriptions. For an industry that has been a reported venture-backed letdown in recent years — see this from 2020, this from 2019, 2018, and so on — it could be just about as good a moment as any to get out the door.

Let’s talk about it.

Taking media public

There are actually three media companies that could be going public via a SPAC, with Buzzfeed part of the crew alongside BDG and Vice, again per CNBC.

We’ll dig into each company’s known venture capital and revenue results shortly. But first, the market. Why are we still seeing media companies pursue SPAC-led debuts now? Here’s a breakdown of our market view:

News: Uber, Lyft to give free rides to COVID-19 vaccine sites in deal with White House

Uber and Lyft will provide free rides to any user traveling to get the COVID-19 vaccine through an agreement reached with the White House. The free rides will last through July 4, the date when President Joe Biden wants 70% of U.S. adults to be vaccinated, according to the WSJ, which was the first to

Uber and Lyft will provide free rides to any user traveling to get the COVID-19 vaccine through an agreement reached with the White House.

The free rides will last through July 4, the date when President Joe Biden wants 70% of U.S. adults to be vaccinated, according to the WSJ, which was the first to report on the partnership between the ride-hailing companies and the White House.

Lyft and Uber separately told TechCrunch the companies will cover the costs of the free rides. The White House will help advise on the product and how it is rolled out as well as share data on the more than 80,000 vaccination sites in the country, an Uber spokesperson told TechCrunch.

Uber didn’t provide a specific launch date for the program, only noting that it is expected to become available in the coming weeks. Lyft riders will be able to get a free ride code beginning May 24 via the app or website.

“Vaccines are our best hope to beat this pandemic and soon everyone in America will be able to take a free Uber to get their shot,” Uber CEO Dara Khosrowshahi said in a statement. “We are honored to deepen our previous global commitments, and partner with the White House and Lyft to provide free rides to vaccination sites across the US. This is a proud moment for me, for Uber, and for our country. More and more Americans continue to get vaccinated every day — let’s keep moving forward, together.”

Uber hasn’t released further details about how its program will work. Lyft said its ride codes will cover $15 each way and noted that based on previous rides given to vaccination sites, the company expects that figure will cover most, if not all, fares. Ride codes can be used for Lyft ride-hailing, bike or scooter rides during standard pharmacy operating hours of 6:00 a.m. to 8:00 p.m.

“The vaccine is the key to getting us all moving again, and we’re proud to do our part to move the country forward,” John Zimmer, co-founder and president of Lyft, said in a statement. “We’ve always believed transportation has the power to improve people’s lives, and this initiative makes that truer than ever. Helping more Americans get vaccinated helps the Lyft community of drivers and riders, and we’re grateful to the Biden Administration for prioritizing access.”

The announcement builds off of efforts by Lyft and Uber to provide free and discounted rides to underserved communities as well as roll out features to make it easier to access vaccine information and point-of-distribution sites. Uber first rolled out a COVID-relief program in March to offer free rides and deliveries. In December, the company said it would give an additional 10 million free or discounted rides.

Last month, Uber said it was launching more than a half-dozen new features, including one that will let users book vaccine appointments at Walgreens and reserve a ride to get their jab.

Lyft kicked off in December a universal vaccine access campaign, a coalition of partners that includes JPMorgan Chase, Anthem and United Way, to provide 60 million rides to and from vaccination sites for low-income, uninsured, and at-risk communities.

News: Why TransUnion led blockchain fintech Spring Labs’ $30M Series B

Consumer credit reporting agency TransUnion recently announced it had invested an undisclosed sum in Spring Labs, which is building out a blockchain-based data-sharing platform. Now, TechCrunch has exclusive details on the size of that round and the nature of the relationship. First off, the fact that TransUnion, a public company with a $20 billion market

Consumer credit reporting agency TransUnion recently announced it had invested an undisclosed sum in Spring Labs, which is building out a blockchain-based data-sharing platform.

Now, TechCrunch has exclusive details on the size of that round and the nature of the relationship.

First off, the fact that TransUnion, a public company with a $20 billion market cap, chose to back and partner with four-year-old Spring Labs is significant in and of itself. A number of fintechs have popped up as of late aiming to disrupt the traditional model of evaluating an individual’s creditworthiness.

Spring Labs is one of them. The startup uses blockchain with the aim of creating a richer network effect of data that allows credit bureaus and others to predict the creditworthiness of people who are not in the traditional credit bureau system. It’s raising a $30 million Series B, led by TransUnion — one of the largest incumbents in an industry that Spring Labs is looking to shake up.

Spring Labs founder and CEO Adam Jiwan told TechCrunch that the two companies’ recent partnership evolved out of a series of discussions that began a couple of years ago.

“We knew a relationship with TransUnion in particular had the capacity to significantly accelerate our business,” he said. “And they said ‘if we’re going to help develop your business into something very significant, we’d like to have skin in the game.’ ”

While Jiwan would not reveal the valuation at which this Series B is being raised (it actually hasn’t officially closed yet, although the majority of the round has been funded), he did say it’s a “meaningful step up” from the $23 million Series A it raised in June 2019. GreatPoint Ventures and August Capital, among other existing investors, are participating in the Series B round as well.

“We believe we’ve built a fundamentally better mousetrap for the exchange of sensitive information, as well as a series of products and services that allow lenders and others to ideally make better identity verification, fraud prevention and underwriting decisions,” Jiwan said.

Specifically, Spring Labs is hoping to “revolutionize” the way consumer financial data is stored and shared among financial services institutions with a network foundation known as the Spring Protocol. The information exchange promises to preserve privacy, giving competitive parties the ability to “collaborate for the common good.”

Partnering with TransUnion will give Spring Labs the ability to leverage the company’s sales force (four versus 100) and access over 10,000 of its financial institution customers contractually, according to Jiwan.

“They see a lot of opportunities to leverage our technology,” he said. “They view it as something that can really unlock siloed data and bring new information that moves the needle on things like financial inclusion. We’re exploring standing up unique information sharing networks.”

He said there is also interest in how Spring Labs’ technology can be used to bridge the digital asset world and the regulated financial ecosystem.

As part of the funding, Steve Chaouki, president of U.S. Markets at TransUnion, is taking a seat on Spring Labs’ board. Brian Brooks, former head of the OCC and ex-Coinbase counsel, also recently joined the company as its first independent director.

Chaouki told TechCrunch that there were “many” reasons for working strategically with, and investing in, Spring Labs.

“The financial aspect is important but strategically, the amount of time we intend to spend working with them is even more of a valuable asset,” he said. “This is a pretty big move for us. We’re not a PE firm. If we’re making an investment, it’s to build something collaboratively with the partners who we’re investing in.” 

Marko Ivanov, a TransUnion vice president, said the credit reporting giant was impressed with the “real-life applications” that Spring Labs has demonstrated.

“We want to collaborate to scale up their existing networks, and sign up more clients in the network, which is important to resolve those issues related to fraud,” he told TechCrunch. “We’re also really excited about collaborating with them to build new networks, and taking the protocol they’ve built so companies can share information anonymously or protect consumer privacy.”

TransUnion sees a number of use cases beyond fraud, namely “any kind of risk-related use case,” according to Ivanov.

Rather than attempt to build out the technology itself, TransUnion recognizes the value of investing in a company that’s already built out technology capabilities in spaces in which it has not yet invested as much, according to Chaouki.

“We have way more ideas than we have capacity to serve the market,” he said. “It’s not easy to just ramp up capacity. Investing in companies like Spring Labs helps us move into adjacent spaces we want to play.”

News: YouTube announces a $100M fund to reward top YouTube Shorts creators over 2021-2022

YouTube is giving its TikTok competitor, YouTube Shorts, an injection of cash to help it better compete with rivals. The company today introduced the YouTube Shorts Fund, a $100 million fund that will pay YouTube Shorts creators for their most viewed and most engaging content over the course of 2021 and 2022. Creators can’t apply

YouTube is giving its TikTok competitor, YouTube Shorts, an injection of cash to help it better compete with rivals. The company today introduced the YouTube Shorts Fund, a $100 million fund that will pay YouTube Shorts creators for their most viewed and most engaging content over the course of 2021 and 2022. Creators can’t apply for the fund to help with content production, however. Instead, YouTube will reach out to creators each month whose videos exceeded certain milestones to reward them for their contributions.

The company expects to dole out money to “thousands” of creators every month, it says. And these creators don’t need to be in the YouTube Partner Program to qualify — anyone is eligible to receive rewards by creating original content for YouTube Shorts.

YouTube declined to share more specific details about the fund’s operations at this time, including how creators will be vetted or what specific thresholds for receiving payments YouTube has in mind. It also wouldn’t offer details as to whether YouTube creators could receive multiple payments in the same pay period if they had several videos that would qualify, or any other details.

And while the company stressed that only “original” content would gain rewards, it didn’t clarify how it will go about checking to ensure the content isn’t already uploaded on another platform, like Reels, Snapchat, or TikTok.

Image Credits: YouTube

Instead, YouTube said that more details about the payments and qualifications would be available closer to the fund’s launch, which is expected sometime in the next few months. It pointed out also that it has paid out over $30 billion to creators, artists and media companies over the last three years, and it expects the new fund will help it to build a long-term monetization model for Shorts on YouTube going forward.

YouTube isn’t the only platform to take on the threat of TikTok by throwing cash at the problem.

Snapchat has been paying $1 million per day to creators for their top-performing videos on Spotlight, its own TikTok clone, minting several millionaires in the process. Facebook-owned Instagram, meanwhile, made lucrative offers to top TikTok stars to use its new service, Reels, The WSJ reported last year.

Despite the size of these efforts, TikTok’s own Creator Fund remains a competitive force. It announced its fund would grow to over $1 billion in the U.S. in the next three years and would be more than double that on a global basis. This March, it also added another requirement to receiving the fund’s payments, including having at least 100K authentic views in the last 30 days — a signal that it’s setting the bar even higher, given its current success.

Alongside the debut of YouTube’s Shorts Fund, the company also noted it’s expanding its Shorts player feature across more place on YouTube to help viewers discover this short-form video content, will begin testing ads for Shorts, and will be rolling out the new “remix audio” feature to all Shorts creators.

Image Credits: YouTube

This somewhat controversial feature allows Shorts creators to sample sounds from other YouTube videos for use in their Shorts, instead of only using song clips or original audio. Some YouTube creators were surprised to find the feature was opt-out by default — meaning their content could be used on YouTube Shorts unless they took the time to turn this setting off or removed their video from YouTube.

Since its launch, YouTube has also rolled out other features to Shorts, including support for captions, the ability to record up to 60 seconds with the Shorts camera, the ability to add clips from your phone’s gallery to your recordings made with the Shorts camera, and the ability use basic filters to color correct videos. YouTube says more effects will arrive in the future.

But even as YouTube tries to catch up with TikTok on feature sets, TikTok has been expanding its own effects lineup and becoming more YouTube-like by supporting longer videos. Some TikTok creators, for example, have recently been given the ability to record videos 3 minutes in lengths, instead of just 60 seconds.

YouTube says the new fund will roll out in the coming months and it will listen to the feedback from the creator community to develop a long-term program designed for YouTube Shorts.

News: SightCall raises $42M for its AR-based visual assistance platform

Long before Covid-19 precipitated “digital transformation” across the world of work, customer services and support was built to run online and virtually. Yet it too is undergoing an evolution supercharged by technology. Today, a startup called SightCall, which has built an augmented reality platform to help field service teams, the companies they work for, and

Long before Covid-19 precipitated “digital transformation” across the world of work, customer services and support was built to run online and virtually. Yet it too is undergoing an evolution supercharged by technology.

Today, a startup called SightCall, which has built an augmented reality platform to help field service teams, the companies they work for, and their customers carry out technical and mechanical maintenance or repairs more effectively, is announcing $42 million in funding, money that it plans to use to invest in its tech stack with more artificial intelligence tools and expanding its client base.

The core of its service, explained CEO and co-founder Thomas Cottereau, is AR technology (which comes embedded in their apps or the service apps its customers use, with integrations into other standard software used in customer service environments including Microsoft, SAP, Salesforce and ServiceNow). The augmented reality experience overlays additional information, pointers and other tools over the video stream.

This is used by, say, field service engineers coordinating with central offices when servicing equipment; or by manufacturers to provide better assistance to customers in emergencies or situations where something is not working but might be repaired quicker by the customers themselves rather than engineers that have to be called out; or indeed by call centers, aided by AI, to diagnose whatever the problem might be. It’s a big leap ahead for scenarios that previously relied on work orders, hastily drawn diagrams, instruction manuals, and voice-based descriptions to progress the work in question.

“We like to say that we break the barriers that exist between a field service organization and its customer,” Cottereau said.

The tech, meanwhile, is unique to SightCall, built over years and designed to be used by way of a basic smartphone, and over even a basic mobile network — essential in cases where reception is bad or the locations are remote. (More on how it works below.)

Originally founded in Paris, France before relocating to San Francisco, SightCall has already built up a sizable business across a pretty wide range of verticals, including insurance, telecoms, transportation, telehealth, manufacturing, utilities, and life sciences/medical devices.

SightCall has some 200 big-name enterprise customers on its books, including the likes of Kraft-Heinz, Allianz, GE Healthcare and Lincoln Motor Company, providing services on a B2B basis as well as for teams that are out in the field working for consumer customers, too. After seeing 100% year-over-year growth in annual recurring revenue in 2019 and 2020, SightCall’s CEO says it’s looking like it will hit that rate this year as well, with a goal of $100 million in annual recurring revenue.

The funding is being led by InfraVia, a European private equity firm, with Bpifrance also participating. The valuation of this round is not being disclosed, but I should point out that an investor told me that PitchBook’s estimate of $122 million post-money is not accurate (we’re still digging on this and will update as and when we learn more).

For some further context on this investment, InfraVia invests in a number of industrial businesses, alongside investments in tech companies building services related to them such as recent investments in Jobandtalent, so this is in part a strategic investment. SightCall has raised $67 million to date.

There has been an interesting wave of startups emerging in recent years building out the tech stack used by people working in the front lines and in the field, a shift after years of knowledge workers getting most of the attention from startups building a new generation of apps.

Workiz and Jobber are building platforms for small business tradespeople to book jobs and manage them once they’re on the books; BigChange helps manage bigger fleets; and Hover has built a platform for builders to be able to assess and estimate costs for work by using AI to analyze images captured by their or their would-be customers’ smartphone cameras.

And there is Streem, which I discovered is a close enough competitor to SightCall that they’ve acquired Adwords ads based on SightCall searches in Google. Just ahead of the Covid-19 pandemic breaking wide open, General Catalyst-backed Streem was acquired by Frontdoor to help with the latter’s efforts to build out its home services business, another sign of how all of this is leaping ahead.

What’s interesting in part about SightCall and sets it apart is its technology. Co-founded in 2007 by Cottereau and Antoine Vervoort (currently SVP of product and engineering), the two are both long-time telecoms industry vets who had both worked on the technical side of building next-generation networks.

SightCall first started life as a company called Weemo that built video chat services that could run on WebRTC-based frameworks, which emerged at a time when we were seeing a wider effort to bring more rich media services into mobile web and SMS apps. For consumers and to a large extent businesses, mobile phone apps that work ‘over the top’ (distributed not by your mobile network carrier but the companies that run your phone’s operating system, and thus partly controlled by them) really took the lead and continue to dominate the market for messaging and innovations in messaging.

After a time, Weemo pivoted and renamed itself as SightCall, focusing on packaging the tech that it built into whichever app (native or mobile web) where one of its enterprise customers wanted the tech to live.

The key to how it works comes by way of how SightCall was built, Cottereau explained. The company has spent ten years building and optimizing a network across data centers close to where its customers are, which interconnects with Tier 1 telecoms carriers and has a lot of latency in the system to ensure uptime. “We work with companies where this connectivity is mission critical,” he said. “The video solution has to work.”

As he describes it, the hybrid system SightCall has built incorporates its own IP that works both with telecoms hardware and software, resulting in a video service that provides 10 different ways for streaming video and a system that automatically chooses the best in a particular environment, based on where you are, so that even if mobile data or broadband reception don’t work, video streaming will. “Telecoms and software are still very separate worlds,” Cottereau said. “They still don’t speak the same language, and so that is part of our secret sauce, a global roaming mechanism.”

The tech that the startup has built to date not only has given it a firm grounding against others who might be looking to build in this space, but has led to strong traction with customers. The next steps will be to continue building out that technology to tap deeper into the automation that is being adopted across the industries that already use SightCall’s technology.

“SightCall pioneered the market for AR-powered visual assistance, and they’re in the best position to drive the digital transformation of remote service,” said Alban Wyniecki, partner at InfraVia Capital Partners, in a statement. “As a global leader, they can now expand their capabilities, making their interactions more intelligent and also bringing more automation to help humans work at their best.”

“SightCall’s $42M Series B marks the largest funding round yet in this sector, and SightCall emerges as the undisputed leader in capital, R&D resources and partnerships with leading technology companies enabling its solutions to be embedded into complex enterprise IT,” added Antoine Izsak of Bpifrance. “Businesses are looking for solutions like SightCall to enable customer-centricity at a greater scale while augmenting technicians with knowledge and expertise that unlocks efficiencies and drives continuous performance and profit.”

Cottereau said that the company has had a number of acquisition offers over the years — not a surprise when you consider the foundational technology it has built for how to architect video networks across different carriers and data centers that work even in the most unreliable of network environments.

“We want to stay independent, though,” he said. “I see a huge market here, and I want us to continue the story and lead it. Plus, I can see a way where we can stay independent and continue to work with everyone.”

News: As tech offices begin to reopen, the workplace could look very different

This year, the whole notion of how we work and where we work is going to change yet again.

The pandemic forced many employees to begin working from home, and, in doing so, may have changed the way we think about work. While some businesses have slowly returned to the office, depending on where you live and what you do, many information workers remain at home.

That could change in the coming months as more people get vaccinated and the infection rate begins to drop in the U.S.

As that happens, it is likely that more offices will reopen. We’ve already heard from major employers like Salesforce, which indicated it will be allowing a percentage of its workforce back to the office this month, starting with the company’s San Francisco headquarters. The CRM giant plans to move slow and follow the government’s lead, allowing 20% capacity at first and hoping to build to 70% over time.

Most companies aren’t the size of Salesforce, which boasts a worldwide workforce of more than 50,000 employees. These smaller companies often don’t control entire skyscrapers, as Salesforce does in San Francisco. That creates complicating factors, including managing people who aren’t willing to be vaccinated, dealing with social distancing and masking, and sharing buildings or floors with other companies.

Even more, many companies have discovered that their employees work just fine at home. And some workers don’t want to waste time stuck on congested highways or public transportation now that they’ve learned to work remotely. But other employees suffered in small spaces or with constant interruptions from family. Those folks may long to go back to the office.

On balance, it seems clear that whatever happens, for many companies, we probably aren’t going back whole-cloth to the prior model of commuting into the office five days a week.

Last August, we spoke to a number of tech company executives about what returning to the office could look like. We recently went back to most of those same executives, as well as a Rhode Island state official and a medical expert we spoke to then to revisit the idea and talk about what’s changed and what work could look like as move slowly toward the post-pandemic era.

The office will never be the same

While their approaches vary, all of the executives I spoke to said that they foresee adopting a hybrid model when they can return in earnest, although there were definitely different interpretations of what that means, and what the office structure will look like.

News: CircleCI announces $100M Series F on $1.7B valuation along with Vamp acquisition

CircleCI, the continuous delivery pioneer, announced a $100 million Series F today on a $1.7 billion valuation. At the same time, the company announced it has acquired Vamp, a release orchestration startup that should fit nicely in the CircleCI platform. The companies did not share the purchase price. The funding was led by Greenspring Associates

CircleCI, the continuous delivery pioneer, announced a $100 million Series F today on a $1.7 billion valuation. At the same time, the company announced it has acquired Vamp, a release orchestration startup that should fit nicely in the CircleCI platform. The companies did not share the purchase price.

The funding was led by Greenspring Associates with participation from Eleven Prime, IVP, Sapphire Ventures, Top Tier Capital Partners, Baseline Ventures, Threshold, Scale, Owl Rock and Next Equity Partners. Today’s round comes a little over a year since the late stage startup announced a $100 million Series E, and brings the total raised to over $315 million, according to the company.

CircleCI CEO Jim Rose says part of the reason for taking on $200 million in two years is because even though the company was founded in 2011, the continuous delivery approach is still really just getting started.

“We believe in the development space that it’s really early days […] and there’s so much potential growth in front of us, and so many opportunities to create centers of gravity in the development space […] and we expect to to be one of those [key companies], and we are doing everything we can from an investment perspective and from an operations perspective to make sure that we fulfill that vision,” Rose told me.

Like so many kinds of automation, Rose says that he has seen things accelerate during the pandemic as software development teams look for ways to eliminate manual processes as they moved to work from home.

“Once everyone got pushed remotely they realized, holy moly, we need to automate more and more of this process because that’s the only way that we can actually deliver things, but it’s also the way that we can build a system that’s resilient to these kinds of shocks,” he said.

As for the acquisition, acquiring Vamp takes care of what happens after the application gets deployed, and that fills in a big missing piece in the product map.

“It was just great opportunity to not just for us to accelerate roadmap, and just sort of accelerate the addition of this kind of solidification from a first class perspective on our platform, but it was also a great way for the Vamp team to continue to realize their vision, to continue to invest in this problem that they’ve been focused on for awhile, and we can learn from it,” Rose said.

Vamp launched in 2013 in Amsterdam and raised around €3 million, according to Crunchbase data. Vamp CEO Nico Vierhout sees a natural fit between the two companies.

“We have worked hard over the last eight years to build a platform that makes software releases self-driving and self-healing for users. Joining CircleCI was an organic fit that will provide enhanced visibility and control for developers to build software in a more streamlined way,” he said in a statement.

The 15 member Vamp team will be joining CircleCI and continuing to support the product, even as the functionality gets folded into the broader platform. CircleCI now has over 550 employees, a number that has doubled since last year.

While a Series F with a fat valuation sometimes signals the end of the private fundraising cycle, Rose wasn’t quite ready to talk IPO just yet, even while acknowledging his investors would want to cash out at some point.

“Obviously investors are going to expect liquidity at some point, but we are less focused on what the next kind of funding event, or what the next kind of company event in that transition will be and more focused on figuring out how to stay close to the customer and what’s necessary to build this out. The rest of it kind of takes care of itself,” he said.

News: Snowman, the studio behind Alto’s Adventure and others, launches a kids app company, Pok Pok

Snowman, the small studio behind award-winning iOS games Alto’s Adventure, Alto’s Odyssey, Skate City, and others, is spinning out a new company, Pok Pok, that will focus on educational children’s entertainment. Later this month, Pok Pok will debut its first title, Pok Pok Playroom, aimed at inspiring creative thinking through play for the preschool crowd.

Snowman, the small studio behind award-winning iOS games Alto’s Adventure, Alto’s Odyssey, Skate City, and others, is spinning out a new company, Pok Pok, that will focus on educational children’s entertainment. Later this month, Pok Pok will debut its first title, Pok Pok Playroom, aimed at inspiring creative thinking through play for the preschool crowd.

The launch takes Snowman back to its roots as an app maker, not a games studio.

In fact, the company’s first iOS app, Checkmark, had been in the productivity space, offering location-based reminders to iPhone users. But Snowman later shifted to making games, tapping into the demand for mobile games with early launches like Circles and Super Squares. But it wasn’t until Alto’s Adventure came out that Snowman really kicked off its foray into gaming.

“We’ve never really considered Snowman to be a video game studio,” explains Snowman co-founder and Creative Director Ryan Cash. “A lot of people would assume that because it’s really all that we’re known for at the moment. It’s kind of our core business. But we like to think of ourselves more as like a team of tinkerers who like working on creative stuff. And for now, it happens to be video games, but you never know kind of what might be around the corner,” he says.

Image Credits: Snowman

Pok Pok actually emerged from Snowman’s culture of tinkering.

Snowman employees Mathijs Demaeght and Esther Huybreghts, now Pok Pok Design Director and Creative Director, respectively, went looking for an app to entertain their young son James when he was a toddler. They soon found that there weren’t many options that fit what they had been hoping to find.

They had wanted something that wouldn’t rile him up, something that wasn’t too technical, and something that wasn’t gamified, Esther explains.

When they later had their second son Jack, they decided to just built the app they wanted for themselves. After showing a rough prototype to Ryan, he saw the potential and told them to run with it.

Ryan’s sister, Melissa Cash, whose background was in developing products at Disney for babies and toddlers, had been helping with the Alto’s Odyssey launch at the time. When she saw what Esther and Mathijs were working on, she was impressed.

Image Credits: Snowman

“I’ve worked in the kid space for five years, and I’ve never seen anything that’s even remotely like this. And then, I just knew this is what I wanted to work on for the next 20 years,” she says. Melissa became involved with the project and is now CEO of the Pok Pok spinout.

Although legally a distinctive entity, Pok Pok remains closely tied to Snowman.

“We’ve been incubating the company within Snowman. We moved desks to a corner and we all work together as mentor, colleagues, and collaborate as a group,” Melissa notes. Ryan is still involved, as well. “Ryan is everything — our advisor, our helper — we haven’t even come up with a title for him,” she adds.

Today, the Pok Pok team is six full-time employees, but works with contractors and educators on its projects. Snowman, meanwhile, is over 20 people, mostly in Toronto. However, some Snowman employees spend 30% to 50% of their time on Pok Pok, Ryan says.

For the time being, Pok Pok is self-funded thanks to Snowman’s success on other fronts, which not only includes the Alto’s series, but also Apple Arcade’s Where Cards Fall and Skate City, both of which are now expanding to PC and console. The company is also working on DISTANT, a collaboration with Slingshot and Satchel.

Pok Pok Playroom, which is aimed at kids ages 2 to 6, will be the first title to go live from Pok Pok, arriving on May 20th. The app itself will initially contain six “digital toys,” so to speak, which encourage kids to creatively play. These toys also grow with the child as they age up.

For example, a stacking blocks toy could appeal to toddlers who just want to move the shapes around, but an older child might build a town with them. A drawing toy can encourage scribbles at younger ages or become a real canvas for art when the child is older. There’s also a calming toy called “musical blobs” that’s sort of like a lava lamp with differently-shaped that bounce around and respond to touches.

All the toys are designed to be open-ended — there’s no right or wrong way to use them. And Pok Pok Playroom is not a game. There are no levels to beat or objectives to achieve. There’s nothing to buy.

What is different about Pok Pok Playroom, compared with games and “digital toys” from rivals like Toca Boca, for example, is that it’s designed to be more educational and realistic.

“We take a more educational approach, and we still plan to do that for future apps and for whatever Pok Pok Playroom will grow into after launch,” says Esther. “For example, we have no unicorns or no wizards in Pok Pok Playroom. Everything is grounded in reality. I think we want to explore with children what the world looks like and how it works. We have tons of ideas for taking a more education-based approach for all the children, as well, that isn’t necessarily the ABCs, 1,2,3’s pedagogical, so to speak.”

Image Credits: Snowman

Pok Pok also won’t use talking animals or fantasy characters in order to avoid the subject of diversity. Instead, its apps will features all races, all genders, all family constructs, all different sorts of abilities and disabilities, as they’re built.

“I think it’s very important to us to have kids be able to recognize themselves, and family members and friends in the app,” says Esther. “It’s really important to our entire team that everyone feels respected in who they are and what their family looks like, and… I think that’s still really lacking in the kid space right now. We want to be the front-runner there,” she notes.

The new app, which has been in development for nearly three years, will be priced on a subscription basis with more “digital toys” added over time.

Though Pok Pok will aim more at the preschool crowd, the company envisions a future where it designs creative projects for the next age group up and for other types of learning.

Pok Pok Playroom has been beta tested with around 250 families ahead of its launch.

It will be available on iPhone and iPad starting on May 20th at 9 AM ET, with a 14-day free trial. It will then be priced at $3.99 per month or $29.99 per year, and will not feature in-app purchases.

 

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