Yearly Archives: 2020

News: FireEye acquires Respond Software for $186M, announces $400M investment

The security sector is ever frothy and acquisitive. Just last week Palo Alto Networks grabbed Expanse for $800 million. Today it was FireEye’s turn snagging Respond Software, a company that helps customers investigate and understand security incidents, while reducing the need for highly trained and scarce security analysts. The deal has closed, according to the

The security sector is ever frothy and acquisitive. Just last week Palo Alto Networks grabbed Expanse for $800 million. Today it was FireEye’s turn snagging Respond Software, a company that helps customers investigate and understand security incidents, while reducing the need for highly trained and scarce security analysts. The deal has closed, according to the company.

FireEye had its eye on Respond’s Analyst product, which it plans to fold into to its Mandiant Solutions platform. Like many companies today, FireEye is focused on using machine learning to help bolster its solutions and bring a level of automation to sorting through the data, finding real issues and weeding out false positives. The acquisition gives them a quick influx of machine learning-fueled software.

FireEye sees a product that can help add speed to its existing tooling.”With Mandiant’s position on the front lines, we know what to look for in an attack, and Respond’s cloud-based machine learning productizes our expertise to deliver faster outcomes and protect more customers,” Kevin Mandia, FireEye CEO said in a statement announcing the deal.

Mike Armistead, CEO at Respond, wrote in a company blog post that today’s acquisition marks the end of a 4-year journey for the startup, but it believes it has landed in a good home with FireEye. “We are proud to announce that after many months of discussion, we are becoming part of the Mandiant Solutions portfolio, a solution organization inside FireEye,” Armistead wrote.

While FireEye was at it, it also announced a $400 million investment from Blackstone Tactical Opportunities fund and ClearSky (an investor in Respond), giving the public company a new influx of cash to make additional moves like the acquisition it made today.

It didn’t come cheap. “Under the terms of its investment, Blackstone and ClearSky will purchase $400 million in shares of a newly designated 4.5% Series A Convertible Preferred Stock of FireEye (the “Series A Preferred”), with a purchase price of $1,000 per share. The Series A Preferred will be convertible into shares of FireEye’s common stock at a conversion price of $18.00 per share,” the company explained in a statement. The stock closed at $14.24 today.

Respond, which was founded in 2016, raised $32 million including a $12 million Series A in 2017 led by CRV and Foundation Capital and a $20 million Series B led by ClearSky last year, according to Crunchbase data.

News: Roblox files to go public

Roblox, the child-friendly gaming company, filed to go public today. Its listing comes one day after the lending company Affirm initiated its own public offering and a mere two days after Airbnb’s filing. Roblox filed confidentially to go public in mid-October, but its numbers were unreleased until today when it published its S-1 document. The company

Roblox, the child-friendly gaming company, filed to go public today.

Its listing comes one day after the lending company Affirm initiated its own public offering and a mere two days after Airbnb’s filing.

Roblox filed confidentially to go public in mid-October, but its numbers were unreleased until today when it published its S-1 document.

The company is not the first gaming platform company to go public this year, with gaming engine Unity debuting earlier this year. After its IPO, Unity shares have rocketed, perhaps preparing the public markets for Roblox’s own debut.

This post will provide an overview of Roblox’s business results, and a quick dig into its history of raising private capital and who owns what in the company as it stands today. TechCrunch will have more on venture capital results, and the nuances of Roblox’s business model, once we tease them out of its fresh SEC filing.

Financials

Roblox is a free-to-play game and developer platform, which means users don’t pay to access its service, but there are in-game purchases through a currency called Robux and a subscription service called Roblox Premium, which comprise the bulk of the company’s revenues.

Third-party developers can create experiences on the platform that cost Robux, a model that has seen significant uptake over time. According to Roblox, its developer and creator pool earned $72.2 million in the first three quarters of 2019, a figure that soared to $209.2 million in the same period of 2020. (TechCrunch has a deep-dive into Roblox and its pre-IPO success here if you want more depth in its business mechanics. We’ve also dug into its tech stack evolution here, if that is your jam.)

Roblox has seen similar growth in its total revenues, growing 139% to $312.8 million in 2018, and 56% to $488.2 million in 2019. More recently, the company’s revenue expanded 68% in the first three quarters of 2020 from its 2019 result over the same period, to $588.7 million.

The company, then, has grown more quickly in 2020 to date than it did in 2019, an impressive acceleration at scale. A COVID-derived tailwind has helped the company, with Roblox stating in its S-1 filing that it enjoyed “rapid growth” in part of Q1, and all of Q2 and Q3 that it says was “due in part to the COVID-19 pandemic given our users have been online more as a result of global COVID-19 shelter-in-place policies.”

The unicorn gaming company also warned that “in future periods” it anticipates “growth rates for our revenue to decline,” going on to warn that it “may not experience any growth in bookings or our user base during periods” that are later compared to its COVID-boosted 2020 results.

How investors weigh that warning against the company’s growth remains to be seen, but Roblox has had an extraordinary 2020. For example, the company’s bookings — what it defines as “sales activity in a given period without giving effect to certain non-cash adjustments” — grew 62% in 2018 to $499.0, 39% in 2019 to $694.3 million, and 171% to $1.24 billion in the first three quarters of 2020, when compared to the same period of 2019.

That growth is downright impressive. As you’d imagine, the company’s impressive sales gains were derived from rising user interest, with Roblox averaging “31.1 million average DAUs across over 180 countries” during the first nine months of 2020, up from 17.1 million during the same portion of 2019.

Along with more consumers coming to the Roblox platform, the hours engaged also increased. Users on Roblox spent 22.2 billion hours in the first nine months of 2020, up 122% during the same portion of 2020. Daily active users spend an average of 2.67 hours per day on the platform.

Despite its rapid growth, Roblox, like many unicorns, is still unprofitable. The company lost $97.2 million in 2018, $86.0 million in 2019. Its losses exploded in 2020, with the company posting a net loss of $203.2 million in the first three quarters of the year, compared to just $46.3 million during the same portion of 2019.

Those losses appear to be driven mainly from rising spend across its operations, and an increase in the cost of share-based compensation in 2020 compared to 2019.

However, on a cash basis Roblox appears to be in much better shape than its GAAP numbers would have you initially estimate.  The firm’s operating cash flow grew from $62.6 million in the first nine months of 2019 to $345.3 million in the same period of this year. Over the same period, the company’s free cash flow was $6.0 million and $292.6 million.

Roblox’s numbers demonstrate that its space can be large, and economically interesting. So much so that the company will make a number of VCs rich.

Who owns what?

While private, Roblox raised $335.7 million, according to Crunchbase data, with rounds led by Altos Ventures, First Round Capital, Meritech, Index, Greylock, Tiger Global and Andreessen Horowitz powering its life until today.

Roblox has around $810 million in cash and equivalents heading into its IPO. And once it goes public, the company’s investors will start a clock on when they can convert their formerly illiquid shares into cash.

The S-1 gives an idea of who owns how much of the gaming developer platform, and thus who might benefit the most from the IPO. Altos Ventures is the principal stockholder, holding 23.9% of the company at 114,261,961 shares. This is not surprising, given how many Roblox rounds it helped lead. Right behind Altos comes Meritech Capital, which owns 11.6% of Roblox; Index Ventures, with 11.1%; Tiger Global at 8.2%; and First Round Capital at 7%.

The executive team, in aggregate, holds just 6.8% of the company. David Baszucki, the co-founder and CEO of Roblox, owns 8,252,471 shares, or 1.6% of the company, indicating the true effects of dilution when you are as richly funded a company as Roblox.

Beyond the numbers

In its S-1, Roblox did address that its success depends on its ability to “provide a safe online environment” for children, or else its “business will suffer dramatically.”

In 2018, Roblox responded to a grotesque hack that allowed a young girl’s avatar to be raped on a playground on one of its games. Other allegations continue, including that the business has offered a platform to criminal offenders to lure children into interacting with creeps off-platform, according to the S-1.

“While we devote considerable resources to prevent this from occurring, we are unable to prevent all such interactions from taking place,” the document states. However, the document does go on to say that communications on its platform are not encrypted “at this time” and that they have an “increased risk” of data security incidents around access and disclosure. With children on the platform, this is a huge weak spot for Roblox.

The business intends to list on the New York Stock Exchange under the symbol “RBLX.”

News: Daily Crunch: Verizon sells HuffPost to BuzzFeed

HuffPost has a new owner, Facebook says its misinformation-fighting AI is getting smarter and Affirm files to go public. This is your Daily Crunch for November 19, 2020. The big story: Verizon sells HuffPost to BuzzFeed TechCrunch’s parent company Verizon Media has sold HuffPost. This is part of a larger deal that also includes an

HuffPost has a new owner, Facebook says its misinformation-fighting AI is getting smarter and Affirm files to go public. This is your Daily Crunch for November 19, 2020.

The big story: Verizon sells HuffPost to BuzzFeed

TechCrunch’s parent company Verizon Media has sold HuffPost. This is part of a larger deal that also includes an investment in BuzzFeed, a content syndication agreement, potential advertising collaboration and more.

BuzzFeed co-founder and CEO Jonah Peretti was actually one of The Huffington Post founders back in 2005. And it’s been nearly a decade since what was then AOL acquired HuffPost for $315 million.

“I have vivid memories of growing HuffPost into a major news outlet in its early years, but BuzzFeed is making this acquisition because we believe in the future of HuffPost and the potential it has to continue to define the media landscape for years to come,” Peretti said in a statement.

The tech giants

Facebook details AI advances in catching misinformation and hate speech — Facebook’s battle against misinformation will never be over at this rate, but that doesn’t mean the company has given up.

Instagram revamps its mobile messaging app Threads — The redesigned version of the Threads app includes updated navigation and a Status tab, as well as support for posting photos and videos to your Instagram Story.

Google plans to test end-to-end encryption in Android messages — Google says it will start with one-on-one conversations, leaving open the possibility of end-to-end encrypted group chats.

Startups, funding and venture capital

SellerX raises $118M to buy up and grow Amazon marketplace businesses — Somehow, this is a $118 million seed round.

Lime plans for ‘modes’ beyond bikes and scooters in 2021 — Lime CEO Wayne Ting hinted that a “third mode” is in the works for the first quarter of next year.

Near acquires Teemo to expand its data business into Europe — Teemo’s founder and CEO Benoit Grouchko will become Near’s chief privacy officer.

Advice and analysis from Extra Crunch

Inside Affirm’s IPO filing: A look at its economics, profits and revenue concentration — Is Affirm another pandemic-fueled company going public on the back of a COVID-19 bump, or are its business prospects more durable?

Is the internet advertising economy about to implode? — An interview with Tim Hwang on his new book, “Subprime Attention Crisis.”

Is a new game and $100M investment enough for South Korea’s PUBG to return to India? — South Korea-based PUBG Corporation announced last week that it plans to return to India, its largest market by users.

(Extra Crunch is our membership program, which aims to democratize information about startups. You can sign up here.)

Everything else

Tech in the Biden era — President-elect Joe Biden may have spent eight years in an administration that doted on the tech industry, but that long honeymoon (punctuated by four years of Trump) looks to be over.

‘Wonder Woman 1984’ is coming to HBO Max (and some US theaters) on Dec. 25 — The film will debut in theaters internationally on December 16, then launch in U.S. theaters and on HBO Max on December 25.

Fintech unicorn Affirm has a lot of eggs in one basket — The new episode of Equity includes additional thoughts on Affirm’s finances.

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 3pm Pacific, you can subscribe here.

News: Gillmor Gang: Apple Tacks

When the music’s over, turn out the lights. Back in the day, The Doors were one of a number of 60s rock groups to surface around the intersection of blues, R&B, and a cultural shift that challenged our notions of who was in charge. The Doors were a four-piece that sounded like something bigger. The

When the music’s over, turn out the lights. Back in the day, The Doors were one of a number of 60s rock groups to surface around the intersection of blues, R&B, and a cultural shift that challenged our notions of who was in charge. The Doors were a four-piece that sounded like something bigger. The keyboard player, Ray Manzarek, created that sleight of hand by collapsing bass, drums, guitar, keyboard, and vocal to drums, guitar, vocal, and bass on his left hand and melody on his right.

In the studio, they often augmented the sound with a traditional bass sideman, but the overall feel of the left hand driving the feel and the right the upper notes produced a unique sound and hybrid of musical styles. They were not my favorite, but the night I caught them at a New York club called Electric Circus, I lurked stunned behind Manzarek as he performed this magic trick cum laude into the night. Years later, I remember every note. It feels like I cheated the bounds of the universe.

Since the election, I’ve been hoping for a sense of completion, of triumph over the bounds of the terror of these times. Surely, a big part of it is the pandemic, which doesn’t care how close it was in Georgia or when or if Trump flies off to Florida for the holidays. But news of a second robust vaccine trial suggests the tough times, though not over by any means, may be in sight of an end or at least some version of a plan to get there.

Not so much for Trump and his fearful enablers. There’s much to look forward to: Inauguration Day, or as I like to call it, Eviction Day. A bailout of the 20 million unemployed that keeps them in their homes and on a pathway to economic recovery. A rational approach to the science of the virus and how to slow it while we figure out how to distribute the vaccines. A majority government for a change.

Instead, every last step will be fought tooth and nail. The early breath of fresh air is still lingering, but there’s no doubt this will be for every inch of the way. Come to think of it, did we really expect anything different? No, we expected the worst, and we got it. But this is not about the politics for me. It’s about finding a place to breathe, to invest in a future we can accept, to relearn how to be kind to ourselves in setting our expectations.

I’ve always held a fascination for technology for just that reason — to experience the combined shouts of innovation and inspiration that lead to breakthroughs in what’s possible. Even in the darkest depths of this crisis, the vaccine trials offer a glimpse at the leading edge of new approaches that will span not just the current virus but advances in efforts to battle cancer and other more traditional enemies. In politics, some of the citizen-based fundraising efforts of Bernie Sanders and media innovations like the Lincoln Project suggest ways of countering the negative effects of social networks and misinformation attacks.

In the more conventional reaches of tech, Apple’s M1 transition from Intel to Apple Silicon chips is unmistakably thrilling. Seeing the wave of computing acceleration spurred by the iPhone and iPad merging with the Mac on the desktop is so inspiring. For the first time, I’m delaying the new iPhone because I lust for the new Silicon version of the MacBook Air. Why? Because of what it doesn’t have, a fan. It’s like the taxi scene in Star Wars, you know the one where they’re not the droids you’re looking for. Then: no wheels.

Now: it’s not about the fact that you can run iOS apps on the Mac. It’s that you can write apps that take advantage of the whole platform, not just mobile but not Mac, or Web but not etc. The trade offs between the two platforms are evaporating. Notifications may be useless still on the desktop; that will rapidly change as app makers get used to the system-wide features spread across the merged platform. Video editing can move seamlessly to and from iPad (LumaTouch) and back to the Mac (X86 emulation mode), creating a production ecosystem and rendering farm for the new streaming renaissance. Work from home goes portable, plug and play as you travel and collaborate.

This will happen because Apple Silicon is such a game changer that it will be impossible to disrupt. Instant on, silent computing, virtual memory so invisible that you can swap huge loads in and out of memory, all kinds of attention to how people really use computers in this mobile era. The iPhone and iPad changed the way we thought about things. Now the Mac thinks that way too.

The only way I can justify the upgrade to the latest iPhone is by reupping to the Apple monthly payment contract at the end of the first of two years. So, Apple, how about you put the M1 MacBook Air on that plan, That way, as the ecosystem expands across the new modular software/hardware economy of speed, silence, and computing that just works, I can upgrade every release to the latest and greatest. The Apple Tax never had it so good.

__________________

The Gillmor Gang — Frank Radice, Michael Markman, Keith Teare, Denis Pombriant, Brent Leary, and Steve Gillmor . Recorded live Friday, November 13, 2020.

Produced and directed by Tina Chase Gillmor @tinagillmor

@fradice, @mickeleh, @denispombriant, @kteare, @brentleary, @stevegillmor, @gillmorgang

For more, subscribe to the Gillmor Gang Newsletter and join the backchannel here on Telegram.

The Gillmor Gang on Facebook … and here’s our sister show G3 on Facebook.

News: Amazon’s drone delivery team hit with layoffs amid reorganization

Amazon has confirmed an early Financial Times report outlining layoffs at the retail giant’s Prime Air drone delivery program. “As part of our regular business operations, we are reorganizing one small team within our larger Prime Air organization to allow us to best align with the needs of our customers and the business,” spokesperson Kristen

Amazon has confirmed an early Financial Times report outlining layoffs at the retail giant’s Prime Air drone delivery program.

“As part of our regular business operations, we are reorganizing one small team within our larger Prime Air organization to allow us to best align with the needs of our customers and the business,” spokesperson Kristen Kish said in a statement offered to TechCrunch. “For affected employees, we are working to find roles in the areas where we are hiring that best match their experience and needs.”

The statement echoes similar sentiment from Amazon departments that have undergone headcount reduction, including the bit about attempting to shift employees around inside the company. Among other things, it’s an attempt to get out in front of suggestions that the project could be struggling. The company adds, however, that it is committed to the Prime Air project.

The initial report points to dozens of layoffs, though Amazon, unsurprisingly, is loath to give an exact figure. Understandably, the ambitious project, which would add rapid air delivers to Amazon’s existing robust delivery structure, hasn’t exactly been a quick launch.

In a blog post tied to the company’s RE:Mars conference last June, consumer head Jeff Wilke noted, “[W]ith the help of our world-class fulfillment and delivery network, we expect to scale Prime Air both quickly and efficiently, delivering packages via drone to customers within months.”

Certainly the health risks to essential workers during the ongoing COVID-19 pandemic is a prime candidate for such a launch, but there are a number of hurdles for the program, including both regulatory and technological. In August, the service received FAA approval for trials.

News: Iconic Arecibo radio telescope to be dismantled after 57-year run

The famous Arecibo radio telescope in Puerto Rico, which has provided an invaluable service to scientists for 57 years as well as establishing itself in popular culture, will be dismantled after it incurred irreparable damage in recent months. The enormous observatory was completed in 1963 and immediately established itself as a powerful tool for astronomers

The famous Arecibo radio telescope in Puerto Rico, which has provided an invaluable service to scientists for 57 years as well as establishing itself in popular culture, will be dismantled after it incurred irreparable damage in recent months.

The enormous observatory was completed in 1963 and immediately established itself as a powerful tool for astronomers and atmospheric scientists around the world. The enormous instrument boasted a larger size and different architecture than anything before it, opening up new possibilities for monitoring the universe (and transmitting to it, not something every array can do).

Countless researchers and projects used Arecibo, which as a federally funded resource was at least partly dedicated to public proposals. Signals coming through Arecibo helped inform our understanding of stellar objects from Mercury to distant pulsars.

The Search for Extra-Terrestrial Intelligence famously used the telescope to transmit a message at high power towards a nearby star cluster structured so that its artificial nature would be unmistakable, at least to any form of life remotely like our own. The organization also scoured years of the observatory’s data for patterns that may indicate intelligent life doing the same thing in reverse.

Arecibo’s crowning moment in pop culture, however, is certainly its appearance in the 1995 James Bond film GoldenEye — and the wildly popular Nintendo 64 game based on it. Who could forget the climactic showdown between Bond and his antagonist, suspended hundreds of feet above the dish?

Sadly, Arecibo’s infrastructure has aged and the cost of replacing some parts seems to have been too great for its custodians to attempt. Though it has survived countless storms and earthquakes, the battering it has received in recent years seems was too much for some of its cables, two out of 12 of which broke in recent months, damaging the dish itself. It is suspected that the others may be in a poor state, and if so that vastly increases the danger and cost of repairs.

Consequently it was decided by the board at the University of Central Florida, which manages Arecibo on behalf of the National Science Foundations, that a controlled decommissioning was the only reasonable path forward.

“This decision was not an easy one to make,” the NSF’s Sean Jones told press at a briefing today. “We understand how much Arecibo means to the [scientific] community and to Puerto Rico.”

No specific plan has been arrived at yet for the dismantlement of the facility, but it would need to be done fairly soon to prevent more accidents from further reducing the safety of the site.

The loss of Arecibo is a grave one, and its capabilities are not replicated exactly by other observatories in the world, but it is no longer the largest or most sensitive radio telescope out there. Many successors have been built in the six decades since Arecibo was made operational; China just took the wraps of the Five-hundred-meter Aperture Spherical radio Telescope at the beginning of 2020, which promises to be an immensely important facility for astronomers worldwide.

While the famous telescope may soon be gone, Arecibo may remain as a scientific facility, suggested Arecibo’s program director at the NSF in remarks reported by Space.com. “We’re discussing the decommissioning of a structure made of steel and cables,” he said, “It’s the passion of the people that work at the observatory to continue to explore, to learn, that is the true heart and soul of Arecibo. It’s not the telescope that’s the heart and soul, it’s the people.”

News: Fintech unicorn Affirm has a lot of eggs in one basket

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast (now on Twitter!), where we unpack the numbers behind the headlines. This week wound being incredibly busy. What else would a week that included both the Airbnb and Affirm IPO filings, a host of mega-rounds for new unicorns, some fascinating smaller funding events, and some new

Hello and welcome back to Equity, TechCrunch’s venture capital-focused podcast (now on Twitter!), where we unpack the numbers behind the headlines.

This week wound being incredibly busy. What else would a week that included both the Airbnb and Affirm IPO filings, a host of mega-rounds for new unicorns, some fascinating smaller funding events, and some new funds?

So we had a lot to get through, but with Chris and Danny and Natasha and your humble servant, we dove in headfirst:

What a week! Three episodes, some new records, and a very tired us after all the action. More on Monday!

Equity drops every Monday at 7:00 a.m. PDT and Thursday afternoon as fast as we can get it out, so subscribe to us on Apple PodcastsOvercastSpotify and all the casts.

News: Transfr raises $12M Series A to bring virtual reality to manufacturing-plant floors

The coronavirus has displaced millions of workers across the country. In order to recover, companies must focus on re-skilling their workforces in a measured and sustainable way. However, training and recruitment can cost hundreds of thousands of dollars for companies, a heavy investment that is hard to explain during volatile times. To Bharani Rajakumar, the

The coronavirus has displaced millions of workers across the country. In order to recover, companies must focus on re-skilling their workforces in a measured and sustainable way. However, training and recruitment can cost hundreds of thousands of dollars for companies, a heavy investment that is hard to explain during volatile times.

To Bharani Rajakumar, the founder of Transfr, the dilemma of displaced workers is the perfect use case for virtual reality technology. Transfr leverages virtual reality to create simulations of manufacturing-plant shop floors or warehouses for training purposes. The platform’s entry-level gives workers a way to safely and effectively learn a trade, and companies a solution on mass up-skilling needs.

At its core, Transfr is building a “classroom to career pipeline,” Rajakumar says. Companies have influence over the training they need, and students can turn into entry-level employees within vocational schools, on-site or within training facilities. Below is a presentation from the company highlighting the trainee experience.

Transfr’s core technology is its software. Hardware-wise, the business uses Facebook’s Oculus Quest headset with Oculus for Business, not the generic customer hardware available in stores.

Transfr makes money by charging a software-as-a-service licensing fee to companies, which can go for up to $10,000 depending on the size of the workforce.

Transfr started as a mentor-based VR training programming play. The business sold courses on everything from bartending to surgery skills, as shown below:

The shift to displaced worker training, Rajakumar says, came from realizing who had the purchasing power in the relationship of entry-level employees. Hint: It was the companies that had the most to gain from a higher-skilled worker.

Virtual reality has gotten an overall bump and better reputation from the coronavirus pandemic, but is yet to massively be adopted among edtech founders. Rajakumar thinks that it could be revolutionary for the sector. He first saw virtual reality when he attended a gaming conference in San Francisco in 2017.

“I can’t believe that gaming and pornography are the two big industries for this technology,” he said. “I don’t think anybody understands what this is gonna be for teaching and learning.”

Labster, which offers schools VR simulations of science class, had product usage grow 15 times since March. The company raised money in August to expand to Asia.

Labster CEO and co-founder Michael Jensen says that Transfr’s gamification and simply UX is good for adoption, but noted that production costs could be the biggest barrier toward making the company scale.

“It’s simply too expensive to build a stable, well-polished VR application still today, and all players, us included, need to think about reusability, testability and scalability to be able to truly succeed.”

Transfr is trying to lower costs by creating a catalog of work simulations, a Transfr virtual reality training facility of sorts, that it can then repurpose for each different customer. Each month, it adds to the training facility with new jobs that are in demand, helping it scale without needing to start from scratch with each new customer. Since March, Transfr’s customers have quadrupled.

Most notably, though, is Transfr’s recent work in Alabama. The company is behind a statewide initiative in Alabama where its software is being used in the community college system and industrial workforce commission for re-skilling purposes. It’s through these large contracts that Transfr will truly be able to scale in its mission to train workforces. Rajakumar hopes to sign 10 to 15 similar contracts in the next year.

It’s an ambitious goal, and one worth raising financing to achieve. Transfr today announced that it has raised $12 million in a round led by Firework Ventures . The money will primarily be used to grow Transfr’s catalog of virtual reality simulations. While the company is not yet profitable, Rajakumar says that Transfr “could be” if they wanted to move at a slower growth rate.

“Before COVID, people would say we’re such good Samaritans for working on workforce development,” he said. “In a post-COVID world, people say that we’re essential.”

News: Thank you, Chrome team

Since Chrome came out back in 2008, it’s been a constant companion in my life. In fact, Chrome’s launch is how I helped get the startup I worked for at the time onto TechCrunch for the first time. We did shots to celebrate. Chrome rocked, and we were Day One Fans. But over time what

Since Chrome came out back in 2008, it’s been a constant companion in my life. In fact, Chrome’s launch is how I helped get the startup I worked for at the time onto TechCrunch for the first time.

We did shots to celebrate. Chrome rocked, and we were Day One Fans.

But over time what was once a romance began to sour, as Chrome got a bit slower, a bit heavier and a bit worse over the years.

The devolution felt a bit like what was happening to Google search, in which a very good idea was slowly turned into something that made more money at the cost of functionality, speed, and user happiness (more on that natural terminus of that progression here).

And because I am a petulant child, I have been very annoyed by what has happened to Chrome, software that I have never paid a single dollar to use. To make this point, I went out to round up a tweet or two from myself complaining about Chrome over the years, but after finding at least nine examples since May I started to feel bad (one, two, three, four, five, six, seven, eight, nine). So let’s move on.

What went wrong with Chrome? I don’t know. Over time its taste for RAM, lag, and being generally annoying grew. But as I was living in a G Suite world, sticking to Chrome made sense — so I endured.

And now, I may not have to any longer. This week Google detailed an impending set of Chrome updates that are amazing to read through and imagine the real-world impact of. Big Goog appears to have gone deep into its browser’s code, finding ways to make it faster, lighter on memory usage, and smarter.

I am so very excited.

What’s coming? Pulling from Google’s Chromium blog instead of its more consumer-friendly post (a big thanks to The Verge for bringing this set of updates to my attention), here are the highlights as far as I am concerned (Bolding: TechCrunch in each block quote):

Even if you have a lot of tabs open, you likely only focus on a small set of them to get a task done. Starting in this release, Chrome is actively managing your computer’s resources to make the tabs you care about fastwhile allowing you to keep hundreds of tabs open—so you can pick up where you left off.

In this release, we’re improving how Chrome understands and manages resources with Tab throttling, occlusion tracking and back/forward caching, so you can quickly get to what you need when you need it.

Google this is literally me. I feel incredibly seen. Thank you.

We investigated how background tabs use system resources and found that JavaScript Timers represent >40% of the work in background tabs. Reducing their impact on CPU and power is important to make the browser more efficient. Beginning in M87, we’re throttling JavaScript timer wake-ups in background tabs to once per minute. This reduces CPU usage by up to 5x, and extends battery life up to 1.25 hours in our internal testing.

When the world works again, I want to buy lunch for everyone who took part in this effort.

Next, we’re bringing Occlusion Tracking–which was previously added to Chrome OS and Mac–to Windows, which allows Chrome to know which windows and tabs are actually visible to you. With this information, Chrome can optimize resources for the tabs you are using, not the ones you’ve minimized, making Chrome up to 25% faster to start up and 7% faster to load pages, all while using less memory.

Hell yes.

How many times have you visited a website and clicked a link to go to another page, only to realize it’s not what you wanted and click the back button? […] In Chrome 87, our back/forward cache will make 20% of those back/forward navigations instant, with plans to increase this to 50% through further improvements and developer outreach in the near future.

I didn’t even know I needed this, but I do. And I can’t wait to have it.

All in all, as I write this short post to you inside of Chrome, I cannot help but be freaking excited about New And Improved Chrome. More later after I get some testing in, but, honestly, yay!

 

News: Facebook sues operator of Instagram clone sites

Facebook has today filed another lawsuit against a company acting in violations of its terms of service. In this case, the company has sued Ensar Sahinturk, a Turkish national who operated of a network of Instagram clone sites, according to court filings. Facebook says Sahinturk used automation software to scrape Instagram users’ public profiles, photos,

Facebook has today filed another lawsuit against a company acting in violations of its terms of service. In this case, the company has sued Ensar Sahinturk, a Turkish national who operated of a network of Instagram clone sites, according to court filings. Facebook says Sahinturk used automation software to scrape Instagram users’ public profiles, photos, and videos from over 100,000 accounts without permission, and this data was then published on his network of websites.

In the filing, Facebook says it became aware of the clone website network a year ago, in November 2019. It learned that the defendant had controlled a number of domains, many with names that were similar to Instagram, including jolygram.com, imggram.com, imggram.net, finalgram.com, pikdo.net, and ingram.ws. The first in that list, jolygram.com, had been in use since August 2017. The others were registered in later years as the network expanded. Finalgram.com was the latest that was put to use, and has been in operation since Oct. 2019.

Facebook doesn’t say how large these sites were, in terms of visitors, but described the clone network to TechCrunch as having “voluminous traffic.”

In addition to being what Facebook claims are trademark violations associated with these domains, the sites were populated with data that was pulled from Instagram’s website through automated scraping — that is, via specialized software that pretends to be a human instead of a bot to access data.

The defendant was able to evade Instagram’s security measures against automated tools of this nature by making it look like the requests to Facebook’s servers were coming from a person using the official Instagram app, the complaint states.

The defendant had programmed his scraping software by creating and using thousands of fake Instagram accounts that would mimic actions that real, legitimate users of the Instagram app could have taken. Facebook said the number of fake accounts used daily could be very high. On April 17, 2020, the defendant used over 7,700 accounts to make automated requests to Facebook servers, for example. On April 22, 2020, he used over 9,000.

On the clone websites created, users were able to enter in any Instagram username and then view their public profiles, photos, videos, Stories, hashtags, and location. The clone sites also allowed visitors to download the pictures and videos that had been posted on Instagram, a feature that Instagram doesn’t directly offer. (Its official website and app don’t offer a “save” button.)

Facebook attempted to protect against these various terms of service violations in 2019, when it disabled approximately 30,000 fake Instagram accounts operated by the defendant. It also sent a series of Cease and Desist letters and shut down further Instagram and Facebook accounts, including one Facebook Page belonging to the defendant. However, the defendant claimed he didn’t operate jolygram.com, it was just registered under his name. But he also said he had shut it down.

Facebook claims the resources it used to investigate and attempt to resolve the issues with the defendant’s operations have topped $25,000 and is asking for damages to be determined during the trial.

The lawsuit is now one of many Facebook has filed in the years that followed the Cambridge Analytica scandal, where millions of Facebook users’ data has harvested without their permission. Facebook has since sued analytics firms misusing its data, developers who violated its terms to sell fake “Likes,” and other marketing intelligence operations. However, the company tells TechCrunch this is the first Instagram lawsuit against clone websites.

FACEBOOK v ENSAR SAHINTURK by TechCrunch on Scribd

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